
godoffire04 |

In creating an enemy npc for my first campaign as the GM. I chose to give my War Warder Magus a Terbutje as his weapon, on the d20pfsrd.com website there is a wooden version that is fragile and a steel version that is exactly the same but is not fragile.
Wyroot wording from d20pfsrd.com
Wyroot
Source: Advanced Race Guide.
The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. Most wyroot weapons can only hold 1 life point at a time, but higher-quality wyroot does exist. The most powerful wyroot weapons can hold up to 3 life points at a time. Any unspent life points dissipate at dusk.
Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Constructing a wyroot weapon that can hold 1 life point increases the weapon's cost by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's cost by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's cost by 4,000 gp.
Fragile wording from d20pfsrd.com
Fragile: Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 destroys it instead. Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description. Source: Ultimate Combat.
The majority of special materials DO make weapons masterwork by design.
The fragile quality would not be THAT big of a deal, but I was curious for future reference because I actually really like this enemy npc I've made and may have to use him as the template for a PC later on when I revisit Magus again!!
Thank you for your time!

deuxhero |
Yep, masterwork fragile items aren't fragile unless the item says otherwise.
Besides, what you really want is a Wyroot Whip. That way you can whip armored "friends" (or even yourself potentially) between encounters till you crit (or just CDG them), never doing any damage because of how whips work, but still gaining the points.

Eridan |

Besides, what you really want is a Wyroot Whip. That way you can whip armored "friends" (or even yourself potentially) between encounters till you crit (or just CDG them), never doing any damage because of how whips work, but still gaining the points.
So you play a slave master and the other players play your slaves? On the other hand maybe you are a monk and castigate yourself every day, between fights etc.
Everything else is cheese :)

Gignere |
deuxhero wrote:Besides, what you really want is a Wyroot Whip. That way you can whip armored "friends" (or even yourself potentially) between encounters till you crit (or just CDG them), never doing any damage because of how whips work, but still gaining the points.So you play a slave master and the other players play your slaves? On the other hand maybe you are a monk and castigate yourself every day, between fights etc.
Everything else is cheese :)
Maybe he/she is playing a Dominatrix.

godoffire04 |

Lol whips haha this War Warder Magus started as just part of a Nethys cult of kill happy casters, brute force tanktype caster. But after finishing him he ended up becoming and anti-spellcaster caster that is sorta like an arcane paladin of Nethys, trained by a Two-weapon fighter who's a Champion of Nethys. Not my original plan for these two enemy npcs. But like I said I really like the way the War Warder came out, I even gave him a special name: Vaulan the Spellreaver! (exclamation point included) LOL