HeHateMe |
Matthew Koelbl wrote:However, as noted, the new content - all the new classes and builds - are very limited in design. I'm fine with that for now, and that isn't to say I don't like those classes - but I'd hate to see that format become the only design approach used by WotC.This is the crux of my issue.
Essentials style classes are fun as a psionics-esque style experiment. I do not want them to become the norm.
Unfortunately, that ship has already sailed. Mearls has already stated
that Essentials is the "design moving forward", which has really bummed me out. I'm a big fan of "original" 4E, and while I completely understand and support the goal of creating easy "beginner" classes to bring in new players, I don't like the idea of E-classes being the design for all future 4E player supplements.I personally enjoyed the wide-open character building of the original 4E and dislike the closed E-design. I play both 4E and Pathfinder with 2 different groups, and the "Essentializing" of 4E has led me to really begin enjoying Pathfinder much more.
The other thing that Essentials completely destroyed was the class balance that 4E created. We're back to the whole "Wizards rule, Fighters drool" paradigm now, unfortunately.
Matthew Koelbl |
Unfortunately, that ship has already sailed. Mearls has already stated that Essentials is the "design moving forward", which has really bummed me out.
Yeah, but that doesn't mean all classes will follow the simplified design of the martial builds. I think it mainly means we'll see the Essentials format and layout used for everything - which includes lots of flavor text, and features laid out in a 1-30 fashion, etc. But we'll still have classes designed the same as the pre-Essentials content - we've got that in the form of the Mage and Warpriest, for example.
The other thing that Essentials completely destroyed was the class balance that 4E created. We're back to the whole "Wizards rule, Fighters drool" paradigm now, unfortunately.
Now that's not remotely true. Essentials classes are balanced the same as previous classes. The PHB Fighter still exists, and can be played alongside the Essentials Knight and Slayer without a problem.
Yes, these Fighter variant builds are simplified in use, but that doesn't mean they are reduced in power - and some folks prefer the simplicity. Others don't, and have plenty of existing options to choose from.
Malaclypse |
It like essentials. While I personally prefer the old format, essentials has a clear advantage for newcomers to the game. So the newbies and Roleplay-not-Rollplayers play essentials characters and the guys interested in crunch play traditional 4e chars. Works perfectly.
One should also mention that e.g. 4E and 4EE mesh together much better than 3.5 and PF...
deinol |
The other thing that Essentials completely destroyed was the class balance that 4E created. We're back to the whole "Wizards rule, Fighters drool" paradigm now, unfortunately.
And here the most common complaint I hear is that the Essentials Fighter is overpowered because all he has to do is focus on improving his at-wills. :P
Have you actually played in a game with an essentials character?
HeHateMe |
HeHateMe wrote:Unfortunately, that ship has already sailed. Mearls has already stated that Essentials is the "design moving forward", which has really bummed me out.Yeah, but that doesn't mean all classes will follow the simplified design of the martial builds. I think it mainly means we'll see the Essentials format and layout used for everything - which includes lots of flavor text, and features laid out in a 1-30 fashion, etc. But we'll still have classes designed the same as the pre-Essentials content - we've got that in the form of the Mage and Warpriest, for example.
HeHateMe wrote:The other thing that Essentials completely destroyed was the class balance that 4E created. We're back to the whole "Wizards rule, Fighters drool" paradigm now, unfortunately.Now that's not remotely true. Essentials classes are balanced the same as previous classes. The PHB Fighter still exists, and can be played alongside the Essentials Knight and Slayer without a problem.
Yes, these Fighter variant builds are simplified in use, but that doesn't mean they are reduced in power - and some folks prefer the simplicity. Others don't, and have plenty of existing options to choose from.
Matt, you make some good points. You are correct in that the Mage uses traditional 4E design and is superior to the
PHB Wizard. However, I would argue that the Warpriest, despite the AEDU power structure, does not represent traditional4E class design because of the lack of power choices once you select a domain. Undoubtedly, the Warpriest is in all ways
superior to the Strength Cleric, but it is still an example of closed character design.
I completely understand that Essentials and 4E work well together, in fact I play in a mixed Essentials/original 4E group.
I also agree that the Knight and Slayer aren't "weak" compared to the PHB Fighter. I just think they lack versatility and interesting
options. In fact, in the low to mid Heroic tier I would argue that both the Knight and Slayer are more powerful than the PHB Fighter. I just don't
like having all my character advancement choices made for me.
The real issue gnawing at me is the Essentials re-writes of the PHB classes. The Fighter and Warlord came out fine, but the Cleric
got carved up with a +5 Sword of Nerfing. I'm not sure why since Cleric never seemed a particularly powerful class, and it makes me
concerned for what Mearls & Co. have in store for the Rogue and Ranger, for examples.
I'm not ready to abandon 4E yet, I'm just distinctly unimpressed by the "design moving forward".
HeHateMe |
HeHateMe wrote:The other thing that Essentials completely destroyed was the class balance that 4E created. We're back to the whole "Wizards rule, Fighters drool" paradigm now, unfortunately.And here the most common complaint I hear is that the Essentials Fighter is overpowered because all he has to do is focus on improving his at-wills. :P
Have you actually played in a game with an essentials character?
I'm playing a Lvl. 3 Knight right now actually. I figured I should give this
Essentials stuff a try with an open mind instead of just ranting about it.In the Heroic tier, I agree that the Knight is more powerful than the PHB Fighter.
However, in Paragon tier I believe the Fighter leaves the Knight in the dust. The Knight
has a definite handicap in that it can't attack multiple targets like a Fighter can. Bad for
a class that is intended to fight several monsters at once.
Also, again it's the lack of choices that is the issue. I'm at lvl 3 and feel like there
really isn't anything for me to look forward to when advancing my character because I don't have
any way to customize him. I've already talked to my DM about "re-skinning" my character to become
a PHB Fighter at Lvl. 4.
Again, I understand that some other ppl like the simplicity of E-classes, this is just my experience.
Matthew Koelbl |
Matt, you make some good points. You are correct in that the Mage uses traditional 4E design and is superior to the
PHB Wizard. However, I would argue that the Warpriest, despite the AEDU power structure, does not represent traditional
4E class design because of the lack of power choices once you select a domain. Undoubtedly, the Warpriest is in all ways
superior to the Strength Cleric, but it is still an example of closed character design.
Yes and no - it has some default powers for each domain build, but normal cleric powers can be taken in their place for almost all of them. Of course, that is only really due to those powers already existing for the Cleric and the Wizard. The real test will be if/when we start seeing entirely new classes - will they be more limited in overall options, or still robust in terms of choices?
The newest class - the Vampire, was admittedly extremely limited in options. But that seems more due to its nature as a monster class rather than anything else.
As it is, I can definitely understand your concerns about the direction the game may be moving in and the influence of Essentials design upon it - I just think it remains too early to conclude that the ship has sailed, and we'll be seeing nothing but Slayers from here on out.
I completely understand that Essentials and 4E work well together, in fact I play in a mixed Essentials/original 4E group.
I also agree that the Knight and Slayer aren't "weak" compared to the PHB Fighter. I just think they lack versatility and interesting
options. In fact, in the low to mid Heroic tier I would argue that both the Knight and Slayer are more powerful than the PHB Fighter. I just don't like having all my character advancement choices made for me.
Oh yeah, I definitely don't think the Essentials builds are for everyone. But I don't think that is necessarily a flaw, since we have so many options already. I'm not a fan of the design of the 4E monk, but I've got plenty of other things I can play, and indeed, plenty of builds that can give me a fast moving martial artist without ever using that class. Same is true with Essentials - for those who aren't a fan, the PHB fighter remains intact. And has had about a hojillion articles and books of support thus far!
The real issue gnawing at me is the Essentials re-writes of the PHB classes. The Fighter and Warlord came out fine, but the Cleric got carved up with a +5 Sword of Nerfing. I'm not sure why since Cleric never seemed a particularly powerful class, and it makes me concerned for what Mearls & Co. have in store for the Rogue and Ranger, for examples. I'm not ready to abandon 4E yet, I'm just distinctly unimpressed by the "design moving forward".
I can understand why most of the nerfs were made for the Cleric - having such potent controller powers (in the form of enormous AoEs that only hit enemies) was likely causing some design limitations in giving similar powers to actual controller classes.
I think the big flaw was not the actual nerfing of those powers, which was understandable, but in removing the controller potency without replacing it with effects or elements that supported the cleric's role as a leader. That was a missed opportunity there, for sure. At the same time, we did see some more support for the Str cleric, which is nice.
As it is, though, I can't see one drawing any conclusions about how the Rogue or Ranger will be treated based on what happened for the Cleric. One can at least tell why the Cleric received the changes it did, even if one doesn't agree with them - I don't think either Rogue or Ranger are similarly problematic in 'overstepping their role' in the way the Cleric did.
But I suppose we'll just have to wait and see.
Matthew Koelbl |
Matt,I didn't realize that Clerics could take Warpriest powers and vice-versa. I was under the impression that a WP was locked into his/her domain, once selected.
That actually makes Warpriests much more playable to me.
Yeah, with any power that has a specific level assigned to it, you can instead take any other power of that level. So even though there may be a level 3 domain encounter power, you can choose any other domain power in its place.
It is only with powers that don't have a level - such as the Slayer's Power Strike or Stances - that you can't swap for a normal encounter or at will power. (At least, not on its own, I think they recently added some feats to let there be a bit of crossover along those lines.)
You definitely still have builds that are quite limited, but I think we'll also see ones like the Warpriest and Mage that are standard builds with a few new features (Spell Schools instead of Arcane Implement Mastery, etc).