
Elton |

Elton wrote:In your opinion:
Should a humanoid t-rex be advantaged in strength or dexterity?
Strength. I can't conjure up a reason for then to have Dex advantage.
Also, humanoid t-rex? Whut?
Yes, an anthromorphic T-Rex.
http://fav.me/d1ksj0h
-- Worksafe picture on Deviant Art. Done by Predaguy and not yours truly.

Foghammer |

Foghammer wrote:Elton wrote:In your opinion:
Should a humanoid t-rex be advantaged in strength or dexterity?
Strength. I can't conjure up a reason for then to have Dex advantage.
Also, humanoid t-rex? Whut?
Yes, an anthromorphic T-Rex.
http://fav.me/d1ksj0h
-- Worksafe picture on Deviant Art. Done by Predaguy and not yours truly.
Yeah, they should definitely get Str. I don't see why Dex or Con are supposed to be any less valuable than Str (I love Dex bonuses).

SmiloDan RPG Superstar 2012 Top 32 |

I'd probably go with:
+2 Str, +2 Con, +2 Wis, -2 Dex, -2 Int. Tryrants are tough and strong, with a bestial cunning, but tend to be slow and clumsy, both physically and mentally.
Monstrous Humanoid: Tyrants are monstrous humanoids, and are immune to effects that only target humanoids.
Large-sized: Tyrants are usually over a dozen feet tall. They gain a +1 size bonus to CMB and CMD, but suffer a -1 size penalty to attack rolls and AC. They suffer a -4 size penalty to Stealth checks.
Normal Speed: Tyrants have a base land speed of 30 feet.
Low-light Vision: Tyrants can see twice as far as normal in shadowy illumination.
Fearsome Commander: Tyrants have a +2 racial bonus on Intimidate skill checks and on the Save DCs of Enchantment (compulsion) effects.
Horrid Fangs: Tyrants have a natural bite attack that causes 1d6 points of damage + 1 1/2 the Tyrant's Strength modifier.
Iron Gullet: Tyrants have a +2 racial bonus on saving throws against disease, poison, and effects that cause them to sickened or nauseated.
Scrawny forelimbs: The tyrant's have smaller than normal arms. They wield Medium-sized weapons instead of Large-sized weapons, and their natural reach is only 5 feet.
Sturdy Tail: The tyrant's tail grants it a +2 racial bonus on Acrobatics skill checks to balance, and CMB and CMD to bull rush and trip.
Thick Skin: Tyrants have thick skin, gaining a +2 natural armor bonus to AC.
Languages: Tyrants speak Common and Draconic. Tyrants of above average Intelligence can choose to speak Giant, Ignan, Infernal, Orc, or Undercommon.

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In your opinion:
Should a humanoid t-rex be advantaged in strength or dexterity?
I was thinking Koopa from the Super Mario Bros. movie when I saw this post. And as such he would be stated as a human...
Tyrant
Horrid Fangs: Tyrants have a natural bite attack that causes 1d6 points of damage + 1 1/2 the Tyrant's Strength modifier.Scrawny forelimbs: The tyrant's have smaller than normal arms. They wield Medium-sized weapons instead of Large-sized weapons, and their natural reach is only 5 feet.
A bite attack for a Large creature is 1d8 plus Str modifier. So it has a smaller mouth? and has a better Str?
Make it small weapons.
And this creature is more powerful than any core creature. Not by much but if used by a player make him 1 level less than the party. Almost everything I see posted by you is not very balanced.
Me personally:
T-Rex Ascendant
+2 Dex, +2 Wis, -2 Int
Medium
30 speed
low light vision, scent
bite attack: 1d6 + double str modifier (medium bite attack with powerful bite)
natural ac +2
weak arms: wield small weapons with 1/2 Str modifier primary arm, no Str modifier with off hand, and full Str modifier for 2-hand
tail: +2 racial bonus to balance checks and CMD vs trip
+2 racial bonus to perception
languages: common and draconic, high Int can select Elf, Gnoll, Gnome, Goblin, Orc, or Sylvan.
I actually looked at the T-Rex stats. they have better Dex than Str. Str is better than Con. Wis is higher than average, while Int is rock bottom. Dex does not have to be just the arms, but the creature as a whole.

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Foghammer wrote:Elton wrote:In your opinion:
Should a humanoid t-rex be advantaged in strength or dexterity?
Strength. I can't conjure up a reason for then to have Dex advantage.
Also, humanoid t-rex? Whut?
Yes, an anthromorphic T-Rex.
http://fav.me/d1ksj0h
-- Worksafe picture on Deviant Art. Done by Predaguy and not yours truly.
...They were so preoccupied with whether or not they could, they didn't stop to think if they should....

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In your opinion:
Should a humanoid t-rex be advantaged in strength or dexterity?
I'm affraid I lost track of My Dinosaur Templates for turning D&D Monsters into Dinosaur Versions but I remember:
Raptor: Speed+20, Wilderness Lore+8, Spot+8, Listen+8, Hide+8, Scent (ex), Size Category -1, Int+2
Superpredator: Speed +10, Armor+10, Size Category+3,...?

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DINOSAUR (BASE): Natural Armor +5; Speed+10; Listen +8, Spot+8; EX - Scent, Bonus Ex-[Raptor/Armoured/Superpredator]
Bonus Ex................................Advantages/Disadvantages
Raptor..................................Speed +20; Int +1; Size Category -1; Hide +8, Jump +8, Wilderness Lore +8
Armoured................................Natural Armor +3; Speed -10
SuperPredator...........................Size Category +3; Strength +10

Elton |

Yeah, kind of. This is for my Homebrew Setting (which I plan on being a rebel and give to the World, I've been kicking against the pricks as far as my Libertarian, Anti-Intellectual Property views go).
I'm calling it the World of Ge, using the Hellenic word for Earth. When the first adventure will be published, it will be copyhearted and the trademark (World of Ge(tm)) will be licensed.
ahem. It's not like Dinosaucers although the Rexes, again, are cast as "bad guys." (I needed an antagonist that was full of itself when I put the setting together early this month on another forum). I based them off of the Nietzscheans from Gene Roddinberry's Andromeda, so the whole race has a Hellenic Hero Complex.

SmiloDan RPG Superstar 2012 Top 32 |

Heavy Step: Each step a rex takes causes the ground to tremble, causing all water in a mile radius to ripple in response. These steps always leave behind giant footprints.
Maybe even give them the Half-Giant psionic power Stomp. 20 foot cone, 1d4 non-lethal per level and Reflex Save or become prone.