Ruins of Undermountain Project being converted and fully filled into Pathfinder?


Conversions


Reddit Worldbuilding Ruins of Undermoutain

I found this not too long ago and was wondering if anyone here wanted to get on this bandwagon?


I can start recreating the map one section at a time in Adobe Illustrator and save it as a jpeg or some other file type. Have any preferences for a good section to start with?


Lakesidefantasy wrote:
I can start recreating the map one section at a time in Adobe Illustrator and save it as a jpeg or some other file type. Have any preferences for a good section to start with?

Level 2 would be a good start as we found level 1 completed.


Lakesidefantasy wrote:
I can start recreating the map one section at a time in Adobe Illustrator and save it as a jpeg or some other file type. Have any preferences for a good section to start with?

Unless you think you could recreate the entire thing rather quickly starting with the bottom left corner.

The Exchange

Yeah...but it needs upgrading. If we apply Subsidence Laws, The thickness of a floor to the ceiling of the next level down must be greater than the width of that ceiling cross section below that upper level or Subsidence is at 100% (it has collapsed down to fill the overlapping area).


yellowdingo wrote:

Yeah...but it needs upgrading. If we apply Subsidence Laws, The thickness of a floor to the ceiling of the next level down must be greater than the width of that ceiling cross section below that upper level or Subsidence is at 100% (it has collapsed down to fill the overlapping area).

Spells that alter the dungeon, such as passwall or stoneshape, fail or go wild.

Undermountain was built and protected by magicks that rivals some gods in the game.


I just started checking this out and it will be quite the undertaking. I once tried filling in the blanks of undermountain and I never even touched the second level. I have all of the hard copy materials and could scan the remaining maps, but I may already have them digitally. I will need to plug my game drive back into the computer and go through it, maybe this weekend. Send me an email reminder on friday and I will check it (thedmstrikes@yahoo.com).


Bill Mead wrote:
I just started checking this out and it will be quite the undertaking. I once tried filling in the blanks of undermountain and I never even touched the second level. I have all of the hard copy materials and could scan the remaining maps, but I may already have them digitally. I will need to plug my game drive back into the computer and go through it, maybe this weekend. Send me an email reminder on friday and I will check it (thedmstrikes@yahoo.com).

Well level was is done digitally via WotC (http://www.wizards.com/dnd/images/UM_level1/FRMAP_lores.zip)

All we need now is most of the rooms numbered so we can start carving this out.


I also have a digital copy of the second level in a full map, but it is in either spanish or portugese for the little writing there is in the corner. I will have to scan the remaining maps myself from the hard copies I have.

Other things I have are all of the digital updates from WOTC (most notably an article about updating the traps specific to the box set to 3.5) and digital copies of the three articles from Dragon. I also have digital copies of each of the box sets (which was why I thought I may have the maps already) and the expedition book. These resources can be used to populate the areas they describe but are not in the original box set.

Finally, although only in hard copy, I have a series of index cards done in 2D ed from when I was undertaking the project you are now that can be used to give you a bit of a jump start on populating the blank areas with some ideas if nothing else. I also stumbled upon two files from a fella that contain his journal of notes with numbers (but no map to key the numbers to, although I beleive they are the original numbers on the level one map) of a 2D ed tromp through the Undermountain. Again, this may be useful for augmenting what is already there, especially the parts he details a second visit to. What may be most useful is designing an "if...then" notes page about the powers that be in each level and how the will react to certain changes within the dungeon, i.e. if room 13b is cleared of the current inhabitants, then they will move in and set up shop with...as well as, a list of alternate encounters if they do not occupy the now empty space. There will also need to be a time frame involved on how long it takes for such actions to take place after the PCs wander through even if it is only five minutes and a new creature wanders into an old space and makes it a new lair.

I left my email above if you would like access to any of these resources, just let me know.

The Exchange

Tarnis Phoenix wrote:
yellowdingo wrote:

Yeah...but it needs upgrading. If we apply Subsidence Laws, The thickness of a floor to the ceiling of the next level down must be greater than the width of that ceiling cross section below that upper level or Subsidence is at 100% (it has collapsed down to fill the overlapping area).

Spells that alter the dungeon, such as passwall or stoneshape, fail or go wild.

Undermountain was built and protected by magicks that rivals some gods in the game.

Which means the Magic failed during the time of troubles.


yellowdingo wrote:
Tarnis Phoenix wrote:
yellowdingo wrote:

Yeah...but it needs upgrading. If we apply Subsidence Laws, The thickness of a floor to the ceiling of the next level down must be greater than the width of that ceiling cross section below that upper level or Subsidence is at 100% (it has collapsed down to fill the overlapping area).

Spells that alter the dungeon, such as passwall or stoneshape, fail or go wild.

Undermountain was built and protected by magicks that rivals some gods in the game.

Which means the Magic failed during the time of troubles.

Actually, it just got a little wonky. Gates that normally open only to specific keys opened at random, statues that were there purely for decoration started walking, that kind of thing. If everything had honestly shut down, Waterdeep would have sunk into the ground, as it's an ancient mythal or something similar that holds the city up.

The Exchange

Lathiira wrote:
Actually, it just got a little wonky. Gates that normally open only to specific keys opened at random, statues that were there purely for decoration started walking, that kind of thing. If everything had honestly shut down, Waterdeep would have sunk into the ground, as it's an ancient mythal or something similar that holds the city up.

Now that would have been interesting but I suppose they had already lost Lantan - so two 'sunken cities' would have smelled 'repetitive'.

Still it wouldnt have been swallowed entirely - Subsidence laws tell us only those chambers equal or wider in cross section that the thickness of ceiling to next floor up would have failed so it would have been sinkholes across the city. The Thickness between levels looks about 10'-20' thick so...

Sovereign Court

Any progress on this? My friend has the old 2nd edition Undermountain modules and would like to run it for us in the Pathfinder system.

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