Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Ilarris Zeleshi

Ama Freewater's page

264 posts. Alias of Me'mori.

Full Name

Amara Vivaris Freewater




Wizard 1 (Water School)










Common, Elven, Aquan, Sylvan, Draconic

Strength 11
Dexterity 15
Constitution 12
Intelligence 17
Wisdom 13
Charisma 14

About Ama Freewater

As befitting her heritage as a half-elf, Ama's dark hair is long, often held loose to her waist when she was not studying, eyes the color of an oncoming storm, turned towards a book when she was not writing with smooth movements, the habit of forethought permeating almost everything that she did. Calm and even-tempered, she rarely lost her temper, often seeing no point in doing so, but remembering the slight. Her physique was slim and surprisingly fit, most likely due to her frequent indulgence in her hobby, swimming. Correspondingly, her skin was the tan of someone who was no stranger to the sun.

Init +2; Senses Low-Light Vision, Perception +1, Speed 30 ft.


AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +3, Ref +2, Will +3, +2 vs. enchantment spells and effects
CMD: 12


Base Atk: +0
CMB: +0

Appraise +7=(1 + 3 + 3)
Heal +2=(1 + 1 + 0)
K.(Arcana) +7=(1 + 3 + 3)
K.(Nature) +7=(1 + 3 + 3)
K.(Planes) +7=(1 + 3 + 3)
Linguistics +6=(1 + 3 + 3)
Spellcraft +8=(1 + 3 + 4)
Swim +6=(1 + 0 + 5)
Craft, Fly, Profession

Feats: Athletic, Great Fortitude, Scribe Scroll, Skill Focus(Swim)
SQ: Adaptability, Arcane Bond, Bonded Object, Cantrips, Cold Blast, Elf Blood, Elven Immunities, Fire Opposition School, Keen Senses, Low-Light Vision, Multitalented(Sorceror), Water School, Water Supremacy,

-Arcane Bond (Su) You have selected to establish a powerful arcane bond with an object.
-(T)Classically Schooled: Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.
-Cold Blast (Su) As a standard action, you can unleash a blast of freezing cold. This blast deals 1d6+0 points of cold damage to all creatures within 5 feet of you and staggers them for 1 round. A successful Reflex save DC 13 negates the staggered effect and halves the damage. You can use this ability 6 times per day.
-(T)Fencer: You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.
-Fire Opposition School: You have chosen fire spells as an opposition school. Preparing a fire spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has a fire spell as a prerequisite.
-Water School: The water elementalist draws magic from the ocean depths. His power is fluid as well, crushing foes in mighty waves or wearing them down through timeless erosion.

-Water Supremacy (Su): You gain a +2 enhancement bonus on Swim skill checks. In addition, you can hold your breath for 44 rounds before you must start making checks to avoid drowning. At 10th level, you gain a swim speed equal to your base speed. At 20th level, whenever you make a Swim skill check, assume the roll resulted in a natural 20.

Equipment, Med:34-66:
Current Weight: 49lbs
Bonded Object: Arcanix School Ring
backpack (2 lbs.); bell; winter blanket (3 lbs.); 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; iron pot (4 lbs.), 10 days Rations (10 lbs.); silk rope (50 ft., 5 lbs.); 5 sacks (2.5 lbs.); sewing needle & thread; signal whistle; soap (1 lb.); 5 torches (5 lbs.); 2 waterskins (8 lbs. full); whetstone (1 lbs.).
Mess Kit
Grooming Kit

Wizard's Spellbook (22/100 pgs.)
Acid Splash
Arcane Mark
Dancing Lights
Detect Magic
Disrupt Undead
Ghost Sound
Mage Hand
Read Magic
Ray of Frost
Touch of Fatigue

Color Spray
Endure Elements
Hydraulic Push
Mage Armor
Magic Missile

So many were obsessed with Land, Steel, and Fire.. Nobles were judged according to their holdings, possessions, and the more that one had, the more prestige that came with it. They tore at the earth, producing ores uncounted, only to use the heat of Fire to beat their yield into submission, shaping and forming it into the shapes they desired. So little thought was given to the air, the water-- unless, of course, those were dirtied by actions often caused by their pursuit of gain.

Her father was the groundskeeper for one of the more permissive notables in the employ of House Lyrandar, so she had a fair exposure to many of the things that make the world work, and it was often that she saw things that made her come to the above conclusion. With Aundair bordered by Bay and Lake, she was privy to many a trip that saw either, and she became enamored of the blue expanse, that quality scent in the air, and her elation was great when the heavy rains of the season came, dancing in the deluges. There was a calling in there somewhere, she recognized, but rationalized it away since she had been taught to attempt to understand as much as she could before proceeding along the path she chose.

Her pursuits led her towards that which had most enamored her: Water. From the salt and wrack of the Bay to the uses and necessities that they depended on, she studied the water. When the spark of magic was something more understood than felt, she took to it with a will, and applied it to what she was already doing: Seeking the secrets of Water. That did not mean that she was a model student, however. It was only due to the nature of her arcane education that they did not begrudge her fondness of swimming. If she could not be found, one would just need to look to the nearest body of water or river to find her. As a child, her father often heard some quiet speculation about her heritage, many accusing in jest of a dalliance with an undine.

©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.