Idea for Sacred Fist conversion / varient.


Conversions


Hi, I'm just trying to make a class I'd like to play (that's balanced). Along the lines as a Sacred fist. I'm not super familiar with Pathfinder yet, so I'm sure this isn't as balanced as it could be. I was considering removing another casting level or two (to balance). I like the way it is at the moment though.

Any thoughts/opinions?

The Sacred Fist

Skills: Acrobatics (Dex), Climb (Dex), Knowledge (history), Knowledge (religion), Perception (Wis), Sense Motive (Wis), Stealth (Dex) and Swim (Str)
Ranks per level: 2+Int modifier.

Hit Dice: D8
Requirements:
+4 Base Attack bonus
Knowledge Religion (5) Ranks
Combat Casting, Combat Reflex's, Improved Unarmed Strike, Flurry of Blows
Spells: Must be able to cast 2nd Level Divine Spells

A Sacred fist cannot use any object, be it an actual weapon, or makeshift weapon 'as' a weapon. Doing soon makes him loose all his special Sacred Fist abilities, until atoned. **

Monk Abilities: At level 1. Sacred fist, and Monk levels stack to determine flurry of blows, unarmed damage, movement speed, and armor class increase.

Divine Ki: At 2nd level, when preparing spells for the day, or if a spontaneous caster. A Sacred Fist may sacrifice divine spell levels equal to his Sacred Fist level, plus his wisdom Modifier for that day. These points stand alone from a normal monks Ki pool. They allow the monk to combine his natural fighting ability with his divine abilities.
Divine Ki stacks with monks levels in determination of what abilities his normal Ki strike would normally overcome. As long as he has at least 1 point in his ki pool (divine or other), he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character’s monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

Sacred Flames: At 2nd level, as a move action, a Sacred fist may spend one Divine Ki point to grant himself Sacred Flames. Sacred flames surround his appendages, allowing his unarmed damage to add his Wisdom Modifier in extra holy fire damage. This damage can not be resisted or negated by damage reduction. It lasts one round per Sacred fist level. This ability can be turned off at will, but expends the use of that ki and rounds per day. It can be dispelled as normal, using the sacred fists level as it's casting level.

Sacred Defense: At level 4 Sacred Flames also begins to consume the sacred fists entire body in protective flames. Granting him one of the following abilities as long as his sacred flames last. You add two at sixth level, and all three of these abilities at 8th level.
- A +2 sacred bonus to AC. This can not be used in conjunction with a Monks ki dodge ability.
- A +1 sacred bonus to all saves.
- Damage reduction 2/- to all physical attacks.

Ki Healing:
At 3rd level, A Sacred fist may use 2 Divine Ki points as a quick action to empower one cure spell, up to 4th level, that he can cast.
A Sacred fist may use 1 Divine Ki points to heal himself, or another 1d6 per 2 levels of his Sacred fist level. He may only use this ability up to his Charisma Modifier per day. Minimum of once.

Improved Ki Healing: At level 7 a sacred fist may use 4 Divine Ki points to quicken one healing spell. This can only be used once per day.

A Sacred fist may use 4 Divine Ki points to maximize one healing spell. This ability can only be used once per day.

Can not be used in conjunction with any other Ki abilities.

Divine Sacrifice: Once per day a Sacred fist may sacrifice a spell he is able to cast, to add Divine ki to his Divine Ki pool equal to that spells level. This Ki only lasts one minute per Sacred fist level. Once that time has ended the Sacred fist looses all Divine Ki, and Ki points he may have had. He must rest 24 hours to regain his ability to use Divine Ki. His normal Ki returns as normal after 8 hours of rest.

Add to bonus Monk Feats:

-Fist and Faith: You may add your divine casting class levels to your Monk and Sacred Fist levels to determine the Effectiveness of Ki Strike. (Thus stacking all three classes to determine it's effectiveness).

-Improved Unarmed Strike: Treat your unarmed strike as a monk as though you where 4 levels higher.

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