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GM_Ravenath's page
190 posts. Alias of Ravenath.
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I'm really glad to have so many players with a story driven approach in this campaign. I was out of pathfinder sooo much time that I thought all pathfinder players would be powergamers :D
Ei, Guys, what do you think about adding to the monk a level of sorcerer for auto-buf? Is that waste of time?
Ok, let's have a vote:
I vote yes to feat tax.
Wow, those arguments are good, and I don't want to be doing maths to make bigger encounters on my GM turn :D I'm against Feat Tax now :D
Regarding the monk thingy, tetori is master grappling. I think that counts as slowing down the enemies. I think I'll do it like that.
The same here, Feat tax rules good, Spheres of might not in favor.
So, @Languagejunkie, if I decide to make it a martial battlefield control, what type of monk do you suggest?
I'm out then. In fact, I just joined another PBP campaign and I was thinking that 2 campaigns are overwhelming.
So as we have 8 players / gms right now, I prefer to step back an stick to the other one.
Enjoy the campaign!
Ok, so we are going to be 7 players/GMs, right?
Should we create the campaign no the forums already an start talking about who begins GMing and the character creation rules?
Ok, guys. I have made my mind. I have decided that a monk fits this AP a lot.
But I have never used a monk, and I haven't played pathfinder for a loooooooooong time.
I have read that the monk can a big deception in a lot of cases. So I ask you for advice. If I want to be an unarmed monk, what kind of build should I aim for? Is it imposible to make an unarmed monk viable? I have read about tetori and dragon disciple, but there is arguments pro and against those builds.
What do you say?
Discussion room created :D
Ok! Discussion room for the Adventure Path!
Wow, so cool that Feat-tax rules. For monks are amazing!
So anybody knows if I can transfer the campaign to the first master (Vagabond)?
And how can I close a recruitment thread so nobody else joins to ask?
Vagabond, how can I transfer the campaign to you?
and... what is "feat tax" rule?
Vagabong, I understand what you mean with the random generation. But this is not a one shot, not a module. This is campaign that will span for months... if not years. Roll bad, and you will have a crappy character for all this time, while other could have the hero of their lives. Determine my performance as a character for years just in one roll (or 6) is something I'm not confortable at all.
I really think that for a long campaign like this, we should go with something we can build the character we want.
So let's do a vote, as we are a group of GMs. I vote for 20 points.
Cool! Ok, so max health on first level and 20 point buy.
The starting GM will be Vagabond. He will decide about the starting wealth.
Is there anyone else interested in running this FPS compliant? Personally, I don't care. I'm not into FPS anymore, so...
Ok, here begins the game!
Eh... anybody knows how to change the title of the thread? :D
Ok, We have our party!
I'll mark the thread as recruitment closed and use this same thread to create the characters.
In terms of DMing, Languagejunkie and Vagabond are willing to begin the AP, so please discuss between yourselves who will begin.
In terms of PFS, only one player mentioned about it. Should we do this like PFS compliant? Or just play the AP in "normal" pathfinder mode?
In terms of character creation, What do we do with the characteristics? And the hitpoints? The starting wealth? Should we roll? Should we use max values?
Personally, I'm pretty much confortable with the standard array method: 8, 10, 12, 13, 14, 15, maxing starting hit points, and maxing starting wealth for each class.
What do you say?
Branding Opportunity! We play together again :D We played together in the Cult of the Evon Destroyers almost 7 years ago :D I couldn't forget that name
Cool. Two Player/GM more and we are ready to go.
And about your PJ? So we don't create a group of 6 monks :D
Hi there!
I want to play the Pathfinder Adventure Path Jade Regent in the Paizo forums (PBP).
It would be theater of the mind combat.
5 more players are needed.
Each book of the adventure path is going to be GMed by one of the players, so at the end of the adventure path all the players have GMed one book.
So... interested in the adventure? If so, post here with the concept of your character.
My two concepts of characters are:
- a human monk focusing on self improvement
- a human magus from the distant lands of the east.
The first 5 players will get the seat!
Keggen enter firt and notices a big lizard getting near all of you... shocking the floor with lightning!
He reacts fast and throws a bomb at the lizard.
Attack with the bomb: 1d20 + 2 ⇒ (12) + 2 = 14. Damage: 1d6 + 3 ⇒ (2) + 3 = 5
But he fails, damaging the lizard only a few. -3hp
I'll prepare the map. Make the initiative checks, please.
Man, It was a way bigger business trip. I'm sorry to kept you waiting for so long.
So, thovar is out. Just to know: who is still in the wagon?
People, I got to go in a business trip till monday 28. We have to pause the game till then. See you in 28!
No traps were found in this door. You opened it slowly.
Judging from the shelves lining the walls, this darkened room
might once have been a storeroom, though its contents have
long since succumbed to the passage of time. A crack in the
northern wall has apparently let in some rainwater, which has
collected in a large puddle on the floor.
The only entrances to this room, aside the crack in the northern wall, is the door you have come from and the east door. That east door seems to go to the room you used to climb up to this floor.
Please, tell me the order in which you enter the rooms.
The creatures doubt a moment, and then one of them begin to talk in draconic:
"We new soldiers. We not very much time here. But we know up there, danger. We not see friend of yours. We see fire and bones rise and attack! Carefull up there." -then stop a moment and continues- "We new here. We not know much more. You leave us go now."
If you leave them go, tell me what direction you want to take.
Senken knows what language has to speak to make him understand. And the troglodyte seems tto understand him.
"Let us go" -the voice sounded like a snake.
The other troglodyte is gaining conciousness. He sees the situation and his companion surrended, so he keeps his hands close to his head and stay prone.
They are totally defendless. Make a decision on what to do with them.
Senken fails his ray of frost, that freezes a portion of the northern wall.
Torgrimson is too sick too hit the lizard, but Tovar hit one down. The lizard loose conciousness.
keggen draws his crossbar and aim the remaining lizard boy.
The lizard, aware of his situation, drops the weapon and raises his empty hands. He surrenders.
map
Combat finished. What do you do with the remaining lizard?
Senken, Torgrimson and Eddy are sickened because the reptiles stench.
Sickened:The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Keggen, we are not underground, we are in a tower but... why did you asked?
Keggen tries to finish a lizard off, but the wounded creature manages to dodge the dwarf.
Thovar attacks with his warhammer the other lizard but, hell! Those bugs are fast!
Torgrimson fails too, trying to not vomit because the stench.
Even sickened, Senken manages to cast a frost spell, but the ray is lost in the smoke of the bomb.
Eddy tries to hit one of the lizards, but he is still affected by the stench of the creatures.
Eddy's attack: 1d20 ⇒ 11
One of the creatures attacks Eddy and the other attacks Torgrimson.
Javelin VS Torgrimson: 1d20 ⇒ 3
Javelin VS Eddy: 1d20 ⇒ 20
Critic threat: 1d20 ⇒ 12
Damage: 1d6 - 1 ⇒ (3) - 1 = 2
Eddy is hit by the javelin attack!
Round 2! Actions! And better rolls ^_^!
Senken opens the door slowly to make the less noise possible,
Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer. You can see two young and small lizard-like humanoids armed with javelins in the center of the room, talking in a language neither of you can understand. They haden't noticed you.
Then, Keggen throws the flask that explode in the ceiling, just between the two creatures, that screams in pain, severely damaged.
Ok, guys. The two troglodite has taken 4 hp damage each.
Now, make me two rolls:
1- for initiative
2- and a fortitude saving throw against CD 11, for the stench
And... ¡round 1! ¡Post your actions!
We will wait till tomorrow for Senken and Torgrimson. While that, tell me how will you enter, what will be your strategy.
Perception checks:
keggen: 1d20 + 5 ⇒ (15) + 5 = 20
Torgrimson: 1d20 - 1 ⇒ (15) - 1 = 14
Eddy: 1d20 + 1 ⇒ (1) + 1 = 2
Thovar: 1d20 + 4 ⇒ (1) + 4 = 5
Senken: 1d20 + 0 ⇒ (20) + 0 = 20
Keggen look for traps and don't find any.
But Senken hears a sond. Is some kind of dialogue between two guttural voices the other side of the west door.
As a rule, from now on, each time you enter a new room, make a perception check. Everyone. This is to make the game more agile.
So... what do you do? It seems they hadn't noticed you.
This octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time.
From this room you can return to the east "balcony" or go to the west room.
map
Sorry, another with workload.
Keggen: It seems to be only one javelin in the trap. There is no more traps mounted in the south door. Everyone still wants to go north?
As Keggen manipulates the door, he ears a dissapointing sound in the wall.
Javeline 1d20 ⇒ 12; 1d6 + 2 ⇒ (3) + 2 = 5 points of damage!
The javeline trap strikes Keggen's shoulder!
Eddy Flynn notices some reptilian tracks leading to the north door. Strange...
Meanwhile, Keggen finds a trap in the south gate. It seems to be a dangerous one.
Keggen, from now on, when you roll perception looking for traps, roll to disable it too. Roll now to disable it.
Thovar is the only one managing to climb the intricate wall. He help the others to climb thanks to the ropes Senken and Torgrimson lend him. You are now there up thank to him.
Thovar, you will have the fatigue condition during the first round of the next combat.
map
You end up in the crumbling remains of a room that now serves as
an open landing for doors in the northwest and southwest
walls.

As soon as the Spider climb down the wall, Torgrimson sticks the spear deeply in his back. The spider screem again, spiting violet blood between his ugly jaws.
Keggen sees the fight just besides him, trying to get free from the web, but he doesn't manage to.
Senken concentrates his arcane energies and fires another ray of frost to the spider, striking only in one leg.
Eddy runs against the spider and makes an incredibly precise blow that finishes of the spider, which fall dead on the floor.
Keggen gets free from the web while staring the spider, looking for any final move.
The party continues to the west gate, Keggen looking for traps. All clear. But he sees a small cocoon holding the remains of an unfortunate dog. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.” The collar might be valuable.
The party enters the western room and finds it almost completely full of rubble. A door in the center of the tower is open and you can say a spiral starecase that goes up to the second floor, and down to the catacombs. Sadly, all the space in the staircase is ocupied by big blocks of stone, that impedes you to use it to explore the upper floors.
So, the only way appears to be climbing the outside wall.
Please, climb checks for everyone.

Torgrimson reacts very fast to the spider's attack. He cast "bless" and his hands refulge with sacred energy that expands to his comrades.
Keggen readies his crossbow and shots a precise shoot at the spider, impacting his huge body. This is the first time you ear a big spider's screech.
Senken conjures his arcane energies and throw an ice bolt to the spider, but the bug reacts at time and dodge the attack.
Eddy readies his action while the spider decides to get down the ceiling.
Thovar decides to wait the spider, but he makes a sign with his hand, focusing his mind in the next attack.
The spider counterattacks against Keggen, throwing him a web... and impact!
1d20 ⇒ 9
Keggen, you are entangled. You can scape with a standard action scape artist or strength check (this one at -4).
The spider gets near Keggen, his new lunch, and climbs down the wall nearest him.
Initiative order:
Thorgrimson - 20
Keggen - 9
Senken - 7
Eddy - 4
Thovar - 2
Spider
Only Keggen impacts the spider. Only the spider moves.
The new map
Round 2! Actions!
Torgrimson reacts very fast to the spider's attack. He cast "bless" and his hands refulge with sacred energy that expands to his comrades.
Keggen readies his crossbow and shots a precise shoot at the spider, impacting his huge body. This is the first time you ear a big spider's screech.
Senken conjures his arcane energies and throw an ice bolt to the spider, but the bug reacts at time and dodge the attack.
Eddy readies his action while the spider decides to get down the ceiling.
Thovar decides to wait the spider, but he makes a sign with his hand, focusing his mind in the next attack.
The spider counterattacks against Keggen, throwing him a web.
1d20 ⇒ 18
Initiative order:
Thorgrimson - 20
Keggen - 9
Senken - 7
Eddy - 4
Thovar - 2
Spider
Only Keggen impacts the spider.
The northern wing of the tower seems to have escaped the
worst effects of the collapse, but rubble still litters the floor
and everything is covered in a thick layer of stone dust. Thick
cobwebs cloak the ceiling and hang down the walls like gossamer
tapestries. A single archway stands open in the southwest wall.
When all of you are in, you listen a sound that freezes the blood in your veins.
Web falling from the ceiling: 1d20 ⇒ 1
A spider web falls from the ceiling, but nobody get stangled by it. Thanks to the light spell, you can see a giant spider in the ceiling, with his 8 eyes looking at you with hunger.
Ok, guys, initiatives and first round actions, please. You didn't notice that giant spider with your perception checks.
Your enemy's photo
Combat map
No light from the outside enters this room. And you wont do it either. The room is almost completely filled with rubble. You only find a few bones in the entrance of the room (maybe the last dinner for the dogs).
You can't enter this room. Is filled with rocks and rubble. So?
Torgrimson steps closer and jabs clumsily at one of the dogs, killing it in one blow.
Senken gets a perfect spot to shot one of the other dogs before anyone can get near it and kill him precisely.
Thovar prepares himself with his warhammer and his shield and gets near the remaining dog. But Keggen tries to kill him before that. He can't manage to hit the fast dog.
Taking advantage of the dog's last dodge move, Eddy finish it with a big blow with his heavy flail.
The silent invades the place once again, with the dogs's bodies decorating the rubble.
Combat finished. Very good dice rolls, guys! Next move? This is your position: map
Ok, guys, start posting your actions. Remember, in this step you don't follow initiative order. Write your actions down as soon as possible. 24 hours later, I'll resolve your actions in initiative order.
Ok, guys. We will do the combat this way:
1- I post a "Start writting your actions!" post.
2- During the next 24 hours you can post your actions, in any order (you don't have to follow initiative order.
3- 24 hours later, I'll write a post with the result of your actions (using the initiative order) and the actions of the enemies. Then we will start in step 1.
Any questions about this?
I'm back, guys.
Let's continue our adventure!
Guys. I'm out of my country for business reasons. I'll be online March-12. We will continue that monday, ok? See you!
Sorry, everyone. I'm the only guilty here. I have been in some troubles in my job this week and I couldn't log in before.
As soon as some of you enter the collapsed side of the fortress, you can ear some snarlings from the inside. Only Thovar could see it in the dark, but thanks to Senken, all of you can see it: a pack of 3 ravenous dogs, looking you as food from the darkness of the tower.
Combat mode.
This is the combat map: Combat map.
Initiatives, please.
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