Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Ama Freewater's page

197 posts. Alias of Me'mori.

Full Name

Ama Freewater






23 (5'6", 130)

Strength 11
Dexterity 14
Constitution 13
Intelligence 11
Wisdom 14
Charisma 16

About Ama Freewater

Initiative: +2; Senses: Perception +8


AC: 17=(10 + 1 + 0 + 2 + 4)
HP: 21 (3d8+1+2*)
Saves • Fort +5, Ref +4, Will +6
CMD: 12


Spd: 30ft
Melee: Staff +2 (1d8/1d8, x2), Unarmed +2 (1d6)
Ranged: Light Crossbow (80ft. 1d8, 19-20 x2)
Special Attacks: Flurry of Blows (-1/-1), Stunning Fist(DC13)
BAB/CMB: +1 / +1


*Favored Class: Cleric 2HP/Skill0
*Favored Class: Monk 0HP/Skill 1

~Skills~ (A+R+C) ACP: 0
Acrobatics +6 =(2 + 1 + 3)
Diplomacy +7 =(3 + 1 + 3)
Escape Artist +6 =(2 + 1 + 3)
Heal +6 =(2 + 1 + 3)
Knowledge(religion) +5 =(0 + 2 + 3)
~Perception +8 =(2 + 3 + 3)
~Perform(Sing) +7 =(3 + 1 + 3)
~Perform(Dance) +7 =(3 + 1 + 3)

Appraise, Climb, Craft, Intimidate, K.(arcana), ~K.(history)~, K.(nobility), K.(planes), Linguistics, ~Profession~, Ride, ~Sense Motive~, Spellcraft, Stealth, Swim

Improved Unarmed Strike, Weapon Focus(Unarmed), Dodge, Selective Channeling

~Special Abilities~
Aura, Channel Energy (1d6) 6/day, Domains(Charm/Good), Orisions
Low-light Vision, Elf Blood, Elven Immunities, Keen Senses, Multitalented(Cleric/Monk)

(Charm)Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

(Good)Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells: 5/3+1/
0th: Create Water, Detect Magic, Light, Stabilize, Virtue
1st: Bane,.Bless, Protection from Evil Shield of Faith,


•On Person
Med load 39-76lbs; Total weight lbs

- Holy Symbol(Silver)
- Staff (Masterwork)
- Dagger
- Amulet of Natural Armor +1
- Bracers of Armor +1

- Backpack
- Scroll case {Heal(11), Remove Disease(11), Dispel Magic(11)}
- Healer's Kit
- Waterskin
- Blanket, Winter
- (4) Rations
- Whetstone
- Soap
Commoner's clothing
Cleric's Raiment

It has been speculated that at least part of her heritage is Garundi, and she is not inclined to disagree at least. Her skin has a slightly darker complexion, and she keeps her hair pinned back in braids when she has the time, though she is not hesitant about undoing it all and pulling the woolly, wavy lot back into a puff of a tail, mostly when she does not feel like redoing the braids yet. She dresses like a Shelynite, which is to say that she knew how to be beautiful, but her time spent around the Salle has let The Lucky Drunk steal a piece of her heart as well-- so a shirt and breeches is not so very unfamiliar for her either.

Personality: There is a natural beauty that she has, some combination of her attitude and heritage that makes her smiles generous, and she is inclined towards helping however she can, almost the picture of beauty and composure-- until someone riles her up. Then all that composure goes out the window as she is just as likely to give the offender a tongue lashing learned from the men of the guard, and is hardly afraid of a thrown punch, knowing how to return them, often better than they were delivered. Still, she is the type to avoid things coming to blows, unashamed of employing her charm to defuse a situation.

Adopted by the church of Shelyn from the orphanage, she has been raised as a Cleric, and performs dutifully, but what is any young girl without a rebellious streak? Admittedly, some young girls take to minor disobeying like staying out later and such, and maybe flirting, but that tenacious streak ran deep for Ama. She would often visit the Fighters' Salle, and (much to the dismay of her superiors) was caught taking lessons on occasion, in using her bare fists, of all things!
As might be expected, whatever her justifications may have been, her regard would always be less in the eyes of most of the senior clergy... Of course, that did not mean that she stopped.

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.