Dragnmoon |
For Pathfinder Society sanctioned modules are we allowed to run over 4 hours to complete them?
I ran Master of the Fallen Fortress a few weeks ago and my group only made it halfway before time ran out.
For Any Module or Scenario if it is not at a Convention or Store that is placing Time limits on you, you can place your Own Time limits.
For Example I ran Godsmouth in a for 12 hours in 1 day.
DarkWhite |
Cole Cummings wrote:For Pathfinder Society sanctioned modules are we allowed to run over 4 hours to complete them?
I ran Master of the Fallen Fortress a few weeks ago and my group only made it halfway before time ran out.For Any Module or Scenario if it is not at a Convention or Store that is placing Time limits on you, you can place your Own Time limits.
For Example I ran Godsmouth in a for 12 hours in 1 day.
Thanks Dragnmoon,
I'm hoping to run Godsmouth at Conquest 2011 Melbourne next month, and though I hope to playtest it prior to the event, I was wondering what the run-time might be on this one? 12 hours is a bit of a stretch, but 9am to 10pm (with meal breaks) should be enough if we keep things moving.
Cheers,
DarkWhite
godsDMit |
In that original thread, someone posed a question I didnt see answered, and its a good one, i think.
If you run Godsmouth (or Ebon Destroyers, now) on a single playthrough in one day (as an example), and a player has to leave early or cant play through the 2nd half or last third, depending on how you cut it, of the whole mod, what do you award them? Half the PA/EXP/gold? Whole thing? Nothing til he completes it?
Omega Man |
In that original thread, someone posed a question I didnt see answered, and its a good one, i think.
If you run Godsmouth (or Ebon Destroyers, now) on a single playthrough in one day (as an example), and a player has to leave early or cant play through the 2nd half or last third, depending on how you cut it, of the whole mod, what do you award them? Half the PA/EXP/gold? Whole thing? Nothing til he completes it?
Pretty sure there's a guideline for this in the adaptation file.
Basically, I'd have to eyeball about how much of the adventure the PC had completed (1/3, 2/3, 3/3). Then award appropriately.1/3 => 1XP, 1PA
2/3 => 2XP, 2PA
3/3 => 3XP, 4PA
(I'd say completing the mission gains you a little extra PA from your faction, but that's just me).
Doug Miles |
Sounds reasonable enough to me, though if I had a player not able to complete, Id probably give them the option of not taking the sheet, and taking no credit for it, so they can try to play it fully later on for full credit.
The Godsmouth Heresy may be replayed for full credit an unlimited amount of times :)
As always, each player may receive credit for each
module once as a player and once as a GM in either order.
The only exception to this rule is that 1st-level modules
(such as this one) may be replayed for credit as many times
as a player wants, though no single PC may receive credit
for the module more than once.