Are there mummys in the sandbox?


Carrion Crown


Hi!
My group is playing Kingmaker right now, and we're having a TON of fun.
My turn to DM will be next, and I'm hoping to run Carrion Crown.
My question is, is this a sandbox-style Adventure Path, or is it more linear?
As Isaid we are really having fun with Kingmaker, and I think part of that fun is the open-endedness of the adventuring.

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JamesJ and others have mentioned a few times that Carrion Crown is going to be very "story driven" and follow a fairly tight path. He's explicitly compared it to Legacy of Fire in that respect.

Now, I'm sure James will also be quick to point out that no path will be ever be pure rails or pure sandbox. But this one definately leans away from free-form play from everything that's been said and described so far.

FWIW - the next AP (Jade Reagent) also looks like it will be "on rails." If you like your sand, you might want to check out Serpent's Skull, as the majority of it is do-as-thou-wilt.

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Tallghost wrote:

Hi!

My group is playing Kingmaker right now, and we're having a TON of fun.
My turn to DM will be next, and I'm hoping to run Carrion Crown.
My question is, is this a sandbox-style Adventure Path, or is it more linear?
As Isaid we are really having fun with Kingmaker, and I think part of that fun is the open-endedness of the adventuring.

Carrion Crown is quite linear. After the sandboxy nature of Kingmaker and Serpent's Skull... we (and many of our readers) seemed pretty eager to get back to a more story-driven AP.

Contributor

This is an interesting point, as we're trying something a little different with this one. While Carrion Crown is certainly not like Kingmaker in the "Here's the Setting: Go!" sense, we're trying to give PCs a chance to take the reigns on big portions of the adventures by presenting a variety of mysteries. At this point, nearly every adventure in the series has some sort of mystery that it will be up to the PCs to investigate. How they go about this, what paths they take, what clues they turn up, and what conclusions that leads them to can result in very different ends for each adventure. While some are simple "who-done-its?" others get into full-on detective style investigations, historical mysteries, or arcane puzzles.

Carrion Crown is also something of a tour of Ustalav, visiting some of the most exciting locales in the country and touching on a variety of tropes common to horror film, fiction, and roleplaying. At the same time - as I was mentioning above - while the framing elements of the campaign do lead you toward new places and set you on the path to new adventures, there's a ton of flexibility to chart your own courses once you get to some of these settlements, townships, outposts, castles, cities, ruins, and whatnot to learn about the histories of the places, the secrets of the people, and what dangers might lurk just out of sight.

Contributor

Oh, and just so folks know: of all the really classic horror monsters we're playing up in this AP mummies are the ones I feel like don't get much love. So sorry to all you kids out there who really love your mummies. :P


F. Wesley Schneider wrote:
Oh, and just so folks know: of all the really classic horror monsters we're playing up in this AP mummies are the ones I feel like don't get much love. So sorry to all you kids out there who really love your mummies. :P

What about daddies?

ba dum kish

Contributor

Nebulous_Mistress wrote:

What about daddies?

ba dum kish

You go home now. :P


Ustalav's got to have at least one museum or curiosity shop; throw a dormant mummy inside (maybe in the cellar) and wake it up when the players need a surprise.


F. Wesley Schneider wrote:
Nebulous_Mistress wrote:

What about daddies?

ba dum kish

You go home now. :P

But... I am home... Native outsider and all. ;)

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