Guide to the Class Guides


Advice

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Scarab Sages

Thanks sooo much for this sticky guide... after much deliberation, iterating, number crunching, and going through CRB, UM, UC and APG this has helped me create the character I was after... the look on the GM's face as I rattled off the numbers, feats and character concept/backstory was priceless... wish I'd had my camera with me ;)


So, BZ, could you please add Anzyr's Magic Item Emporium to the list?

Shadow Lodge

Thanks Ben, but it is actually already on there. Check the equipment section.

Comprehensive Guide to the Guides


Just noticed that your collection lacks the Marshmallow’s Guide to your Optimal Antipaladin.

Shadow Lodge

Yes it does! Thank you, I've now added it!

Comprehensive Guide to the Guides

Silver Crusade

Hey BZ, since my Alchemist guide isn't a thread anymore, can you list sources on it? CRB/APG/ARG/UM/UC+ with Mythic Support. Same with my Barbarian guide, although Mythic is iffy on the Barb guide since it's a lot to do and I didn't particularly enjoy doing it for the Alchemist (since I haven't played Mythic, they're all just suggestions instead of playtested data)

The guide is officially finished until new material is put out, so I'll be finishing up my Barbarian Guide up soon.


1 person marked this as a favorite.

Another submission.

Finesse guide

Lantern Lodge

Hey XmorsX

You seem to repeatedly mention how the Dervish Dance magus deals the same damage as a strength magus, but it's just a little off...

Whenever you don't use spell combat, a strength magus can use his weapon with two hands, while a dervish dance magus cannot (The feat specifically calls out "while wielding it in one hand"). So Str Magi can deal more weapon damage still, and even more damage with power attack.

EDIT: I didn't see any threads with your guide mentioned other than here, so I posted this here. Are you going to make a discussion thread for your guide?


FrodoOf9Fingers wrote:

Hey XmorsX

You seem to repeatedly mention how the Dervish Dance magus deals the same damage as a strength magus, but it's just a little off...

Whenever you don't use spell combat, a strength magus can use his weapon with two hands, while a dervish dance magus cannot (The feat specifically calls out "while wielding it in one hand"). So Str Magi can deal more weapon damage still, and even more damage with power attack.

EDIT: I didn't see any threads with your guide mentioned other than here, so I posted this here. Are you going to make a discussion thread for your guide?

Hey FrodoOf9Fingers

The guide is not mine, I was just lazy to mention the name of the author. I do not take credit for it, neither have contributed to it somehow, I just though that it is good for the community to have BZ put it in his collection.

As far as I am concearned, I totally agree that a Str magus is more damaging and in fact I believe that the Magus is probably the only dex based PC that does not benefit from Dervish Dance enough to warrant spending a feat on it, as you could take in its place feats to enchance the damage of its Shocking grasps or that allow him to debuff his enemy even further (you know better than me the Frostbite trick and such). I just cannot see in which kind of magus builds there is not a better alternative. A Kensai magus is probably the exception because of the diminished spellcasting, even then though the fact that agile weapons exist makes me doupt its efficinency.

That being said, the guide seems analytical and well-written, I generally find its advice hitting the right buttons.

Lantern Lodge

Ah, my bad, didn't realize you weren't the author :P


FrodoOf9Fingers wrote:
Ah, my bad, didn't realize you weren't the author :P

No worries.

Shadow Lodge

@ N.Jolly - Done!

@ XMorsX & Frodo - Added, thanks for that. I've also made a discussion thread for the guide here.

Comprehensive Guide to the Guides

Silver Crusade

I think you listed one of the books in the Alch guide as the ARB instead of the ARG...

And I have a new guide

Getting into Someone Else's Skin

This is my mini guide for the Synthesist Summoner, still a WIP, but I'm slowly getting on it since there's a thread asking for guides, and that's the only one that interested me.

Shadow Lodge

Done! Do you have a discussion page?

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I have done a guide on how to play a paladin's code of conduct.

Here is the link to the guide.

Here is the discussion for it.

Shadow Lodge

Very interesting Caleb, and added. I've added the descriptor "Roleplaying the Paladin" to clarify exactly what the build's about.

Comprehensive Guide to the Guides

Scarab Sages

FrodoOf9Fingers wrote:

Hey XmorsX

You seem to repeatedly mention how the Dervish Dance magus deals the same damage as a strength magus, but it's just a little off...

Whenever you don't use spell combat, a strength magus can use his weapon with two hands, while a dervish dance magus cannot (The feat specifically calls out "while wielding it in one hand"). So Str Magi can deal more weapon damage still, and even more damage with power attack.

EDIT: I didn't see any threads with your guide mentioned other than here, so I posted this here. Are you going to make a discussion thread for your guide?

I'm the author of the finesse guide - thank you for mentioning it and asking for it to be added to the guide lists.

I'll add in a mention of the Str-Magus's balancing factors. I haven't actually had the chance to compare them in-play or by running serious numbers yet, though for now I'm still behind the idea of the Dervish Dex-Magus being equally viable compared to the Str-Magus. At the middle levels, I would expect that the critical mass of spell slots combined with Spell Recall means that an average adventuring day (@4 encounters) with combats sticking to the average length (2-4 rounds) means a Magus will be spending most combat rounds casting and attacking. It's still worth mentioning though, as it does give the Str-Magus a better "buff and fight" option, where the Dex-Magus is a little bit more stuck in nova mode, and the Str-Magus can fight a little bit better when running on empty or conserving resources.

Silver Crusade

Broken Zenith wrote:
Done! Do you have a discussion page?

Yes, yes it does.

I really feel like this is going to slowly turn into a real guide, but I've put a hard 20 page limit on it in my mind to keep things moving along well enough. I don't want this turning into the Alchemist guide again, despite how much I love that one.


I don't know if the OP still edits his list, but: the link to "Bodhi's Guide to the Optimal Paladin" did not work for me. I did however, thru the link to the discussion thread, find another correct link from Bodhi.

Discussion Link here

Guide Link here


Rub-Eta wrote:

I don't know if the OP still edits his list, but: the link to "Bodhi's Guide to the Optimal Paladin" did not work for me. I did however, thru the link to the discussion thread, find another correct link from Bodhi.

Discussion Link here

Guide Link here

The OP hasn't been updated in a really long time, but Broken Zenith's Comprehensive Guide to the Guides is still updated regularly, and the link to that is reposted on this thread whenever it is updated (see a few posts above yours).

It already has the updated link to Bodhi's Guide to the Optimal Paladin & Antipaladin, though.


Found an error in the guide. You list "Rogue Eidolon’s Guide to Clerics" as the guide name. It is not a guide to clerics, but to domains.

/cevah

Shadow Lodge

Cevah wrote:

Found an error in the guide. You list "Rogue Eidolon’s Guide to Clerics" as the guide name. It is not a guide to clerics, but to domains.

/cevah

Eh, that's what the title of the guide is. But I've made a note.


Another guide to add for easu reference.

The Academae Lecture Series - Methods for Necromantic Success

Again it is not me the author, it is ShakaUVM.

Shadow Lodge

Added!

That necromancer guide is hilarious and totally worth a read, regardless of interested. Good find, how that author produces more.

Comprehensive Guide to the Guides


Broken Zenith wrote:

That necromancer guide is hilarious and totally worth a read, regardless of interested. Good find, how that author produces more.

Indeed. It also has useful tricks outside of the Necromancy scope.


It was suggested that I submit one of my own guides to this section, so here I am to submit my personal guide for getting a high armor class.

The discussion on the forum regarding the topic is here

The original guide, featured at Improved Initiative, can be found here

Not sure what procedure is, but I wanted to try and participate.

Shadow Lodge

Great! Added!


The Forge of Combat: Thoughts on Victory and How the Group Achieves it [Discussion]

Hey Broken Zenith, the discussion thread doesn't match to the Forge of Combat.
But I don't know what the correct one is.

Shadow Lodge

Right you are! Fixed!


Found the discussion for ShakaUVM's Methods for Necromantic Success!

Guide
Discussion

/cevah

Shadow Lodge

Thanks Cevah. Added!

Comprehensive Guide to the Guides


Found another:
Nephril's Extended Beginners Guide to Pathfinder
Discussion

/cevah

Shadow Lodge

Thanks Cevah - you are on a roll!


are there any guides to the ACG yet? or will those come out after the book is officially released?


They'll come out when the book is done and done I reckon,


how about a guide to traits...Getting what you want


Are somewhere a guide for Mythic, or someone planning to make one?


Alaryth wrote:
Are somewhere a guide for Mythic, or someone planning to make one?

Yes, there are a few mythic guides at the bottom of ZB's guide to guides. They have their own section.

Shadow Lodge

There are two guides to traits and three guides to mythic here: Comprehensive Guide to the Builds. There are also a few guides that have mythic options, and are marked as such.


dot

Grand Lodge

RaFon wrote:
dot

Needless. Already Sticky.


It's so I remember where it's at.

Grand Lodge

RaFon wrote:
It's so I remember where it's at.

I usually just favorite those. It's the little plus sign next to posts.


Oh..thanks!


Not sure this counts:
Thread: The Mini Guide to Paragon Surge

/cevah


Broken Zenith wrote:
There are two guides to traits and three guides to mythic here: Comprehensive Guide to the Builds. There are also a few guides that have mythic options, and are marked as such.

That points to the Guide to the Guides, and not to a guide to builds. Is there a guide to builds?

/cevah


The very last guide in the Guide to the Guides is, in fact, the Guide to the Builds.


I don't think the mini guide to paragon surge should truly be here. It was a thinly veiled attempt at nerfing the spell, through a guide like style. The guide might have some purpose, but based alone the honesty of it, I wouldn't include it with other guides that were honest in their principles.


Grizzly the Archer wrote:
I don't think the mini guide to paragon surge should truly be here. It was a thinly veiled attempt at nerfing the spell, through a guide like style. The guide might have some purpose, but based alone the honesty of it, I wouldn't include it with other guides that were honest in their principles.

That guide was made Sep 2012. The author's post indicating a desire for a nerf was made Tuesday, over a year and a half later, after extensive use of it. An opinion can change in that amount of time.

As it still functions as a mini-guide, I think it should be considered.

/cevah


Cevah wrote:
Grizzly the Archer wrote:
I don't think the mini guide to paragon surge should truly be here. It was a thinly veiled attempt at nerfing the spell, through a guide like style. The guide might have some purpose, but based alone the honesty of it, I wouldn't include it with other guides that were honest in their principles.

That guide was made Sep 2012. The author's post indicating a desire for a nerf was made Tuesday, over a year and a half later, after extensive use of it. An opinion can change in that amount of time.

As it still functions as a mini-guide, I think it should be considered.

/cevah

I agree with this. It is a useable guide as it is.

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