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Hi folks,
one of the players in my Council of Thieves campaign has suggested an excellent side quest:
His character, a dwarven innkeeper / rogue, has caught a rumor of a recipy for a magical ale that effectively functions as an elixir of truth.
I intend to provide a side adventure that allows the party to find this long-forgotten recipy.
However, before I start writing up my own adventure, I thought I'd ask around to find out which was the most fun Treasure Hunt-style adventure that you've ever played, and please do tell why it was such great fun. I'm hoping I can borrow some elements from your stories.
it's ok if the module was set in 1e or 4e or a totally different game system altogether, I'm mainly interested in the name of the published adventure and a little note explaining why that particular story was such great fun.
I'm looking forward to hear from you :)

![]() |

Hi folks,
one of the players in my Council of Thieves campaign has suggested an excellent side quest:
** spoiler omitted **
However, before I start writing up my own adventure, I thought I'd ask around to find out which was the most fun Treasure Hunt-style adventure that you've ever played, and please do tell why it was such great fun. I'm hoping I can borrow some elements from your stories.
it's ok if the module was set in 1e or 4e or a totally different game system altogether, I'm mainly interested in the name of the published adventure and a little note explaining why that particular story was such great fun.
I'm looking forward to hear from you :)
Are you looking for low level, mid level, or high level adventures?

Black Dow |

Its a long shot but if you can get hold of the old UK gaming magazine White Dwarf #40 [or Best of White Dwarf Scenarios III] it has a little known but truly excellent adventure called The Eagle Hunt that I reckon is one of the all-time great treasure hunt adventures.
Its an old AD&D adventure. Basically an up & coming assassin's guild steal a potent magic item. Detectives are hired to get it back. They too go missing. Detective agency hires PC's to solve the whole mystery. The Green Eagle itself is never detailed - allows GM's to make it whatever fits into their campaign. As written parts are gradually recovered along with clues to the fates of missing personas etc.
Adventure is a hoot - pretty dangerous for 1-3rd level characters [as printed] but is a great one; loads of roleplay and combat, urban street level adventure. One of my all time faves and like I said pretty unknown wee gem. Could easily fit into your CoT AP, hell the dwarves truth ale could easily be the Green ????? of the title. Assassins front a bar and warehouse as part of their headquarters - could be a offshoot gang/guild of teiflings?