
James Keegan |

I'm interested in running The Haunting of Harrowstone for a solid group of 4 (maybe 5) characters- possibly the rest of the AP if things go well. I'm currently DMing The Godsmouth Heresy and Tatters of the King (Call of Cthulhu) as play by post games if anyone would like to have a look at my style. I'm not always the fastest DM- I'm an illustrator as well as holding down a day job, so sometimes I may (after announcing it first, of course) take a short break to handle a pressing project. I'm happy to extend the same understanding to my players as well, of course.
I'd like to start this game in 2-3 weeks to allow character creation and for me to handle some preparation and other business.
What I'm looking for are characters made with the Carrion Crown player's guide in mind that will fit nicely with the theme and mood of the game. I'm a bit hesitant of non-core races and classes (meaning outside of both the Core and APG) but I'm willing to consider them if they come with a strong hook.
Creation: 1st level, 1 campaign trait and 1 trait from the core rules web enhancement (or a supplement on a case by case basis), 20 point buy, random starting gold.
As far as player selection goes, I feel bad rejecting people as in the submission model but I'm also not sure how well I like first come/first serve. So I suppose I'll try selecting a complimentary group from interested players. Even if we fill up quick, I know there are bound to be more of these starting any day.

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Hi James,
I'd be very interested in getting into a game, I'm familiar with Carrion Crown though if that's a negative. I'd like to have a go at playing a Changeling Alchemist if you'd be interested in having a changeling in the game or barring that a human inquisitor. I'm a bit burnt out from writing today (did my first full turn of 4E by PbP today, am starting up my own CC game and continued my Serpent's Skull game :P ) but tomorrow morning I'll write up either the Changeling or Inquisitor depending on whether you'd be interested in having the Changeling in the game.
Edit: Also no pressure to allow the Changeling if you'd prefer it not to be in the game, I'm just liking the background for them :)

Kobold Catgirl |

This looks cool. It'd be awesome to get into a game where I didn't already know the adventure.
I've had a character in mind for a while. A fighter, maybe taking some levels in monk or rogue, who focuses on improvised weapons and other elements of adaptability. I'm thinking a half-orc, but almost any race would work.
FAKE EDIT: And since half-orcs seem a bit unfeasible, I'd prefer human. Chance Savior fits best. On the Payroll would also work. I see this fellow as a slightly eccentric mercenary. He's a little unpredictable, but that's more due to his inscrutable personality than a chaotic nature.

Grustav Foe-Hammer |

Applying for PBP:
Grustav Foe-Hammer
Grustav has never had the benefit of friends won easily. Discarded as a child to find his way in Ravengro, Grustav quickly understood that he would have to force his will upon others to get the most out of life. Grustav put his natural talents to work as an enforcer for the Sczarni, and was ruthlessly efficient in acquiring information by any means necessary. By chance, Grustav required information from a certain source, and when he came upon them, they were themselves accosting Professor Lorrimor. While his target was distracted, Grustav snuck up and rendered him unconscious. Professor Lorrimor gave tremendous thanks, which meant little to Grustav, and he had forgotten the promised consideration until a courier arrived with the notification of the funeral. Initially perturbed that the courier had even found him, Grustav recalled the encounter with the Professor, and plans to attend the funeral to receive his reward.
Starting Wealth: 5d6 ⇒ (3, 4, 5, 2, 5) = 19 x 10 = 190 gp
Edit: Name change.

Billzabub |

I knew you were going to fold and run this sooner rather than later. Okay, I've already submitted this character for another CC game, but I'll throw it in here with the hope that I land a spot in one game or the other. I also like the idea of planning to play just the first adventure, and maybe the rest if it goes well. That just seems less daunting, and more doable. Anyway, here he is:
Gareth Hillen is a (NG) dwarven alchemist who makes a living selling his wares as he travels from town to town throughout Ustalav and neighboring areas. From time to time, he has been known to adventure although he has trouble keeping companions. Burned long ago by one of his experiments, the left side of his face is well scarred extending up on to his scalp, and the social interactions due to it have left him a gruff, unsociable and slightly unstable person. A little bigger than the average dwarf, Gareth sports short red hair and a beard that is little more than a goatee. He is usually dressed in comfortable adventuring gear, and always has a bag slung across his shoulders.
Over the years, Gareth's path has crossed Professor Lorrimor's numerous times, and indeed, the old man has called on Gareth for his alchemical knowledge over the years. The dwarf admires and respects the professor, and considers him to be one of his true good friends. (On the Payroll trait)

Eldon Amster |

Character Concept and Background
Eldon is a bright-eyed halfling, sharing his race's vivacity and curiosity. As an oracle of life, he has an even greater appreciation for it than most of his lighter-hearted kin. He truly worships life in all its forms and abhors all that is twisted and unnatural. He even has a bit of an uncharacteristic paranoid streak, ever distrustful of anything he considers unliving, including undead (obviously), constructs, and even illusions. In times of stress, he tends to babble and even speak in tongues when pushed to the limit.
He is hesitant to harm living things, but he is not naive about the cycle of life nor the evil that exists in the world. He will kill and eat animals if he needs to do so to survive, and he will harm aggressors in defense of his own life or those he considers dear. He has long made peace with the violent aspects of those acts and understood that he must do what is necessary to persevere.
He came to Ustalav from abroad to find out if the rumors of terrible and unnatural evil in this part of the world were true. Almost immediately he came across Professor Lorrimor, with him he quickly developed a working relationship. The Professor was curious about him and his abilities, and in exchange had a wealth of information about the local history and current events. The two became good friends during their time together, just recently losing contact as Eldon traveled out into the countryside to investigate recent activities. He is greatly saddened and shocked to hear of the professor's funeral.
Description
Eldon is an average sized halfling, about 3 feet tall. He wears a simple outfit that would be befitting to a traveling priest, though he follows no god of his own, venerating all that believe in the sanctity of life. He has an honest face and a charming smile, always willing to have a chat with a stranger. Clean-shaven and neat, he carries little with him other than a few bites of food that he frequently indulges in.

lovelydwarf |

I'd like to offer a character for this AP:
Arasmes, a Human Oracle with the Clouded Vision curse and the Heavens mystery. Here's his background:
A star pupil of Professor Lorrimor, Arasmes was the scion of the wealthy family who used his familial resources to research into dark and sinister secrets, seeking out knowledge of aberrations and things from the beyond the stars. His friends before his slide into decadence and dissipation were never certain if he took his researches seriously, or if he was simply trying to rebel against his respectable family and impress his friends at the university. Being able to imply dark, terrifying knowledge always seemed to give Arasmes an edge when attempting to seduce one of the female students.
And so Arasmes made his way through his university years, spending his days in seemingly earnest research into bleak secrets and his nights partying, dropping a few hints about unspeakable secrets to give his conversation an irresistible allure to his fellow students.
Then, Arasmes discovered shiver, a drug that provided him with potent hallucinogenic dreams. To some, he would say that the drug just provided him with another way to party. To others, he would indicate that it was part of his research, that ingesting the venom of dream spiders allowed Arasmes to see beyond the fabric of reality, into the black spaces between.
Whatever the reason, Arasmes shattered his life. He dropped out of the university. His family disowned him. He fell deeper and deeper into the drug, thoroughly addicted. When he ran into his former friends or colleagues, he would beg them for money, for the chance to get one more fix of the drug. Those friends and colleagues would, later, tell of running into poor Arasmes, a cautionary tale, or a fool.
It seemed that Arasmes would disappear into the drug, wasting his potential, wasting his life, dying somewhere on the street. But then, one night while dreaming under the influence of the drug, something reached out for him, something cold, sinister, and other. Arasmes made contact with some aberration, something from beyond this world. He saw . . . well, he could never explain what he saw, but it burned out his eyes and left Arasmes changed and haunted.
It cured him of the addiction to shiver, but left him still prey to visions and hallucinations, and nearly blind. Seeking to find out what happened to him, what he saw in his vision, Arasmes traveled to find the professor, only to discover that the Professor had died and left Arasmes alone with his cold knowledge.
I don't know if you are supposed to pick a deity to go with your mystery. The flavor text for the class seems to indicate that oracles are a bit more open in the relationship with deities, the mysteries write ups then tie them to particular deities. I would like to think that Arasmes got his abilities from contact with some of the more Lovecraftian elements of Golarion. Not that he worships them, but that he was been changed by them.

James Keegan |

Hi James,
I'd be very interested in getting into a game, I'm familiar with Carrion Crown though if that's a negative. I'd like to have a go at playing a Changeling Alchemist if you'd be interested in having a changeling in the game or barring that a human inquisitor. I'm a bit burnt out from writing today (did my first full turn of 4E by PbP today, am starting up my own CC game and continued my Serpent's Skull game :P ) but tomorrow morning I'll write up either the Changeling or Inquisitor depending on whether you'd be interested in having the Changeling in the game.Edit: Also no pressure to allow the Changeling if you'd prefer it not to be in the game, I'm just liking the background for them :)
As long as you don't think you'll be bored running and playing the same adventure for weeks, I'll be glad to hear your character concepts. If you have the time, I would like to hear a little about each concept- just a brief idea of personality, alignment and background- a paragraph for each at most.

Trevor the Yellow |

Application for Trevor the Yellow, human paladin who chose his calling after having failed to protect the one he truly loved. Professor Lorrimor touched his soul when he thanked him for saving his life, for the first time confirming Trevor's calling (Chance Savior Trait).
Will be working on the background and personality some more in the coming days and post progress.

Diskordant |
I'd like to submit Lluren the Undying.
N Human(maybe a retooled dhympire) Mobile Fighter(or maybe cleric of Pharasma, barbarian, rogue, ranger, I'm not to attached to a class)
Basic concept revolves around playing Death as a character. I'm not too familiar with the pathfinder pantheon so I don't know if there is an actual Death inspired creature or god, this would work better if there isn't one.
Appearance and personality: Lluren is tall and very lean, nearly to the point of being scrawny. His complexion is a sickly pale white with deep set dark brown almost black eyes. His face is gaunt like skin pulled tight over his skull. He is shaved clean of all hair. Llurens entire body is a study in human anatamony as he has every bone tattooed out on his flesh, which he learned the bones of the body from. The few people who actually know Lluren know that he is a very kind-hearted but deeply disturbed man. Those who don't know him find him stoic and unfriendly at best, a crazed husk of a man who lusts to murder the sick and the poor at worst. Slow to anger and action Lluren is like a boulder atop a mountain, once pushed too hard nothing will calm the destruction he leaves in his wake.
Background: Lluren is obsessed with death. This is mainly due to dying once himself. At the time he was a young normal sane farmer working on his family's farm. One morning Lluren left to work the fields early because he had some errand to attend to in town, what that errand was Lluren no longer remembers. That was when the orcs came. They killed him right there in the fields, Lluren didn't even put up a fight, when he saw the orcs he fled as fast as he could but was overtaken by the Orc hoards that descended on his farm and the town nearby.
As Lluren's soul floated in the ether he heard the words "it is not your time, there is much that you must do" With that Lluren awoke, barely able to stand he managed to get to his farm house, the place he grew up that was a half burned out husk of a building. There was no sign of his family, nor of any of thier livestock. Once he gained the strength he travelled into town and saw that there was no hope that his family had survived. That was the moment his mind snapped and he knew that this was to be both his past and his future. He had lived through death touched by it so that death could live through him.
From that point on he took his scythe and began to harvest the souls of those who were too sick or old to continue living. Or those who prayed on the living. Word of his reputation spread and some seeking a quick death would call on him in the small rural towns. What isn't spread is that fact that in the rural towns that he travels his healing skills are unparalleled. He saves many more people than he kills, but people will be people and they only focus on the bad but it's this healing that prevents the people from running him off.
Lluren grudgingly accepts his position of death harvester, but he never kills any he thinks as innocent unless he deems them incurable, but then his blade his swift.

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Thanks, Moth. There are some great PCs here, it's gonna be tough to make the call!
Have fun with that James! Looks like some of these folk have put in some real thought to their character ideas.
And have fun running the AP, from what I have seen of the first adventure it is fantastic. I'm tempted to run it myself ... someday ... in some manner or another ...

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Not a problem :)
When the call from her biological mother came rather then wishing to follow it Alison was distressed and sought the help of her friendly professor. He told her what he suspected, the unnatural origins of her parents, the union with a hag, and that he believed that if she ignored the call for long enough it would fade which, after a few months, it did. A year later she began traveling Ustalav seeking additional scraps of alchemical lore having finished her studies in the Archives.
Alison is still fairly young and naive when it comes to her view of the world even despite having learned of her true nature a relatively short time ago. Shes a fairly easy going charmer when she can get away with it and tries to follow a fairly fair philosophy when it comes to the treatment of others. If people are mean to her or ostracize her for her unusual features though she gets fairly sarcastic and snide in return
Dirk met professor Lorrimor one evening while the professor was looking for some name or another on a headstone in one of Thrushmoor's graveyards. Unbeknown to the professor it was suspected some form of undead creature was roaming the graveyard at night and Dirk had begun staking it out in hopes of destroying the undead fiend when it next appeared. As the professor was taking a rubbing from a headstone a creature attacked him and Dirk hearing his yells ran to the rescue. The creature though heard his approach and fled rather then facing the inquisitor and the professor was saved.
Dirk used to be a fairly cheerful and even almost upbeat Inquisitor of Pharasma, some would even have described those traits as creepy but his recent battles with his fellow inquisitors on what is right has left him soured towards his fellow man. While not quite an alcoholic he has been taking comfort in the bottle recently too which is further souring his nature. What he really desires at this time is a battle, some foe he can feel morally superior towards who'll allow him to be the righteous hero he really wants to be.

Wander Weir |

I know you've already got a lot of submissions, James, but I'd really enjoy being a part of this one.
So here's my character concept:
Name: Taric
Race: Half-Orc
Class: Sorcerer with Orc Bloodline (Orcs of Golarion)
Taric has known the professor for some time, occasionally being hired to assist as a guard when Lorrimor had to travel to less savory areas of Ustalav. (On the Payroll Trait) Over time he came to respect and greatly admire Lorrimor, so much that for the first time Taric spoke of the strange abilities that he was beginning to discover. At times he was able to sense the presence of magic (Detect Magic) without understanding why or how. In times of great danger he also had the tendency to feel a force emanating from him that seemed to offer additional protection from attackers(Shield).
Lorrimor, understanding at once what was happening, informed the clueless half-orc of his sorcerer nature. With this new awareness, for the first time the Taric realized that there might be a life for himself beyond that of a simple guard destined for a violent end. He resolved to better understand his developing abilities in the hope that he aspire to greater things in his life.
The news of Lorrimor's death struck Taric hard. Regretting that he hadn't been there to help, he immediately set forth to answer the summons, grieving deeply for the man who had set him on his new path...
I'll provide more details later on today when I have some more time.
Edited to supply a name.

Wander Weir |

James,
I've fleshed out Taric's background in considerable detail. In it, I've included his background and campaign traits where they apply.
Thanks for considering my submission!
Taric was born in a small village in northwestern Ustalav, the result of a vicious orc raid on his mother's village. His mother, the young daughter of a struggling farmer, almost died in the assault upon her body. Though her recovery was almost complete physically, her mind never quite healed. She hid in the dim closet that was her room, covering as much of her body as she could with a thick wool dress and cloak, only coming out to eat with a manic desperation.
Though poor, the young girl's parents loved her and unaware of the full reality of her condition, gave her whatever food they could provide, not knowing that her hunger was driven by the growing child in her womb.
7 and a half months later, the farmer was awoken by a blood curdling scream. He rushed to his daughter's small room to find her writhing on the bed, clutching her swollen belly (exposed for the first time since her assault). The man was horrified to discover that his beloved child was pregant and that the child was coming.
In desperation, a midwife was summoned. The labor continued for many long hours, the young girl's screams growing increasingly weak until finally there was one last, wailing shriek. It seemed to go on forever and then cut off with a suddenness that wrenched at the farmer's heart. He ran into the room to find the midwife holding a large, black haired infant that was even then gasping its first feeble cries. His daughter lay lifeless on the blood soaked bed.
The farmer and his wife each took hold of one of their daughter's hands, heartbroken with grief. The midwife, having gone through this before, cleaned the unnatural infant, wrapped it in a rough blanket and carried it with her as she left the room.
Giving the child suck from a bladder of goat's milk, the midwife walked out to where her small horse had been left and mounted, cradling the infant with familar caution in the crook of her arm. She rode for nearly three house before reaching a small, desolate farmhouse as the sun was rising behind her.
Tying off the horse to a post, she walked up to the door and knocked firmly three times, the infant shifting a little in his sleep. The door opened a moment later and a grizzled, wary face looked out.
"The last of your sons died a quarter's moon past," she told the man without preamble. "If you take this child now, to raise as your own he will not grow sickly and die. In a few years time you'll have a sturdy young lad to help you on the farm. Treat him well and say nothing of where he comes from. Agreed?" She lifted the infant and thrust back the blanket from his wrinkled little face. A tuff of thick, rough hair rose stiffly from the child's scalp. He was ugly, his nose too big and tilted up to expose the nostrils, a thin slash of a mouth and dark of skin but after a moment the farmer nodded and took the child. (Giving him the Adopted and Carefully Hidden background traits)
The midwife's smile was small but lit of her face before she turned and walked out of the infant's life.
Taric knew none of this. He was kept sheltered away from any of the other nearby farms, but there was nothing unusual about that. Farmers in that part of the world lived solitary lives away from most other folk and had little interest in their neighbors. He was treated well enough, if raised with a firm hand and worked hard. He grew quickly and was strong for a child and completed his tasks without complaint. For fifteen years he worked hard for the farmer and his wife, accepted as a nominal member of the small family even if his features were darker and of a decidedly greenish cast while the farmer and his wife were pale and slight of form.
The woman died just before the beginning of his fifteenth year. A scant number of months after that the farmer followed her.
Left with nothing more than memories and a small, arid piece of land, Taric worked for a short time longer before he left the only land he'd known for a look at the bigger world.
He was not prepared for what the world had to offer to a penniless young man or orc and human blood. The years were tough ones, almost unbearably tough at times. Men and women feared him and showed their fear with force and intimidation. There were many times when he would have starved if he had not adapted quickly. Sometimes he was beaten fiercely and left on the outskirts of a small village with nothing more than blood in his mouth and torn clothing. Occasionally he was able to find a little work for a day or two at a time. Half-orc he might be but he had a way about him that put people -- those who would allow him the time, at least -- at ease. I.e., he's got a high charisma. He's obviously a half-orc but even with his Orc Bloodline he's got a lot of his human side in evidence as well. He has a certain presence about him, and despite his isolated upbringing (or perhaps because of it) he's a genuinely good person [Neutral-Good] and when people bother to get to know him, that becomes quite obvious.
Taric's greatest advantage was a astute mind. He took in his experiences and learned from them. People feared him, even though the near starvation and many beatings had sapped his strength and adversely affected his health. He learned to take advantage of that fear, threatening people outwardly even as he cringed outside at what he was doing. He began to use his fierce appearence to get food and occasionally a dry place to stay. It was only natural that he began to find work as a guard, expected to do little more than stand there and look dangerous.
Eventually he was forced to fight, and even though he didn't like hurting people he had some small talent in it and was began to win rather than lose. In one fight on an employer's behalf he drove off the assailant so effectively that the man was forced to leave behind his greataxe. Taric simply incorporated the axe into his business, enjoying the way it served to enhance his dangerous appearance. He even learned to use it, pleased to find that it seemed to suit him somehow.
Gradually the years passed and as harsh as life was, he survived. Life was hard and bereft of joy but he began to forget he'd known anything else. Then, shortly after he began his second decade, everything changed.
An older man approached Taric one day in a tavern as he was eating a simple meal. A human, with white hair and beard he showed no sign of distaste at the presence of a half-orc. Instead, the man thrust forward a hand and introduced himself as Professor Petros Lorrimor and offered him a job.
Recognizing the potential for money, Taric took it without hesitation. Little did he know that his new employer would quickly become his first true friend.
Lorrimor's jobs were good ones, and easy. He simply needed to travel with the old man as a guard, which usually amounted to looking dangerous and growling at anyone who thought to take advantage. He paid well and he was always friendly, asking Taric questions about his background and showing more than polite interest. Taric learned very quickly that Lorrimor was simply interested in everything and had a mind that could retain endless amounts of information and still hunger for more. (On the Job Campaign Trait)
As the years had passed, Taric had become aware that some of the things that came fairly natural to him were unusual. As he began to experience magic for the first time, he realized he could actually see it when he bothered to look for it. A pale glow always lit up a magical object or person at those times (Detect Magic). He'd also learned to protect himself in some way. He didn't understand how he did it, exactly, but at times of great danger an invisible barrier would spring up around him somehow, making it more difficult for people to do him harm (Shield).
Though he considered most people to be more or less the same, there were always those who particularly unnerved him and he learned to protect himself from them in some fashion as well (Protection from Evil). It wasn't something he could see or explain. He simply did it.
One evening, while he and the Professor were camping in the wilderness and eating a simple hot meal near a warm fire, he found himself asking about those odd things, describing what happens, the strange feelings that would come over him and the weariness that would sometimes be left behind.
Lorrimor stared thoughtfully at him for several minutes, and then started laughing. Holding up his hand to ward off Taric's immediate reaction to the perceived insult, he put a hand on his chest. "Why Taric, my good friend. That's sorcery! What a remarkable thing. Some would even call it a blessing."
They talked late into the night as the professor explained what he knew of such talents and offered suggestions on how to harness those abilities and put them to conscious use.
It didn't happen all at once but as Taric became more aware of abilities that seemed so natural to him, he began to realize for the first time that perhaps, just perhaps, his life could lead to something more. The idea thrilled and terrified him and he resolved to discuss the possibilities with Lorrimor the next time he saw him.
Unfortunately, that next time never came. He had just come off a job, escorting a wealthy merchant from one town to the next when a courier rode up, panting. "Are you Taric the half-man, the one who hires out for guard duty?" The man asked without preamble.
When Taric nodded warily, the man handed him a letter. "This is for you. I've been looking all over for you. Good day, half-man!" Before Taric could respond, the man jumped back onto his horse and road off, leaving him with the letter.
Taric stared at it for several moments before opening it. With each sentence he read, something inside him seemed to crumble and die. Professor Lorrimor, his one real friend, was dead.
His plan for a meal forgotten, Taric folded up the letter and placed it carefully in a pouch as he gathered together his belongings. He had to get to Ravengro, immediately.
Just so you know, he's a sorcerer but he'll also be fairly combat focused. His orisons are Detect Magic, Disrupt Undead, Resistance, and Acid Splash. His known first level spells will be Shield and Protection from Evil. I've got most of his character build figured out, but I'll wait until I hear if you accept him before putting it all together in a profile.

James Keegan |

I'd like to offer a character for this AP:
Arasmes, a Human Oracle with the Clouded Vision curse and the Heavens mystery. Here's his background:
A star pupil of Professor Lorrimor, Arasmes was the scion of the wealthy family who used his familial resources to research into dark and sinister secrets, seeking out knowledge of aberrations and things from the beyond the stars. His friends before his slide into decadence and dissipation were never certain if he took his researches seriously, or if he was simply trying to rebel against his respectable family and impress his friends at the university. Being able to imply dark, terrifying knowledge always seemed to give Arasmes an edge when attempting to seduce one of the female students.
And so Arasmes made his way through his university years, spending his days in seemingly earnest research into bleak secrets and his nights partying, dropping a few hints about unspeakable secrets to give his conversation an irresistible allure to his fellow students.
Then, Arasmes discovered shiver, a drug that provided him with potent hallucinogenic dreams. To some, he would say that the drug just provided him with another way to party. To others, he would indicate that it was part of his research, that ingesting the venom of dream spiders allowed Arasmes to see beyond the fabric of reality, into the black spaces between.
Whatever the reason, Arasmes shattered his life. He dropped out of the university. His family disowned him. He fell deeper and deeper into the drug, thoroughly addicted. When he ran into his former friends or colleagues, he would beg them for money, for the chance to get one more fix of the drug. Those friends and colleagues would, later, tell of running into poor Arasmes, a cautionary tale, or a fool.
It seemed that Arasmes would disappear into the drug, wasting his potential, wasting his life, dying somewhere on the street. But then, one night while dreaming under the influence of the drug, something reached out for him, something cold,...
Do you think he would also work as a sorcerer with the aberrant bloodline? A "bloodline" doesn't necessarily have to be inherited. I'm asking because I like the background and the character, but we have two more oracles submitted and I think the Heavens mystery may end up feeling like a poor choice mechanically during Harrowstone just because it seems illusion focused.

James Keegan |

James,
I've fleshed out Taric's background in considerable detail. In it, I've included his background and campaign traits where they apply.
Thanks for considering my submission!
** spoiler omitted **...
Can you give me a quick run-down of the Orc bloodline? I don't need the whole thing (and I don't want to make you type that all up) just a general idea of what it gives you.

James Keegan |

Heh, after Taric my write up feels fairly light on :)
Hey, you also have 2 characters written up. Did I mention this will be a tough call? I'm going to take a little time to think it over and maybe let the other DMs starting games have a say on who they're taking of the folks that have posted to multiple threads.
So far we have 4 warrior types, 3 oracles, 2 alchemists (or 1 inquisitor) and Wander Weir's sorcerer.

lovelydwarf |

Yeah, he could work as a sorcerer. I saw the two other oracles: I think Eldon appeared while I was writing up Arasmes, and I assumed Aspexia was a bard, being an opera singer and all. I try to avoid duplicating other submissions, but failed this time. My only concern with sorcerer is the lack of skills, but I can be sure that Arasmes has a highish intelligence.
I'm mainly interested in the character idea: the foppish scholar who gets tangled up in drugs and then encounters something . . . other and horrible and emerges changed and scarred. The whole Lovecraft thing.

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Now that I've had more time to reflect though, I'm thinking of changing Alison into either a Bard or a Witch depending on the make-up of the party, that's if you'd prefer her over Dirk though. Funnily enough I'm completely fine with either since Dirk grew on me a lot as I was creating him.

Wander Weir |

Can you give me a quick run-down of the Orc bloodline? I don't need the whole thing (and I don't want to make you type that all up) just a general idea of what it gives you.
Sure thing. It's in the SRD so it's easy to just cut and paste.
Class Skill: Survival.
Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th).
Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell.
Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.
Bloodline Powers: You are heir to the bestial power of the great orc warlords of the past. You feel their rage in your blood, and must take care lest the urge to despoil and destroy consumes you.
Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Can be found in its entirety here.
Just realized I forgot to account for light sensitivity in his bio. Oops.

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Yeah, he could work as a sorcerer. I saw the two other oracles: I think Eldon appeared while I was writing up Arasmes, and I assumed Aspexia was a bard, being an opera singer and all. I try to avoid duplicating other submissions, but failed this time. My only concern with sorcerer is the lack of skills, but I can be sure that Arasmes has a highish intelligence.
I'm mainly interested in the character idea: the foppish scholar who gets tangled up in drugs and then encounters something . . . other and horrible and emerges changed and scarred. The whole Lovecraft thing.
I thought she may come across as a bard, sorry about that. I don't think that every singer/performer needs to be a bard (perform is a class skill for her) and it was a rather good fit for her so she could do something other than being a noble.
That being said, I may be able to rework her as a bard, but it would call for a rather large change in her personality and background. I better reworking would likely be as a sorcerer.

Kobold Catgirl |

Guess I should probably follow suit and explain the fighter's background. :P
He knew the Sczarni were bad news. He shouldn't have taken the job, but it was a lot of money. Just to see that one of their allies made it to Ustalav unharmed.
It should have been as simple as it sounded. But on the way, they were attacked by a pair of ghouls. Taken by surprise, Serad and his passenger were quickly paralyzed. They would have been done for, had a small carriage not been passing by. In that carriage was Professor Lorrimor.
Serad and his charge were rescued, but the Professor requested no payment. He only said that, at some point, he would call upon the mercenary for a favor.
That made Serad more nervous, but there was nothing he could do about it. And so, up until now, he's been preparing for the call he was certain would come. He's turned from traditional weapons--aside from his trusty meat cleaver, he never keeps an item for long.
Being predictable is dangerous, he believes, and he has to be ready to answer Lorrimor's call whenever it should come. He doesn't plan on being surprised.
Serad is friendly, but he has a few odd quirks. For instance, he randomly takes likings and dislikes to people. A man can throw him a pouch of gold, and the mercenary might narrow his eyes and move along. Meanwhile, a man might throw a tomato, and Serad would cheerfully return it and apologize for the bruise.
He also often refers to random items as if they were people. What can unnerve most, however, is his odd claim that he used to reside in an insane asylum. He never did--and if called on it, he'll smile and attribute the mistake to his 'fading memory'. But he refuses to drop the claim.

Wander Weir |

Heh, after Taric my write up feels fairly light on :)
I have to admit, character backgrounds are my favorite part of creating a character. The bio for my Call of Cthulhu character was pretty involved as well.
Kobold Cleaver:
The cleaver in your PC's background seems particularly fitting for this campaign. Serad is kind of creepy.

Kobold Catgirl |

Kobold Cleaver:
The cleaver in your PC's background seems particularly fitting for this campaign. Serad is kind of creepy.
I just thought he should have some sort of favored weapon. Roleplay-wise, I liked the feel. Metagame-wise, I want to be able to take at least a few fighter feats. And a cleaver was a perfect fit.

Meowzebub |

Jörmungandr wrote:Heh, after Taric my write up feels fairly light on :)Hey, you also have 2 characters written up. Did I mention this will be a tough call? I'm going to take a little time to think it over and maybe let the other DMs starting games have a say on who they're taking of the folks that have posted to multiple threads.
So far we have 4 warrior types, 3 oracles, 2 alchemists (or 1 inquisitor) and Wander Weir's sorcerer.
Thanks for waiting James. I have applied to DM Aron Marczylo's thread and was not wanting to double dip...but waiting a week for him to close his applications has been nerve wracking. So I want to put a place holder here, and will let you know if I get picked up in the other thread.
For that game I proposed a Spirit Ranger from the Braidmere Marshes. It seems you have a few martial types already, so unless you like that concept as much as I do (a swamp fisherman speciallized in dealing with Boggards and undead Bogmen), I will put forth something this group is lacking...a cleric...I could go meta..and have the undead hating cleric primed to deal with undead badies...but I like a challange and to have fun...
so I propose a human cleric of Cayden Cailean. He is an itinerant cleric with the liberation and travel domains. He would likely go with Repayment of Debt trait, except I don't quite like the flavor that the character would have been living in fear..I would like it that the Professor counted on him to repay the debt because he know he had the guts to do anything, thus the +2 vs fear.
I ran this character in a homebrew PbP that folded just a few weeks in, so I would look forward to the chance to actually get the chance to flesh him out a bit more. I will tweak his profile in a meantime and will post his full profile, if my other character does not make the cut in the other thread.
Thanks

lovelydwarf |

Its not your fault Xerah. I think an opera singing oracle is a fine idea. I just usually try to offer characters that round out a party and not duplicate a lot of other characters in either race or class (except humans, you can have as many humans as you like).
It was a bit sloppy on my part not to notice your character. Though, I am rather partial to Arasmes' particular background, especially for this AP. Though I went back and forth on the mystery. Heavens fits the best, but I recognize it could be pretty poor. I thought long and hard about knowledge, but that seems to lead to a more combat oriented role, since you can get that charisma bonus to your ac.

Trevor the Yellow |

Background ready in the profile. Copied here for convenience.
“It is late as a heavy hand shakes me out of Desna’s embrace. Startled, I first feel reassured by the massive presence of my big brother Garps in bed. It is Dadda that wakes me so. His face is different. I heard him and Garps laugh and drink heavily before Desna took me. Garps’ body is like lead, and Dadda’s face is like steel. He signals me to remain calm and quiet.”
“We leave the house in the middle of the night. I ask him where we are going; he just says it’s far. I ask him why we don’t take Suug the mule; he just says Suug’s gone. I ask him where has Suug gone; he tells me to stop talking. His voice is different tonight, like Mamma’s after she goes to Mr Sennd’s store.”
“We walk the rest of the night and the length of the day. Dadda often carries me on his shoulders. My legs hurt and I’m exhausted as we reach a small abandoned inn by the road. Dadda tells me to wait for him and to stay quiet. An hour later, he comes back with a big, square man, wearing a brown long and thick leather coat, leading an immense white horse. Dadda introduces me to Master Denko, tells me he’s my new father now, kisses me on the forehead, eyes filled with tears, and simply takes off. I was probably three or four at the time.”
“That evening, as we walked to my new home, Master Denko stopped to beat me three times and explained that my life was in his hands and that I was to obey him for the rest of my life.”
“The next years of my life are spent in Redleaf, a small logging town in Ustalav, as the son and slave of Master Denko, a mid-level boss of a logging company. I have three sisters, all older than me. I learn that their mother died a few months before my arrival. My younger sister Rafan and I get along very well. She often protects me from the furies of Master Denko, by warning me to hide or even by standing between me and him. Her courage and will amazes me and I wish I could muster half her courage to face and defy him. I am raised to help the loggers, and eventually learn their trade. I develop good skills with the axe and a strong friendship with many loggers, under the unapproving eyes of Master Denko. I learn that my real father sold me for money, but also left some things for me, as a form of inheritance. Master Denko refuses to let me see the items. Of course, one night, I decide to take a peek, only to find more questions than answers: I find an old set of armor and some weapons, all with Lastwall signs, and clearly from an old war. I replace the items in the bag with some scraps of metal and bury my inheritance in the woods.”
“A year ago, my friendship with Rafan evolved into pure and innocent love. We remained discreet and cautious, but eventually got caught one night, as Calistria played her tricks, by Master Denko himself. As usual, she faced him, and I ran. But Master Denko’s rage was such that Calistria’s sting seemed to have found his heart. Behind me, I heard her skull crack loudly. I stopped and turned, only to see the fallen body of my loved maiden, and the rage-filled eyes of my master. And I ran, cowardly, as I heard him pounding and pounding on her still body.”
“Filled with fear, shame and rage, I ran to a random building and hid there for the night. I cried myself asleep. As dawn broke, I was awakened by the most beautiful light I had ever seen, as the Sun’s holy rays broke through the old stained glass of Iomedae’s temple. The glass depicted her Seventh Act where she called upon the holy power of the Starstone. As I looked at the Lady, I saw in her the likeness of Rafan. The warmth of the morning light, steadied my breathing, and I grasped that I needed to end this, to fight, true to the Ideal of Lastwall, for freedom and for good, as Rafan had taught me.”
"But the village awakes too, to the nightmare of Master's Denko's murder. He is tried and executed swiftly. After my testimony, which sealed his fate, people gave me my nickname, a scar on my unknown lineage. Despair takes hold of me as my newfound strength is put to the test and it seems I am failing, until that night when, coming back from a long day of logging, my steps cross Professor Lorrimor. That night I saved his life, but I also saved my soul. My calling is true it seems, and I must walk, talk and act as a true servant of Iomedae."

Evelyn Stormbow |

For your Consideration
Human Ranger, taking the Skirmisher acheatype from the APG.
Deadly with both sword and Bow, Evelyn roams Ustalav, hunting fell beasts and creatures of the night. When not on the trail, Evelyn spends most of her time in the corner of a tavern, alone except for a bottle of whisky.
While no one knows much of her past, rumors abound. Some say she was raised by gypsys and can tell you your future for a price, while others argue she was raised by elves and elarned their secrets with the bow, and a few speak of monsters murdering her family in the night, and the church of Desna adopting her. To date no one has had the balls to ask her about these rumors.
p.s. still working on skikks and such, but this should give a basic overview of the build and background.

Dariyia |

Applying as a Changeling Ninja (from the AP and from the Ultimate Combat playtest). I can quickly adapt to Human or Rogue if needed, just feel the class/race abilities 'fit' better this way.
As a young child she had an unearthly air about her. Her features seemed unusually pale, with hair that seemed to shimmer in the moonlight. But she started to wear her bangs over her eyes to conceal her most striking feature - while her right eye was merely an unusually piercing green, her left glittered like a blood-red ruby.
Even more shocking were the things she could do at a young age. She seemed to appear and disappear much like a ghost. She sometimes seemed to understand what people were saying, even if they spoke in languages she had never heard before. And when she talked to people, it was almost as if her words wove a spell over them that they didn't notice until later.
In a country like Ustalav, the strange and different usually has a low tolerance. Dariyia's family probably showed a bit more tolerance than most, but one day, the inevitable came. She was informed that she was a foundling, taken in and brought to the city as a baby and then raised as one of theirs.
That night she was told to pack up and get out of the house.
The streets of Caliphas are not safe at night, and for a young girl it seemed they would be a death sentence. But Dariyia was a reasonably smart girl, and she took to life on the streets with her unusual talents the way many might take to a trade. Even better, her ability to manipulate seemed to lie only within her, leaving her targets unable to detect the deception with magic later.
The life of a common grifter and cutpurse was interrupted only by a recent event. As Professor Lorrimor made his last journey through the capital, Dariyia finally made what should have been a career-ending mistake by targeting him. Instead, in the night the hungry spawn of a vampire came upon the both of them as she was in the middle of her scam. Only a timely warning from Dariyia, who spotted it first, saved the both of them from its' claws.
It seemed thanks enough at the time that he didn't report her to the authorities, but some months later a courier found her with an unusual summons. With dreams of wealth and luxury in her heart, Dariyia abandoned life in Caliphas to answer the summons.
She could always go back if it turned out the professor had the last laugh.

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If you're still recruiting I'd love to get in on a game of some sort, I lost my gaming group and haven't gamed in almost a year. I've only played play by post for a short while, so I'm not that familiar with them, but I'm pretty desperate to game, anywho here's the character made with this AP in mind. I applied to another pbp but didn't make the final cut.
I'd like to submit my character, Heraguv Meneskus
Half-Orc Paladin (eventually going to be a paladin/cavalier split possibly, still deciding)
Heraguv Meneskus
Half Orc Paladin 1
LG Meduim Humanoid (Orc)
Init -1 Senses Perception +1, Darkvision 60ft, Detect Evil 60ft
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DEFENSE
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AC 19 (+7 armor, +2 Shield, -1 Dex) Touch 9, FF 19
HP 11 (1d10+1)
Fort +3 Ref -1 Will +3
CMD 13
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OFFENSE
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Spd 20ft
Melee Mwk Heavy Pick +5 (1d6+3) x4
Mwk Heavy Steel Shield +4 (1d4+1) x2
Special attacks: Smite 1/day; +2 (+1) +2 AC vs target
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STATISTICS
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Str 17 Dex 8 Con 12 Int 13 Wis 12 Cha 14
BAB +1 CMB +4
Feats Power Attack
Skills Diplomacy +6, Intimidate +4, Knowledge (History) +7, Knowledge (Nobility) +5
Languages Common, Orc
SQ Aura of Good. Orc Ferocity
Traits Rich Parents, Teacher's Pet
Heraguv's story is more a story of his father than himself, You see, Heraguv's father was a minor Lord in Ustalav who made his fame as a knight by scouring the land of Orcs. Like most in Ustalav, Lord Meneskus believed that they were a blight that had to be wiped out. However, Lord Meneskus wanted an heir more than anything, and as he approached middle age, despite having multiple wives along the way (divorcing when after several barren years), none had ever born him a child. After his last wife died bearing a stillborn child in desperation Lord Meneskus turned to a Varisian fortuneteller who told him that no human woman would ever bear him a living son. At first he fell into a depression, but eventually his depression turned into a wild idea. The fortune teller said no human woman would ever bear him a son, but what about a non-human child. At first he thought of the elves, but knowing their frail constitutions he had no desire to waste years in courting only to have nothing come of it. Thus his eyes turned towards the Orcs. After years of campaigning for their utter annihilation he knew that if his plan became known to the general public that his reputation would be ruined, thus he gathered only his most loyal and trusted vassals and set off on an expedition into the harshest mountains where he knew orcs still claimed territory. However, this time when he captured a small tribe rather than slaughter them as usual he made a deal. In exhange for tribute being sent into the mountains once a month, the orcs would halt raiding and exchange one female who would stay with lord Meneskus until she bore child, after which she would be returned to the Orc tribe.
The Orc Tribe agreed and selected one of their female warriors to accompany Lord Meneskus back. The female (Orac) agreed to save her clan and traveled with lord Meneskus back to his home. Lord Meneskus plan worked and the female quickly became with child. But something happened that neither of them expected, although at first both held a mutual distaste for each other, as the child grew within her belly Lord Meneskus, so desperate for a child turned into a doting and caring caretaker for the female, who although at first detesting the soft living of the pink skins, slowly came to enjoy it, and with it she found herself starting to care for the man who was so doting in his care for her. Much to Lord Meneskus surprise he grew to look past her race as well, and by the time Heraguv was born, his parents were already wed in a secret ceremony within his manner.
Heraguv Meneskus thus grew up in secret in his family's manner, his parents teaching him. Named for both his mother's clan and his fathers line he actually has no real first name, Heraguv is the orc clan of his mother. His father taught him of knighthood and chivalry and the responsibilities of lordship, and his mother of survival, and how to use his anger and ferocity in combat. Private tutors would be summoned and it was one such that Heraguv grew particularly fond of professor Petros Lorrimor. As the years passed his father slowly started letting his son be known in his territory, His people started to accept the strange union and Heraguv started to be welcome as an up and coming squire. That all ended however when one day his mother went to market and a traveling merchant, unfamiliar with the ladies status, mocked and insulted her. It only took seconds but her Orcish rage boiled over and before she regained herself the man lied dead at her feet, his throat torn out by her bear hands. Lord Meneskus attempted to cover up his wifes misdeeds and probably would have gotten away with it, however Heraguv having been raised to so thouroughly believe in honor and chivalry and law could not accept the cover up. He wrote to authorities in Caliphas who sent members of Lord Meneskus's knightly order to deal with the crime. Heraguv told his father what he had done, his father forgave Heraguv, told his wife to flee (knowing that as an Orc she would be killed for her crimes and that the penalty was unavoidable) and as the knights approached the castle Lord Meneskus settled his affairs with his lawyers and hung himself.
Although Heraguv was rightful heir, he blames himself for his fathers death and has thus taken an oath that he shall not return to his lands to rule until he has attoned for his faults in battle and restored the now tarnished Meneskus name. Although he did set up a vassal-lord whom he maintains regular correspondance, which is how he learned of the Professor's death and has subsequently headed to Ravengro for the funeral.

Billzabub |

Here's a second submission, if a magus is okay:
Luka Katic is the bastard son of a minor noble family, who has never quite been accepted, and never quite fit in. While studying at the University of Lepidstadt, the professor took a liking to him (Teacher's pet trait), and it was the professor who figured out that Luka was a dhampir. Finding himself with time on his hands, Luka has pursed various interests, whether it was the noble art of fencing or dabbling in the arcane, and he has found he has propensities for both (Magus). Largely without any direction in his life, he was greatly dismayed to learn of the death of the professor, and plans to attend the funeral to pay his respects to the one person who helped him learn who he is, and who accepted him openly.

Billzabub |

I'm digging Luka Katic, the Dhampir magus that I noted two posts up, better than my dwarven alchemist concept, and started stating him up for fun.

Me'mori |

*picks up hat, places it in the circle*
Quote: "You'd be surprised with what gains literacy brings you."
Traits: Teacher's Pet, Iron Liver
Having known the joys of travel and the glory of the outdoors thanks to his Varisian heritage, it was surprising that he decided (perhaps a bit too early, if you ask him) to take up what had been said to be a reputable job as a scholar. While the knowledge was interesting, the constant requirement of being within walls, squinting at tomes that had not been touched all that often with only the light of dimming candles was something that was not fond of.
Thankfully, some of the old tomes that were around in the library that he found himself in for the majority of the days (and nights) were not all dry texts. Some intrepid scholar had decided to document martial techniques from several different monasteries across several regions.
After the first incident in following the books, he took his practices outside. The bookshelf took forever to repair.
Professor Lorrimor visited and Ama jumped at the thought of being able to continue his studies and escape from inside the four walls of the college. Much to his surprise, the Professor took him on, helping him refine his learnings as they went.