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The red dot in the map is you initial position. You have entered the room. The red line is the blood trail that Torillan has noticed.
What do you do now?
Torillan takes a step into the granary, carefully avoiding the blood trail. He pauses to listen for any noises that don't belong.
1d20 + 2 ⇒ (18) + 2 = 20

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The red dot in the map is you initial position. You have entered the room. The red line is the blood trail that Torillan has noticed.
What do you do now?
Torillan steps into the granary, taking pains to avoid the blood trail. He pauses, listening for any sounds that might seem out of the ordinary.
1d20 + 2 ⇒ (10) + 2 = 12
If he hears sounds or not, Torillan will follow the blood trail quietly, stopping outside the open doors.
Stealth check: 1d20 + 2 ⇒ (7) + 2 = 9 Note: includes Armor check penalty.

GM_Ravenath |

GM_Ravenath |

Gregor lead the group to the north and, when you get close to the north entrance, you can see the so called Black Echelon Operatives (3 of them), manipulating bottles of a liquid. It could be the poison!
Gregor notices that, in the ceiling of this floor, there are 9 doors that, if open, should let the grain of the upper floor enter this floor. And can be opened with a good shot. And... two of the operatives are just behind two of that doors.
The operatives have not notice you.

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Silana will sneak forward, toward Butters and have a look at what she could be facing.
Perception =1d20 + 8 ⇒ (3) + 8 = 11
Stealth =1d20 + 8 ⇒ (6) + 8 = 14
Silently, Silana mimes her intent on wanting to shoot the furthest door, and try to open it with a crack shot. She then gives a thumbs up and a thumbs down, followed by a shrug, obviously asking whether the rest of the group agree to her plan.

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Not wanting to risk the poison the Opreatives are handling getting mixed with the grain, Gregor shakes his head at Silana. Motioning towards himself he points at one of the figures then pointing at another he nods at the ranger.
Turning back to the room the dwarf raises his crossbow, takes a deep breath, lets out half and then squeeses the trigger.
Attack:1d20 + 4 ⇒ (6) + 4 = 10
Damage:1d10 + 1d6 ⇒ (2) + (1) = 3

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Cursing himself for not being better prepared, the fingers of Quioxti's free hand twitch as he races through his options. With a sharp twang, Butter's bolt speeds into the next room. Before the projectile can find it's target, the magus curses, "To hell with it."
Quioxti stretches his arm out as if to throw an invisible ball. "Diac phassl." As the spidery words of arcana form on his lips, a gelatinous orb materials in his open palm and with a side-armed throw, he hurls the tiny sphere at Butter's target.
Touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d3 ⇒ 1 (acid)

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Torillan hangs back, letting those with ranged weapons to have their go before closing the gap with the operatives.
Torillan will delay his action until the operatives move (assuming suprise), then close the gap with the middle operative (whichever that one turns out to be) to engage in melee.
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d10 + 2 ⇒ (5) + 2 = 7

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Seeing the rest of her group say no to the plan she proposed, she sees Butter ready his crossbow, and decides to do the same, raising her bow, and knocking an arrow, letting it loose at a different target to butters.
Initiative =1d20 + 6 ⇒ (10) + 6 = 16
Attack =1d20 + 6 ⇒ (18) + 6 = 24
Damage =1d8 ⇒ 1

GM_Ravenath |

Quioxti throws the conjured acid ball to one of the undeads and hits his target, but deals few damage with it. The three undeads turn his empty glance on you and prepares to defend his commitment. They begin to get close slowly... and silently.
Black echelon operatives initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Initiative order:
-Torillan: you will be the first for the delay of your action in the surprise round.
-Silana
-Gregor
-Quioxti
-Black echelon operatives
Remember: post your actions as soon as you can, without waiting your initiative order.
Music for the combat: The granary problem

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Torillan, steeling his nerves, advances on the creatures, closing with the one in the center of their unearthly group. Silently praying to Gorum, he swings the sword his ancestors vanquished their foes with.
Will keep rolls from last post for surprise round:
Attack: 1d20 + 6; (1) + 6 = 7
Damage: 1d10 + 2; (5) + 2 = 7

GM_Ravenath |

Torillan engage one of the undead creatures but he misses the impact. The creature tries to grab the elf with his skeletal hand, but Torillan dodges it.
Silana fires one arrow to another creature, hitting his target. The undead turns his head to see who has piercing him, but he encounter a raging dwarf hitting him in the middle of the face. The undead is destroyed and evaporates in total silence.
Quiotxi engages another monster but the creature perceives him and parries the his blade with the scythe. The creature tries to slash the duelist, but he dodge the rusted scythe without problem.
But, from the grain "mountains" in the room, it appears another two undead operatives. One of them try to slain the dwarf with a blow of his scythe, but the dwarf dodge it with his uncanny barbarian senses.
The other one raises both hands and emanates a thick fog that spreads fast for the room.
Quiotxi enemy's attack: 1d20 ⇒ 3
Torillan enemy's attack: 1d20 ⇒ 6
Gregor enemy 1's attack: 1d20 ⇒ 3
Gregor enemy 2's attack: 1d20 ⇒ 1
This fog makes the ranged attack fail 20% of the time.
Round 2. Action!

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"Foul Beasts, why do you still stand, even if for for the second time, DIE"
Silana does not let up the barrage of arrows, the fog making it almost impossible to perceive her enemy, although, she already know the position of the one's that did not die during her last attack, and so she concentrates on them.
Attack =1d20 + 6 ⇒ (5) + 6 = 11
1d100 ⇒ 51
Damage =1d8 ⇒ 5

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After side-stepping the operative's scythe, Quioxti uses him momentum to step around his attacker, trying to put himself between the operative and the vials of poison. With another flurry of slashes, he presses the attack.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

GM_Ravenath |

Torillan hits the undead, but notices that his blade almost didn't any damage to the creature.
Silena shoots his arrow... but it seems to fail his target. This fog is really something to bring cover.
The barbarian hits terribly at his enemy, but... it seems not too useful against this floating creatures.
Quiotxi hits his enemy with his flurry of blows, but the enemy stand against him.
All your enemies tries to catch you with the scythes, but they are way to slow to do it.
Damage dealt:
Torillan enemy: 3hp
Quiotxi enemy: 2hp
Attack to Torillan: 1d20 ⇒ 4
Attack to Quiotxi: 1d20 ⇒ 9
Attack to Gregor (1): 1d20 ⇒ 1
Attack to Gregor (2): 1d20 ⇒ 9
Round 3! Action!

GM_Ravenath |

The fog is affecting the elf's accuracy badly. The undead parries the blow with his own attack.
Gregor smash the skull of one of his undead enemies and destroys him while dodges the attack of the other.
Silana fire at the other enemy facing Gregor and hits... well... she hopes his target wasn't Gregor...
Quiotxi destroys his enemy with a decapitating blow.
Damage dealt:
Torillan enemy: 2hp
Gregor enemy: 2hp
Attack to Torillan: 1d20 ⇒ 12
Attack to Gregor: 1d20 ⇒ 7
Round 4! Action!

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Having dispatched one operative, Quioxti maneuvers through the fray to flank Torillan's opponent. "Need a hand here? he asks as he makes a wide sweeping arc with his sword.
"Why yes...thank you, sir!" Torillan says, grinning slightly as he presses the attack.
Attack: 1d20 + 8 ⇒ (10) + 8 = 18 (incl. +2 flanking bonus)
Damage: 1d10 + 2 ⇒ (7) + 2 = 9

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Seeing the biggest problem with firing into the mist, Silana drops her bow and draws her dagger, hoping to stick one of the enemies instead of firing blindly into the mist she moves into the fog, its smokey tendrils enveloping her as she stalks towards one of the figures in the fog.
dropping my bow, drawing dagger and moving into melee range is all I can do this round, I don't have quick draw.

GM_Ravenath |

Quiotxi joins Torillan's fight. Torillan takes the chance to destroy the undead with his blade. Teamwork rules.
Gregor makes an uppercut with his big hammer that sends the undead up in the air while it disappears in a ball of fog.
The only remaining persons are all of you. The undeads are dead now. And the poison bottle remains intact.
Nice fight!

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Seeing there are no combatants left, Silana walks back to her previous position and picks up her bow, sheathing her dagger back into her boot.Quietly Silana says "So where do we go now?"
Torillan looks around while sheathing his sword. Catching the eyes of Quioxti and Gregor in turn, he nods once to each, acknowledging their help in the fight.
He turns to Silana then, and replies "Well, we should get rid of those first...", pointing at the bottles on the floor. "After that, I'm not sure."

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Sliding his sword back in its scabard, Quioxti walks over to the collection of lethal vials. Nudging one with the toe of his boot he says, "These guys are pretty serious about taking the city. If this is being orchistrated by those signals, we need to find the source of those lights." He bends down and begins gathering the vials. "Lets just take them with us for now. They can be disposed of after this trechery is ended. Besides," he smirks, "we may get the oppertunity to return these to their owners."

GM_Ravenath |

You gather the poison vials and register the remaining rooms. There isn't anything important. When you get out of the granary, you meet again with Yargos, the historian.
-What is this...? -he takes a look at the vials- Good! You have save Absalom from a real disaster, boys. But... we need to retrieve that codebook before it's too late. We need to know where to find that fool. Nesian. And... -he seems to be thinking for a moment- I think I know who could tell us.

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"Lets not wait around to discuss this, old man," Quioxti offers. "Get us to where we need to go so we can recover this damned code book. The sooner it's in our possession, the sooner I can be reading my name in print." The swordsman looked around at his companions, "After mucking about in the slums and saving the city from this near-disaster, we better get our names into the chronicles."

GM_Ravenath |

Yargos takes you into the sewer maze of the Puddle District, a waterlogged labyrinth of dangerously flooded tunnels known as the Siphons.
There you find the receiving room of Grandmaster Torch, one of Absalom’s most notorious information brokers. Yargos warns you that Grandmaster Torch has powerful friends and bodyguards and that you would be wise to keep their weapons sheathed. After requesting an audience, you are brought before the Grandmaster, a charming, soft-spoken man, but one whose entire body is covered in horrible burn scars. Grandmaster Torch lounges in a shallow pool nursing his scars while two servants gently recycle the water over his charred form. His two heavily armored, half-orc bodyguards remain close at hand.
Yargos: ...and that's all the story. We need to know where to find Nessian before it's too late!
Torch: Well... I have to admit that I know where is the new base of Nessian. But, you know what is my job, right, Yargos? I sell information. And I'll sell it to you without problem. The price? Only 6.000 gp.
Yargos: S... six... thousands go... gold pieces?

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Torch: Well... I have to admit that I know where is the new base of Nessian. But, you know what is my job, right, Yargos? I sell information. And I'll sell it to you without problem. The price? Only 6.000 gp.
Yargos: S... six... thousands go... gold pieces?
As Yargos chokes on his own words, Quioxti steps forward. Removing his hat, he gives a flurrished bow, "Grandmaster Torch, surely your keen ears heard every word of his story? Our opponent threatens the city and all those residing within it-" Quioxti gives the Grandmasster a hard stare, "-including yourself." As quickly as the sharp remark thrust upon their host, Quioxti follows through with a broad smile,"Besides, you must recognize that such an aged bookkeep as Yargos here cannot afford such a weighty sum of coin. What profit is there to be made trying to draw blood from a stone?"
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

GM_Ravenath |

-Well, -Master Torch seems to be pondering the situation- You could be right, boy. But I can't give you free info, you know? Everyone else could be willing to receive such a discount.
He gets out of the pool and begin to dry with the towel.
-Well, I could make you a favour if you make me a favour. I have some items that I have bought recently. Rare items. Rare chests, indeed. But... I can't manage to open it. Maybe you can help me with this problem.

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Growing bored with the conversation Gregor found himself distracted by obviously cheap stonework of the baths. When Torch mentions the chests the dwarf perks up.
What’s this about chests? After being told again of Torch's offer Gregor grins.
Aye you have a deal! You will find that opening chests is something of a specialty of mine.