Applying Clockwork Creature Template To Pathfinder


Conversions


So, I've been looking at the Clockwork Creature template for more variety in constructs.

We have golems, a very few specific constructs, and animated objects. I'm contemplating taking the Craft Construct feat and want to have something more variable that I can take in-between being able to craft a Flesh Golem and being able to craft a Stone Golem, for instance. The Clockwork Creature template seems perfect for this, but it's not PF material.

Searching the threads for a comment on creating animated objects through Craft Construct produced a suggestion by James Jacobs that the cost for animating an object through Craft Construct be 2,000 GP per CR, as a rough solution to the question.

My question is, would applying the Clockwork Creature template as is be suitable for Pathfinder, or what changes would you make to it to adapt it to Pathfinder?

I think the template is fine, except the cost to craft via Craft Construct should probably be increased to 2,000 GP per CR of the resulting creature to fit balance and as suggested by James Jacobs as a rough solution to animated objects created in this same manner.

Though I do wonder if changing it so that you only need to be 2 levels higher than the CR of the resulting creature's CR instead of 4 levels higher would be a balanced change.

As it currently sits, you can turn a CR 4 creature into a clockwork creature, becoming a CR 6 creature. To make such a creature, you would need to be at least 6+4 levels, or 10 levels.

With my suggestion, you can turn a CR 6 creature into a clockwork creature, becoming CR 8. To make such a creature, you would need to be at least 8+2 levels, or 10 levels.

With the price increase (by the template as written, 800 GP) to 2,000 GP per CR, would this result be balanced for Pathfinder? It comes out about even with golems, from what I checked out. You just get some more variety and perhaps some special skills/abilities/properties, which all golems have, anyway.


Nigrescence wrote:

So, I've been looking at the Clockwork Creature template for more variety in constructs.

We have golems, a very few specific constructs, and animated objects. I'm contemplating taking the Craft Construct feat and want to have something more variable that I can take in-between being able to craft a Flesh Golem and being able to craft a Stone Golem, for instance. The Clockwork Creature template seems perfect for this, but it's not PF material.

Searching the threads for a comment on creating animated objects through Craft Construct produced a suggestion by James Jacobs that the cost for animating an object through Craft Construct be 2,000 GP per CR, as a rough solution to the question.

My question is, would applying the Clockwork Creature template as is be suitable for Pathfinder, or what changes would you make to it to adapt it to Pathfinder?

I think the template is fine, except the cost to craft via Craft Construct should probably be increased to 2,000 GP per CR of the resulting creature to fit balance and as suggested by James Jacobs as a rough solution to animated objects created in this same manner.

Though I do wonder if changing it so that you only need to be 2 levels higher than the CR of the resulting creature's CR instead of 4 levels higher would be a balanced change.

As it currently sits, you can turn a CR 4 creature into a clockwork creature, becoming a CR 6 creature. To make such a creature, you would need to be at least 6+4 levels, or 10 levels.

With my suggestion, you can turn a CR 6 creature into a clockwork creature, becoming CR 8. To make such a creature, you would need to be at least 8+2 levels, or 10 levels.

With the price increase (by the template as written, 800 GP) to 2,000 GP per CR, would this result be balanced for Pathfinder?...

hmm so what would the Cr be for a double headed clockwork adult blackdragon?


Pendagast wrote:
hmm so what would the Cr be for a double headed clockwork adult blackdragon?

You can do the math yourself, but here's what it would be.

Adult Black Dragon - CR 11
Two-Headed - CR +2
Clockwork - CR +2

Clockwork Two-Headed Adult Black Dragon - CR 15

Being a Clockwork creature, it now has weakness to lightning, and I'm pretty sure it loses out on some HP since it has no CON score now, and its CON score was very good to start with, though constructs get pretty decent HP.


not sure how relevant this is. but a clockwork construct but was added I'n the innercsea world guide I believe. it is mostly a change to how a construct functions since it has to be wound up now.


Nigrescence wrote:
Pendagast wrote:
hmm so what would the Cr be for a double headed clockwork adult blackdragon?

You can do the math yourself, but here's what it would be.

Adult Black Dragon - CR 11
Two-Headed - CR +2
Clockwork - CR +2

Clockwork Two-Headed Adult Black Dragon - CR 15

Being a Clockwork creature, it now has weakness to lightning, and I'm pretty sure it loses out on some HP since it has no CON score now, and its CON score was very good to start with, though constructs get pretty decent HP.

whered ya get the info for two headed being a +2 Cr? Did I miss that page somewhere in the back of the bestiary?


Pendagast wrote:
whered ya get the info for two headed being a +2 Cr? Did I miss that page somewhere in the back of the bestiary?

This is the closest I could find to a template that could be applied.

If there is something else that's actually appropriate in Pathfinder core, I couldn't find it.

If you were asking an impossible question, then I don't know what you were thinking or intending.

I had to work with what was given, and I tried to answer your question.

At any rate, two heads are irrelevant for my thread, but I tried to humor you anyway. This thread is about applying the Clockwork template to Pathfinder. Take your two heads elsewhere, otherwise.

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