
ShadowGlade |

IGNANS - CR 1/2
XP: 200
Ignan (Elf) Bard 1
N Medium outsider (native)
Init: +2; Senses: Darkvision 60 ft., Infravision 60 ft., Low-Light Vision, Perception +6
DEFENSE
AC: 15, touch 12, flat-footed 13 (+3 studded leather, +2 Dex)
HP: 1d6 (6)
Fort: +0, Ref: +4, Will: + 3
Immune: Sleep spells and similar magical effects
Resist: Fire 5, enchantment spells and effects (+2)
Weaknesses: Elemental Weakness (cold)
OFFENSE
Speed: 40 ft.
Melee: Longsword +0 melee (1d8)
Ranged: Light crossbow +2 ranged (1d8 19-20/x2) (20 bolts)
Special Attacks: Bardic performance (7 rounds/day), countersong, distraction, fascinate (DC 13), inspire courage +1
Spell-Like Abilities: (CL 1st)
1/day—Burning Hands (DC 14, reflex)
Spells Known: (CL 1st)
0 (2/day)--daze (DC 13), detect magic, prestidigitation, read magic
STATISTICS
Str: 10, Dex: 15, Con: 11, Int: 16, Wis: 12, Cha: 17
Base Atk: +0; CMB: +0; CMD: 12
Feats: Skill Focus (perform)
Skills: Bluff +7, Diplomacy +7, Intimidate +7, Knowledge (arcane) +7, Knowledge (nobility) +7, Perform +10, Sense Motive +5, Spellcraft +7, Use Magic Device +7
Languages: Common, Elven, Draconic, Ignan, Sylvan
SQ: Bardic knowledge (+1), elven magic, keen senses
ECOLOGY
Environment: Any
Organization: Solitary, Pair, or Troupe (3-10)
Treasure: Standard
SPECIAL ABILITIES
Elemental Weakness (fire): Ignans suffer a -2 penalty against all cold based effects.
Infravision (Ex): An ignans vision extends into the infrared, this grants them the ability to detect heat (of lack thereof) with their normal vision. An ignans infravision is effective out to 60 ft..
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Ignans are fey, humanoids, magical beasts, and monstrous humanoids who posses a strong connection to the elemental plane of fire, such as being descended from a being native to the plane of fire.
Ignans are naturally swift and charismatic individuals who are quite often very passionate about everything they do. Ignans tend to favor the Bard and Sorcerer classes though Ignans who possess a love of fire most often become Elemental Masters of Fire.
Ignans usually appear as dexterous and extremely attractive versions of their base race and more often then not they are very boisterous.
Their skin color and type ranges from fairly normal with a dark tan, to a bright fiery red or orange that seems to radiate heat within their immediate area. Their hair is almost always a shade of red or orange and some of them seem to have hair made out of fire.
Ignans favor small light weapons for fast attacks.
*The Ignan detailed above uses an Elf as the base race.
Ignan Characters
Ignans are defined by their class levels—they do not possess racial HD unless the base creature possesses it as well. The Ignan planetouched template can be applied to any living corporeal humanoid, fey, monstrous humanoid, or magical beast.
+2 Charisma +2 Dexterity: Ignans are dexterous and charismatic
Darkvision: Ignans see in the dark up to 60 feet.
Type: The creatures type changes to Outsider
[b]Speed: An ignans base land speed (and fly if they have a fly speed) increases by +10 ft.
[b]Elemental Resistance: Ignans have fire resistance 5
Elemental Weakness: Ignans are naturally weak against cold based effects and suffer a -2 penalty to all saves against spells, spell-like abilities, supernatural abilities, and all extraordinary effects with the cold subtype.
Infravision (Ex): An ignans vision extends into the infrared, this grants them the ability to detect heat (of lack thereof) with their normal vision. An ignans infravision is effective out to 60 ft..
Spell-Like Ability: Ignans can select one level 1 elemental ability from those available to fire masters. This ability is usable once per day plus an additional time per day for every 5 Hit dice the Glacial possesses.
(I have way too many elemental abilities to post up here so for the spell-like ability for Ignans consider them to always have the Burning Hands spell as their spell-like ability)
Saves: Ignans with racial Hit Dice possess good Reflex & Will saves.
Skills: Ignans with racial Hit Dice have skill points per racial Hit Dice equal to 6 + Intelligence modifier..
Tumble is always considered a class skill for ignans.
Languages: Ignans begin play speaking Ignan and the language of their base race. Ignans with high Intelligence scores can choose any language that their base race can as a bonus language.
Favored Class(s): Bard, Elemental Master (Fire), Sorcerer