
Stomphoof |

Almost 200 years ago, when the land that was to become Nirmathas was still a vassal of the empire of Cheliax, the northern reaches of the Fangwood were a wild and untamed place. The crusades that laid low the Whispering Tyrant to the north were a distant memory, and those who remained were intent upon keeping the orcs of Belkzen and the remaining undead from Ustalav in check. As a result, the great forest was full of danger, from marauding orcs to deadly predators, making it unsafe for merchants hoping to trade with the growing community of Skelt in the foothills of the Mindspin Mountains to the west.
Hello everyone, the name is obviously Stomphoof (derp) and I am here to recruit YOU. Yes you, no not the strange guy in the back with the twtich, you, in the front, with that gleam in your eye...that thirst for ADVENTURE!
For those who have no idea what this adventure is: Its not an AP, but rather a single shot module. Right now, my only intent is to run this AS a single shot module. However, I do not have my mind closed to continuing the adventure (through the 'offical' 2 followups that exist)
The premise of the Module is this: You and your party are young people from the town of Kassen. Each year on the first day of winter the town holds a ceremony where someone from the town (or a group) heads out to a nearby Crypt, where the town's hero and namesake Ekta Kassen, and his enemy Asar are interred. There they light a silver lantern from a Ever Flame that is in the crypt. This year, your group has been chosen to go as a rite of passage. This sometimes occurs, and while everyone realizes that there is no real danger, the town treats the event as a serious and somber affair. However, things are not what they seem, and trouble is brewing in the crypt unbeknowst to anyone in town....
Here is how this PBP is gonna work, aka THE RULES! Big scary word there.
1. I ask that you post at least once a day, regardless of combat or not. Please be aware that IF we are in combat and you miss your post I will NPC you for that round.
2. I encourage RPing (who doesn't?!) and I enjoy oddball solutions. If it makes logical sense I will probably allow it.
3. Characters will be made with 20 point buy (aka the standard!)
4. I will only be taking 4 to 5 people. This is NOT First come First Serve, but rather about quality.
5. Anything in the Core Rulebook or APG is fair game and does not need approval. No Archetype stacking though. If you want to be a variant archetype then thats fine, just no stacking.
6. If you want something that is NOT in the Core Rulebook or APG, then you need to clear it with me first. I am pretty lenient but I have to be able to check the rules out without purchasing something. Also, I would need a REALLY good reason to allow something that ain't core.
7. No evil characters. Sorry guys, I just don't like having that kind of mess in the party.
8. Average Starting Gold, and you start with only weapons, armor, and anything your class needs (spellbook, holy symbols, ect). The reason is the town will be providing you with equipment for the actual adventure.
9. 2 Traits
10. I will be rolling everyones initiatives at the start of combat for speed.
Now, for backgrounds, the only restrictions I have (in order to fit the module) are as follows:
1. You grew up in the town of Kassen.
2. You have a mentor based on your class, and that Mentor is who helped train you in your skills. I am going to provide a list of the Mentors and some info about them below.
3. I would like a paragraph for a background at least. It doesn't have to be the most detailed thing in the world but if all you write is "Rogar the Barbarian trained with the dwarf, and likes to smash things" you probably won't be chosen. Just sayin.
Finally, Recruitment will begin TONIGHT and end on Friday the 29th, and I will make my choices that evening / the following Saturday. Once I have chosen I will then create an OOC thread for you all to discuss your relationships (as you probably know each other), and then by Wednesday the 4th of May we will start (depending on how long it takes me to get stuff together). One other thing: From May 13th to May 15th I will be out of town as its my birthday, my wifes birthday, and our wedding anniversary weekend. I will be back on the 15th of May and posting in the evening but the 13th and 14th I will not be in contact. Figured I should put that out in the open there.
Classes and Mentors:
Paladins, Cavaliers - Sir Dramott (human): The people of Lastwall, the militaristic nation to the north, take it as their responsibility to keep the orcs of Belkzen in check. Unfortunately, their forces are spread thin, so they rely on a number of scouts close to the border of Belkzen to keep watch. Sir Dramott is one such scout. Although he has no authority here in town, he regularly reports to his commanders in Lastwall, informing them of any orc activity. Mayor Uptal is grateful for Sir Dramott’s assistance whenever trouble is brewing, but he is concerned about a military o%cer from a foreign land stationed in his town. The people of Kassen respect Sir Dramott, but they would rather he go home and leave them to their own devices. As a mentor, Sir Dramott is capable and wise, if a bit harsh. Unfortunately, all of his lessons deal with service to Lastwall, and his pupils are taught to think of such service as a high honor.
Bards - Jocyn Elmaran (half-elf): Jocyn is the only real entertainer in the town, having settled here 4 years ago after a fight with orcs up near the Belkzen border left him with a crippled leg. Despite his injury, Jocyn is a capable performer, working with a variety of instruments and performance styles. He lives in one of the rooms above the Seven Silvers Tavern, where he performs nightly. Jocyn is a perfect mentor for bard characters. His loose style and relatively carefree nature make him a rather lax teacher, however, and his occasional drunken ramblings hint of a terror in his past that he refuses to speak of any other time.
Wizards, Alchemists, Summoners - Holgast (human): On the eastern edge of town is a single tower, leaning slightly to the south, made of bricks and timber. This is the home of Holgast, the town’s local sage and mystic. Although Holgast is very knowledgeable, he is old and quite forgetful, meaning that the townsfolk (the mayor in particular) only consult him if the need is truly great. Holgast spends most of his days wandering about his tower, reading books, smoking his pipe, and taking naps. Once a week, he wanders into town to purchase supplies and provisions with his seemingly inexhaustible reserve of perfect golden coins, which he claims came from an immense hoard some years ago. Holgast makes for a frustrating mentor. His lessons are erratic and old fashioned. His apprentices are required to do all manner of chores for the privilege of learning from him, while he sleeps the day away and teaches very little. Those who have learned anything from him have done so by sneaking into the wizard’s spellbooks while he is napping.
Rogues - Jimes "Short Change" Iggins (halfing): Those who frequent the Seven Silvers tavern know to count their coins before they leave the table, especially if they have been served by “Short Change,” the halfling waiter who has a propensity for giving less change than is due (although he insists the name is due to his short stature). Although Jimes is genuinely kind and helpful to all the locals, he just can’t help but end up with some of their possessions at the end of the night, be it a few coins or a loose dagger. Most of the townsfolk are quite aware of this and do not take too much o!ense if something goes missing. After all, they know where the missing goods went. Anyone who works with Jimes at the Seven Silvers is sure to get a host of tips and tricks from this good-natured thief, who thinks that a little petty theft is all in good fun.
Barbarians - Braggar Ironhame (dwarf): Braggar is one of the two blacksmiths that service Kassen. This dour dwarf runs a small business on the south side of town. Although he is outpaced by his competitor (Renet’s Steel, near the town square), Braggar’s goods are of higher quality. Braggar is a surly mentor, capable of incredible fits of anger if one of his pieces is not turning out as planned. As such, he often has to spend time repairing his workshop, which only further slows down his work. Braggar’s teaching style focuses on craft and artifice, but he can also teach pupils about controlling their anger and unleashing it when the time is right.
Rangers - Arnama Lastrid (human): Nirmathas is known for its rangers, valiant woodsmen who have spent years carving out a nation and protecting it from foreign and domestic threats. Arnama is one such ranger. She is tough, quiet, and more than willing to risk her life to protect the people of Kassen and the country she has grown to love. Arnama was orphaned during the early wars with Molthune, growing up in a band of adopted parents. These rangers taught her everything she knows. When Arnama came of age, she left the band to find out where her parents came from. That trek led her to Kassen, where she has remained ever since, living in their old house just outside town. Arnama is a skilled ranger but not the best teacher. Those who have tried to learn from her find her impatient and without discipline. She does, however, excel at teaching by example, leading her charges on far-ranging patrols and hunts.
Monks - Ilimara Oniri (human): While most of the people in Kassen were born and raised within 10 miles of town, Ilimara was born in Qadira in a town with a name most of the humble folk of Kassen could not even pronounce. Not surprisingly, this beautiful and exotic woman keeps to herself. She has lived on the outskirts of town for almost 8 years now, claiming that she is trying to find peace in her heart. Ilimara has had a number of acolytes over the years, each hoping to learn the secrets of Irori that Ilimara claims to practice, but so far, all have abandoned her tutelage for a simpler road. Anyone who learns from her, however, quickly uncovers that there is a darkness hiding in Ilimara, and only those with an iron will can bear to be around it.
Clerics, Inquistors, Oracles - Father Rantal Prasst (human): The small town of Kassen has only one temple and it is devoted primarily to Erastil, but Father Prasst allows those who worship other friendly gods to pray at the temple as well. While Father Prasst does not offer services in the names of these deities, there are small shrines to other gods set up in some of the alcoves, including Gozreh, Gorum, Shelyn, and Torag. Father Prasst is a kind and understanding man, but he is hard when it comes to the defense of the community. He is quite young, only 24, and many in the community do not put too much faith in his council, except in spiritual matters. He was trained as a soldier in Tamran, but he left after his first battle to become a priest, and refuses to say why.
Druids - Olmira Treesong (human): Druids are not an uncommon sight in Nirmathas, but Olmira draws stares even in the streets of Kassen. This middle-aged woman only wears clothing made from natural materials (such as bark, leaves, and grass) and is always accompanied by a host of small woodland creatures. She talks to herself and her retinue constantly, having full conversations despite the fact that no one seems to answer her. Over the years, Olmira has had a number of apprentices who have gone on to become successful druids. Those who learn from her are sent on all manner of esoteric missions, such as listening to the wind for a week, planting new seeds throughout town, and mimicking local animals.
Sorcerers, Witches - Moltus Vargidan (human?): If you ask a dozen folk in Kassen who the strangest family in town is, you would get the same answer 12 times: the Vargidans. This old family has a touch of magic in its blood, with each one of the children showing some sorcerous talent. Where this magic comes from is a mystery, and the family refuses to speak of such things in mixed company. Lording over the family is the wealthy and eccentric patriarch, Moltus Vargidan. This aging man has white hair that trails down to his knees, and he can often be found wandering the halls of the estate, muttering to himself. Living with him are almost a dozen children (each from a di!erent wife) and a pair of lifelong servants. Sorcerers who come from this house have been forced to learn things for themselves, because the old man shares few of his secrets, and many of the children are starting to believe that his grip on reality is slowly slipping.
Fighters - Guard Captain Gregor Wisslo (human): The town of Kassen has never truly known the horrors of the war with Molthune, but occasional raiding parties from Belkzen do sometimes pose a threat. As such, the town has been watched over for many years by Wisslo, who serves as guard captain. Gregor is a staunch man who believes in schedules and regiment over ingenuity and spontaneity, much to the chagrin of the town’s residents. As an aging fighter, Gregor is a qualified teacher, but his lessons are rigid and his discipline harsh. The guards he has trained are quite skilled, but they secretly detest the old man, calling him names behind his back (Captain Is-Slow is the current favorite).
Goodluck everyone! If you have any questions feel free to throw em at me!

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New to the boards so may ask what seem to be silly questions. Do we e-mail the PC and background or post it here?
MOst people create a "Board Alias" through your profile, and then post the sheet there, like the one I am posting on now (This be Stomphoof!)
To create one:
1. Click on My Account
2. Scroll down to find Messageboard Alias
3. Click "Create New Alias"
4. Give it a name (your character name) and select an avatar.
5. Hit Submit Changes
That create the Alias. To edit it and make a profile:
1. Go to My Account
2. Find your alias and click on its Name (not the edit button!)
3. Click "Create Profile"
4. Type up your character sheet in the box at the bottom!
Thats about it. I have a text file that is a blank sheet I use, which is how I made the one here.

Craig Mercer |
I'm brand new to the PBP roleplaying, but would like to try to get in on this game (so I can learn how everything works).
I've got an idea for a Changeling sorceress, and since you requested that we clear non-core or APG characters with you first, I'll put this out there.
The changeling is an alternate race that is listed in the latest AP, Carrion Hill.
If this is acceptable, I'll produce a background.
If not, tell me, and i'll work on something else.
Thanks in advance,
Craig

Stomphoof |

I'm brand new to the PBP roleplaying, but would like to try to get in on this game (so I can learn how everything works).
I've got an idea for a Changeling sorceress, and since you requested that we clear non-core or APG characters with you first, I'll put this out there.
The changeling is an alternate race that is listed in the latest AP, Carrion Hill.
If this is acceptable, I'll produce a background.
If not, tell me, and i'll work on something else.
Thanks in advance,
Craig
@Craig: I dont have access to the Changeling race so if you can point me somewhere that has the info I can read it, otherwise I would have to ask you choose something else. Oh and being brand new is fine, this would be my first time DMing via PBP :P And I am only in 1 game (or 2?) myself haha.
@Aron: And yes, levels 1-4. I think technically 3 is the cap.
@Dax: Either class is fine.
Also I meant to clarify this: ANY mentor can work for any class, but if you are say an Inquisitor under the guy who trains Barbarians there better be a logical reason as to why.
Also you dont have to have been born in town but you must have lived there for the majority of your life (so it makes sense for the town to trust you with this sacred duty)

Craig Mercer |
The Changeling was in the beastiary of AP 43: The Haunting of Harrowstone.
I can send you the two PDF pages, if needed.
Basic rundown of the Changeling is:
Mother is a Hag, father is whatever she seduced. Child is always female, and always left with the father's people to raise. She has a ghostly pallor to her skin, and mismatched, different-colored eyes.
-2 Con
+2 Wis
+2 Cha
Claws: 1d4 natural attack
Natural Armor: Natural Armor +1
Darkvision 60'
Primary Language: Common; can pick up Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc with a high enough Int score.
Hag Trait: A changeling possesses one of the following traits, depending on the type of hag her mother is.
Hulking Changeling: A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack.
Green Widow: A changeling of green hag descent is naturally able to lure in potential mates and effectively trick them into pursuing her. You gain a +2 trait bonus on Bluff checks made against characters
that might be sexually attracted to you.
Sea Lungs: A changeling with a sea hag mother can survive underwater
for longer than usual. You gain the ability to hold your breath
for a number of rounds equal to three times your Constitution score instead of two.

DM Aron Marczylo |

The Changeling was in the beastiary of AP 43: The Haunting of Harrowstone.
** spoiler omitted **
Also I talked the guys at d20pfsrd into adding a section for opitional monster classes for DMs to considers. Changling
Definantly interested in this, atleast as something to kill the time whilst waiting for APs to come up.
Give me some time for an idea though, most ideas I have for characters are better for APs ad high levels, but I',, come up with something.

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Finished my profile and everything. You wouldn't happen to know of a character sheet as the profile does not let you put down everything.
My guy is a elf conjurer btw ^.^
Normally if you scroll down a bit you will see a bit blank box under all the text fields. You add stuff there for what you need like abilities.
Look at this profile that I am posting as, and you will see what you can do with the box you filled with your background :)
Everything on this profile is ONLY in that background box. If you give me an email I can send you all a template to use, preformated and everything.
You can also look at Boomer's profile to see how most people create one. The spoilers and things are made via tags. Spoiler is done like this:
[spoiler=STUFF] and then you write stuff to be spoiled, and then do this to finish it [./spoiler] only without the period inside the []
Changeling is fine by the way. Kinda creepy, I wonder who the dad is. BTW If you want to be related to one of the mentors feel free.
In regards to the Elf: 18 is REALLY young for an Elf. Are you going to be treating him as an almost child? I dont mind but seriously, for an elf their adulthood is like 80 years or so. Unless you saying that your Elf is more human in nature having been raised around them?

Gregor the Roach |

I'd like to offer Gregor the Roach, a half-orc ranger (and a refugee from a pbp that doesn't look like it's going to make it, alas). Gregor was abandoned in Kassen and, due to his dubious heritage, was ostensibly left to fend for himself. But many of the folks in Kassen are decent people at heart and a number of the townspeople looked out for the youngster. Often, Fr. Prasst would let him sleep in the Church of Erastil; often Olmira Treesong or Arnama Lastrid would bring him some food from the wilds; often others would leave out some food or clothes that their kids had outgrown. He survived and learned from those who would teach him. His survival, combined with his orcish looks, earned him the nickname "The Roach." As Gregor aged, he began more and more to run with Arnama on her treks, learning the skills of a ranger from her. He recognizes that she is a bit temperamental and not the best of teachers, but he loves the woods and the wilds.
Most folks assume that Gregor will eventually move on from Kassen, that he will seek out some place that will be more forgiving of his heritage and fierce appearance. They are wrong. Gregor nourishes each small act of kindness that enabled him to survive. Kassen is his home, his place. He plans on protecting it, even if the people of Kassen don't fully welcome him.
I'm thinking that Gregor's youth was a bit like Huck Finn's. He lived on the outskirts of decent society. Sometimes people would do him a kindness, but they often blamed small crimes on him and worried that he would lead their kids astray (or eat them, if you listen to some stories). Consequently, Gregor has a certain aura of danger about him that interests certain youths. The truth is that Gregor is not much of a rebel at all. He's a fierce believer in Erastil, especially in Erastil's teaching about the virtues of small communities. He's learned to be gruff and to put on a fierce aspect, but Gregor truly loves Essan and the surround areas.

Feraya Gilrad |

In regards to the Elf: 18 is REALLY young for an Elf. Are you going to be treating him as an almost child? I dont mind but seriously, for an elf their adulthood is like 80 years or so. Unless you saying that your Elf is more human in nature having been raised around them?
Elves live way longer then humans but that does not mean that they develop at the same rate. Elf children grow just as fast as human children and hit their adult hood at 25, it is just a cultural view that anyone under at least 100 is not seen as a adult in their eyes.
Sense the setting is in a human village rather then an elf one then it is only fitting that being the proper elf that he is, he respects and takes part in the village customs. ^.^
Btw got the elf info from Races of the Wild sense they go into major detail about elves. Elves of Golarion does not go that deep and detailed. But if elves are different in your game I can up the age, just thought it may be strange that he has hung around and studied under the village mage for 50+ years and still be a novice.

Stomphoof |

Terrick Kelstone wrote:
In regards to the Elf: 18 is REALLY young for an Elf. Are you going to be treating him as an almost child? I dont mind but seriously, for an elf their adulthood is like 80 years or so. Unless you saying that your Elf is more human in nature having been raised around them?
Elves live way longer then humans but that does not mean that they develop at the same rate. Elf children grow just as fast as human children and hit their adult hood at 25, it is just a cultural view that anyone under at least 100 is not seen as a adult in their eyes.
Sense the setting is in a human village rather then an elf one then it is only fitting that being the proper elf that he is, he respects and takes part in the village customs. ^.^
Btw got the elf info from Races of the Wild sense they go into major detail about elves. Elves of Golarion does not go that deep and detailed. But if elves are different in your game I can up the age, just thought it may be strange that he has hung around and studied under the village mage for 50+ years and still be a novice.
Nah its fine :P Pathfinder is different then what I am used to haha
You still need to update where your background is with things like saves, attack bonus, spells, ect. Or are ya waiting for me to approve you first? Cause I am only gonna approve things that are complete.

Stomphoof |

Stomphoof wrote:Its one of the Conjuration schools powers, basically lets your summons last an extra round per 1/2 your conjurer level (min 1).
Whats the Summoners Charm?
Ah, could you mark stuff like that so if I need to look I know what they are? :P Otherwise you look good. We shall see who else applies :)

Boomer the Mad Bomber |

Boomer should be set. The only things that probably need checking is gear (I really didn't feel like adding up the totals for everything I already had listed so I kept what I had, mostly basic gear, and gave him a bit of pocket change) and the iron liver trait from adventurer's armory. Otherwise, everything should be pretty much in order.

Feraya Gilrad |

Ah, could you mark stuff like that so if I need to look I know what they are? :P Otherwise you look good. We shall see who else applies :)
Added the ability description at the bottom of Full Stats for you. Let me know if anything else needs to be done and if I am in or not. Now comes the waiting. T.T

Stomphoof |

Boomer should be set. The only things that probably need checking is gear (I really didn't feel like adding up the totals for everything I already had listed so I kept what I had, mostly basic gear, and gave him a bit of pocket change) and the iron liver trait from adventurer's armory. Otherwise, everything should be pretty much in order.
The gear thing, this goes for EVERYONE:
The only gear you will be starting with is your Weapons, Armor, and Spellbooks/Focus/Special Class Items.
Things like Backpacks, Bedrolls, and the like you will not have. You do instead get the starting gold in its place however. So all you need to buy are your weapons, armor, and any class items needed.
The rest will be provided during the adventure, so Boomer just remove pretty much every extra bit of gear (you can keep the journals) if you get in. Okay?

Boomer the Mad Bomber |

Boomer the Mad Bomber wrote:Boomer should be set. The only things that probably need checking is gear (I really didn't feel like adding up the totals for everything I already had listed so I kept what I had, mostly basic gear, and gave him a bit of pocket change) and the iron liver trait from adventurer's armory. Otherwise, everything should be pretty much in order.The gear thing, this goes for EVERYONE:
The only gear you will be starting with is your Weapons, Armor, and Spellbooks/Focus/Special Class Items.
Things like Backpacks, Bedrolls, and the like you will not have. You do instead get the starting gold in its place however. So all you need to buy are your weapons, armor, and any class items needed.
The rest will be provided during the adventure, so Boomer just remove pretty much every extra bit of gear (you can keep the journals) if you get in. Okay?
Not a problem. I just didn't want to do a lot of math and end up having it be for naught. I'll just drop everything but the journal and basic alchemical tools which would be needed to make the extracts, bombs, and mutagens.

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Morganna |

Stomphoof |

Is there still room for another? I'd love to get in on this.
Its not a first come first serve situation Deleon. I am letting people throw characters at me, and then I am going to choose the characters with the best backgrounds and concepts that fit the module.
So if you want in, throw someone into the mix! :)
Here is a current list of people who have applied.
Current Applications being Considered (ie has a full and correct profile, with fitting background)
Players Name - Character Name
OmniChaos - Feraya Gilrad
sunshadow21 - Boomer the Mad Bomber
Gregor the Roach - lovelydwarf (just put that background into the profile)
Morganna - hopeless (I would like a bit more background but its ok for now, if you get in I would like you to expand it)
Cerridwen - jlighter (you get 1 character in dude :P The witch looks the most interesting and she was the first you put down, so the other 2 can be used by someone else.)
Applications Missing Something:
Craig Mercer - Ember V (needs to fill out his class abilities and spells to be in the running, otherwise looks good.)
DM Aron Marczylo - ??? (showed interest, needs an actual character haha)
Deleon - ??? (same as our DM Friend!)
Now this is NOT who is chosen, just who has finished and who needs work. You still got time to get an application in or fix one. So Craig, just add in the stuff missing and you will be moved to the finished group!
Yes I am a bit organized what can I say :P I already have the map of the dungeon draw soooooo lets say this: When Friday comes, or when I hit 12 total applications I will close down applying and choose the lucky 5.
How is that? Thats 12 COMPLETE apps. Right now, I have 5.
Oh, and it looks like jlighter offered to let people use 2 of his characters if you would like - Medraut the Tengu Rogue and Goezon the Orc Wizard (conjurer) Both of these are complete, so if you want to use one talk to him, clear it, and let me know.

Stomphoof |

Just finished up adding more stuff that you wanted, and cleaning up the layout.
I found Hero Lab can output statblocks, so I used that as a base.
Alright, lets update the list!
Current Applications being Considered (ie has a full and correct profile, with fitting background)
Players Name - Character Name
OmniChaos - Feraya Gilrad
sunshadow21 - Boomer the Mad Bomber
Craig Mercer - Ember V
lovelydwarf - Gregor the Roach (just put that background into the profile)
hopeless - Morganna (I would like a bit more background but its ok for now, if you get in I would like you to expand it)
jlighter - Cerridwen (you get 1 character in dude :P The witch looks the most interesting and she was the first you put down, so the other 2 can be used by someone else.)
Applications Missing Something:
DM Aron Marczylo - ??? (showed interest, needs an actual character haha)
Deleon - ??? (same as our DM Friend!)
Updated! We are up to 6 possible recruits...most of which are casters LOL There are 5 casters in those 6. And you know what? If it comes to it that is what we are gonna run with haha. Cause I dont care bout optimized parties!

Gregor the Roach |

Alright, I dropped the background into the appropriate section on the profile. And, if you noticed that Gregor talked a little funny in his previous incarnation–don't worry, that aspect of the character is gone. He was originally built as an urban ranger and spoke with a bit of thieves' cant. I just really want to reuse the name, it amuses me for obvious Kafka-related reasons.

DM Aron Marczylo |

Thought as you said you were starting Friday I'd prepare a character later. When I posted it was about 1 am so I thought I'd head to bed before racking my brain to come up with this character.
I present: Alexander Fellblade
Found as a young child he was brought up in a adoptive family with the name that was left with him. As he grew older he had a deep interest in the stories of knights and valor, but he was never born in the correct family to be one of the cavalier so he had to settle for being taught under the Guard Captain, Gregor Wisslo or Captain Is-Slow as him and a few others call him, though it was someone else who coined the name.
His adopted family had many weapons as his father enjoyed collecting weapons, but Alexander enjoyed handling the bastard sword that had been in the family for many generations. Due to his wanting to handle this weapon that is why he trained under the captain who quickly found that Alexander had a great control with both hands, them acting individually as if each hand had a mind of it's own. Because of this he got to be trained using both hands, twirling the weapons in them and striking with such speed and dodging incoming blows.
As he grew over, his Chelish looks became more and more obvious with the flaming red hair that he keeps long for whatever reason, pale skin and sharp features such as a narrow jaw, strong nose and thin, arched eyebrows.
Done it all on herolab, but not yet filled out the character page. His traits are: Hairloom weapon: bastard sword and Chivalrous. Equipment: Masterwork Bastard sword, handaxe, heavy mace, light mace, light crossbow and 20 bolts.

Stomphoof |

I will be doing the choosing Friday yes. I am posting these lists so people know that they are being considered vs missing stuff :)
Current Applications being Considered (ie has a full and correct profile, with fitting background)
Players Name - Character Name
OmniChaos - Feraya Gilrad
sunshadow21 - Boomer the Mad Bomber
Craig Mercer - Ember V
lovelydwarf - Gregor the Roach (just put that background into the profile)
hopeless - Morganna (I would like a bit more background but its ok for now, if you get in I would like you to expand it)
jlighter - Cerridwen (you get 1 character in dude :P The witch looks the most interesting and she was the first you put down, so the other 2 can be used by someone else.)
DM Aron Marczylo - Alexander Fellblade (just needs to fill out character page, but otherwise looks solid)
Dax Thura - Hagin (I missed that you were interested whoops!)
Applications Missing Something:
Deleon - ??? (showed interest, needs actual character)
Up to 8 people with full profiles! Nice.
I am going to give people who are new a greater chance then those who have been in or are in other PBP games, because I do remember how it felt when I got into mine.
Anyone I do not pick will be on the "alternates" list, which I will use in case someone drops out :) So keep them characters.
Lets see if anyone else is interested! 4 spots left before I shut things down :O

Art Halfstone |

I would like to apply for this. This is the character. Forum alias is Patcher. New to this, never done PbP.
He's a dwarf rogue and blacksmith. I honestly don't know how old he is, if dwarves biologically don't reach adulthood until 40, then he's past 40, if it's more like elves who are considered adults at 110 (or therein), then he's probably in his mid-twenties. Either way, if I missed something please do inform me.
(also, I borrowed your template for character sheets, Stomphoof. I apologise if this offends you. >: )

Me'mori |

Time to rededicate myself to the concept.
Ama Freewater
His parents traveled with caravans. That was what he knew, growing up with them. His dad was from Andoran, but his mom said she was from Rahadoum. He could remember that there was a lot of talk about the places that they had been, the things that they had seen. One phrase that he often remembers them saying was "things were better then", often said in fond tones of recollection, perhaps when they thought he was not in earshot.
Uncertain of what to make of it, Ama took to distracting himself to keep from thinking about it too much. He tried helping the guardsmen for a while, but it was a bunch of lifting and carrying and waiting. At the same time, that Oniri lady was a source of great curiosity, since no one ever really knew everything about her.
He did want to know, so he took to trying to see what she was doing without getting caught, but she was better at seeing than he was at hiding. She caught him, and dared him to become one of her acolytes if he wanted to know. Stubborn, he declared that he would. So far, he has been, and seeing the others quit and leave just strengthens his resolve.
He won't be like them. Not at all.

Stomphoof |

I would like to apply for this. This is the character. Forum alias is Patcher. New to this, never done PbP.
He's a dwarf rogue and blacksmith. I honestly don't know how old he is, if dwarves biologically don't reach adulthood until 40, then he's past 40, if it's more like elves who are considered adults at 110 (or therein), then he's probably in his mid-twenties. Either way, if I missed something please do inform me.
(also, I borrowed your template for character sheets, Stomphoof. I apologise if this offends you. >: )
Nope doesnt bother me at all. Its why I pointed it out.
I have a thing about being organized. I will look at your sheet later.
Me'mori - the background looks alright, so just make an actual alias and character sheet :)

Virgil The Seeker |

Not sure If that will work. First timer here, but not a first timer in PBP. Most of the time they always just stopped halfway when everyone else stopped playing. (And I tend to be over active.)
Only thing I think I really need to check with you is Virgil's bite attack. I used the trait from Orc book to gain a bite attack. I plan on going natural weapon ranger and currently only carry a spike chain cause I don't yet have claws.
And I might rewrite the bio if needed, the events will stay the same, but I lost a ton of details when the server crapped out on me :( All the events are within the town or just on its outskirts.

Gael Enhad |

Hey Stomp, here is Gael, my shiny new paladin for your consideration. She's ready to go and ever so keen.
"This is a call to arms! War is coming, and we have to be ready."
Gael is young, passionate, and driven. Those in her company soon notice that her conversation quickly circles back to the dangers of the world, and the need to defend civilisation. When on this topic she speaks with a compelling intensity in her voice. She seems unaware of her own physical attractiveness, and is frequently unaware of her listener's waning patience with talk of imminent war. She wears rich well-made clothes, and her steel breastplate and fine greatsword are always immaculately maintained.

Stomphoof |

would like to throw Smiley's hat in the ring. Still working on the feats, because I'm wondering how much you actually use terrain. Was thinking to take nimble moves and acrobatic steps.
Well this is a published adventure, but there is some difficult terrain. I do keep tabs on things like that though, makes things more interesting.