| Aedras |
| 2 people marked this as FAQ candidate. |
Ok, this might be long and reading into it too much but here it goes.... (NEED SOME OFFICIAL Clarification)
Seeker Arrow: define "a target known to him" is that, hey there's someone invis in the room, shoot em or the enemy ran off around the corner in an underground tunnel system shoot my seeker arrow "travels to the target, even around corners" ?How many corners?. I mean it does say "negates cover and concealment modifiers" so what does that mean. I read it as if you know someone is within range and you want to shoot em, unless they are in a closed off room they are getting pegged. And what is an example of "unavoidable obstacle"
Phase arrow: kinda same thing but more simple....if they're in range and they are "a target known to him" they are getting porcupined. It states "ability negates cover, concealment, armor, and shield modifiers". Same example they are in a maze of stone......direct boom shot.
It doesn't call for a perception check, so they are spotted then turned invis...still getting hit. A perception check was made they are spotted and the run off in maze....they are getting hit. They are 200 ft away (your Distance bonus you get at 5th lvl) if using a longbow, in a castle you just scryed .....boom they're hit. Granted this last one seems pretty darn cheap and chinsy (rules rape).
Plz feedback.
Thanks
Magicdealer
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Seeker arrow requires that the target is known to the archer. It also says that, other than ignoring concealment and cover, this attack is rolled normally. So, basically, you need to *know* that the target is in this exact spot. You still make an attack roll, and you can still miss. It requires a standard action, which means you can't scry *which is a standard action* and make your attack in the same round. But if you know a target is there, probably either by watching the target take cover behind a wall, or by targeting them with a perception check, or tremorsense, ect.
Basically, you need some way to acquire them as a legal target even when they have concealment.
Phase arrow is basically the same thing.
| Aedras |
Im good with the "target is known" but it doesn't say exact square..example, (you watch a caster in a room cast invis...the caster then moves...that is still a "target known" ....even if they end up moving around a corner into another room you still know they are around -thus "known"-)
Also it doesn't call for any type of Perception check, or tremorsense. I do appreciate your time to help but I feel i'm still in the same place.
This power is at the equivalent ability of an 11th lvl character.... need a min of +6 BAB (lvl 6)and ability to cast lvl 1 arcane spells. So it's on par with a BARBARIANS: Greater Rage; any CLERIC, DRUID, WIZARD or SORCERERS 6th lvl spells: (and just to say clr- Heal, drud- Liveoak,
wiz- Disintegrate, sor- Circle of Death); MONK: Diamond Body just to name a few. Don't see how seeking arrow is a stretch.
HELP!
| Davick |
Im good with the "target is known" but it doesn't say exact square..example, (you watch a caster in a room cast invis...the caster then moves...that is still a "target known" ....even if they end up moving around a corner into another room you still know they are around -thus "known"-)
Also it doesn't call for any type of Perception check, or tremorsense. I do appreciate your time to help but I feel i'm still in the same place.
This power is at the equivalent ability of an 11th lvl character.... need a min of +6 BAB (lvl 6)and ability to cast lvl 1 arcane spells. So it's on par with a BARBARIANS: Greater Rage; any CLERIC, DRUID, WIZARD or SORCERERS 6th lvl spells: (and just to say clr- Heal, drud- Liveoak,
wiz- Disintegrate, sor- Circle of Death); MONK: Diamond Body just to name a few. Don't see how seeking arrow is a stretch.HELP!
You missed the important part of his post. You still have to make an attack roll. Therefore you have to be able to pick a square to attack. If you shoot at the wrong square you won't hit the guy, because he's not there to be hit. That's what is meant by known.
| Aedras |
You missed the important part of his post. You still have to make an attack roll. Therefore you have to be able to pick a square to attack. If you shoot at the wrong square you won't hit the guy, because he's not there to be hit. That's what is meant by known.
That makes sense now....thought you just had to know they were around and the magic of the seeker arrow seeks them out. You could still argue either way but it just now makes more sense. It's like Improved precise shot but ignores all the cover and concealment modifiers.
Thanks to you both.
| Davick |
Mmmh sorry but what's the point of travelling through walls or turning at corners if you need a line of sight ?
You can know what square someone is in with out them being in a straight line from you, especially if you use nonstandard sense types (but I wouldn't say they're required to get the benefit of these abilities). There's also the part where if your allies are granting a cover bonus between you and your target the arrow would bypass them.
It pretty much is a magical improved precise shot with phase arrow also acting like a brilliant energy weapon and bypassing armor. Pretty cool I think.
Imagine how cool these arrows combo with imbue arrow too.
"Well dang I don't know the exact square the bad guy is in, but I know him and his buddies are in the room down the hall around the corner. Too bad my fireball can't go around corners, OH WAIT! IT CAN!"
Just pick a "target square" in the vicinity and boom your arrow nails your "target" and your fireball hits your real target. Heck you may even get lucky and shoot someone too.
| Aedras |
You know i'm not trying to be a stickler but i've looked and can't find anywhere in the rules where it says you need to know the square of the target to affect them. Can you help me plz....cause honestly without that I see no reason the seeker arrow can't be defined as an enemy seeking arrow. Heat seeker if you will.
I'm down for accepting your interpretation if that can be found.
As for the "magical improved precise shot" why would i need to pick the feat if i'm choosing this class? I did pick the feat and do have this class.
| Sylvanite |
Imagine how cool these arrows combo with imbue arrow too.
"Well dang I don't know the exact square the bad guy is in, but I know him and his buddies are in the room down the hall around the corner. Too bad my fireball can't go around corners, OH WAIT! IT CAN!"
Just pick a "target square" in the vicinity and boom your arrow nails your "target" and your fireball hits your real target. Heck you may even get lucky and shoot someone too.
Doesn't work, sadly. Phase arrow and seeker arrow are both standard actions, as is imbue arrow. Honestly, Arcane Archer ends at Imbue arrow unless you need a couple more levels of full bab/full caster. The redundancy of the abilities and their inability to be combined kills it. Sure, once you get to tenth you can make a death arrow and shoot it with one of these abilities....but the save DC is CHARISMA based and you're most likely a wizard. Ugh.
| Shadow_of_death |
Except when you have an archer based arcane archer, the imbue arrows will barely get used but everything else is awesome.
Edit: and nothing says the seeker arrow needs line of sight, rolling the attack as normal just means well... rolling an attack, you just have to know someones there to fire at them, works well if you pegged them with an obscuring mist arrow
| Davick |
Davick wrote:Doesn't work, sadly. Phase arrow and seeker arrow are both standard actions, as is imbue arrow. Honestly, Arcane Archer ends at Imbue arrow unless you need a couple more levels of full bab/full caster. The redundancy of the abilities and their inability to be combined kills it. Sure, once you get to tenth you can make a death arrow and shoot it with one of these abilities....but the save DC is CHARISMA based and you're most likely a wizard. Ugh.
Imagine how cool these arrows combo with imbue arrow too.
"Well dang I don't know the exact square the bad guy is in, but I know him and his buddies are in the room down the hall around the corner. Too bad my fireball can't go around corners, OH WAIT! IT CAN!"
Just pick a "target square" in the vicinity and boom your arrow nails your "target" and your fireball hits your real target. Heck you may even get lucky and shoot someone too.
Well then, I feel like that completely kills the coolness factor of the class and it is dead to me.
| Aedras |
works well if you pegged them with an obscuring mist arrow
Are there any other good spells for Imbue Arrow....all i've come up with is Obscuring Mist.
Thanks all for your feedback.....i feel like the stress would be dismissed if someone who wrote the rules could drop some knowledge.....anyone know how to get their attention?
| Mezanth |
Shadow_of_death wrote:works well if you pegged them with an obscuring mist arrowAre there any other good spells for Imbue Arrow....all i've come up with is Obscuring Mist.
Thanks all for your feedback.....i feel like the stress would be dismissed if someone who wrote the rules could drop some knowledge.....anyone know how to get their attention?
I'm currently playing a Ranger/Sorc Arcane Archer in a Kingmaker campaign. I too struggle with the wording of both seeker arrow and phase arrow description. Depending on interpretation, it is either too weak or too powerful. Not being able to combine it with imbue arrow makes it almost worthless if using the "pick the square option" that has been mentioned. I hope that you get an official response to your question.
As far as useful spells to combine with imbue arrow; grease is a great 1rst level option. I am also a fan of pyrotechnics as a second level spell. If you choose the "flaming" elemental enhance, you can shoot a pyrotechnic arrow, which can be very handy. Other useful AA spells out of the PHB include: Slow, confusion, ice storm, solid fog, and mind fog. Useful AA spells out of the APG include: stone call, arrow eruption, and fire fall.
| Nigrescence |
As far as useful spells to combine with imbue arrow; grease is a great 1rst level option. I am also a fan of pyrotechnics as a second level spell. If you choose the "flaming" elemental enhance, you can shoot a pyrotechnic arrow, which can be very handy. Other useful AA spells out of the PHB include: Slow, confusion, ice storm, solid fog, and mind fog. Useful AA spells out of the APG include: stone call, arrow eruption, and fire fall.
I'd also list the pit spells as useful. Hit them for damage, and send them down a well for extra damage, along with any buddies nearby.
Using Arrow Eruption is actually a neat idea, since the burst will center on the enemy, meaning you're more likely to get as many enemies in it as possible.
Another awesome area spell to put into an imbue is Antimagic Field. It gets stuck in the bad guy, and now he's got an Antimagic Field following him. I don't need to tell you what that means.
| Majuba |
Aedras, I'd say you had it right in your first post. It surprised me when I noticed it too, but then it's only twice per day at most.
Seeker Arrow: ..."a target known to him" is ... if you know someone is within range and you want to shoot em, unless they are in a closed off room they are getting pegged.
And what is an example of "unavoidable obstacle"? A closed off room is a great example.
Phase arrow: kinda same thing but more simple....if they're in range and they are "a target known to him" they are getting porcupined. ... They are 2000 ft away (your Distance bonus you get at 5th lvl) if using a longbow, in a castle you just scryed .....boom they're hit.
In my opinion, these are completely correct - and man it hurt/was-awesome when an AA in my Second Darkness campaign finally used these. There is nothing in the line "make an attack roll as normal" that implies picking a square. The description just said it homes in unerringly, that requires a bit of clarification -- since, if it misses, wouldn't that just be two more corners? [No!]
Can't stack imbue arrow, can't stack manyshot or rapid shot or even vital strike. But it *will* find them, or at least the closest wall between you and them.
| Sylvanite |
Really, as far as I can tell, Anti-Magic Field is the whole reason to get Imbue arrow. It's also why I don't think AA is a good class to go into unless you are building a specific CASTER-ARCHER. If you just go in through 6 levels of ranger or fighter, you were probably better off sticking with ranger or fighter instead of dropping into AA.
There are some useful spells, but, to be honest, you do damage when you fire A LOT of arrows...whereas if you miss with your Imbued arrow you lose your turn AND the spell. So you're better off just dropping the spell normally rather than chancing that you miss and do nothing for the turn. Maybe some niche usefulness in extending the range and aiming for a spot rather than a creature....but really it's not that good of an ability outside of AMF.
| Swiftness |
Okay so, if someone has gone invisible it does not make you suddenly not know of them and therefore use them as a target of a magically guided arrow that can also shoot around a wall if someone ran behind it but you don't know what square behind the wall they are at. It completely negates concealment, your target is the guy you can no longer see. It can hit him.