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Hello everyone,
I'm going to run my first PFS scenario this weekend (Penumbral Accords) and I have a few questions.
I noticed that most of the rooms in the Blakros Museum have windows. What is to stop the PC's from going around back and entering the back room first through the window?
Can you see through the windows?
Perhaps I missed something when I read the module. How did other GM's handle the Blakros Museum in this scenario and the others.
Thanks for your help.

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If they try I just tell them the windows are locked from the inside ... if they still want to try, I set the DC high enough that they can't get it .. I mean how can you disable an inside lock from the outside.
Then, since they looked in thru the windows, the monsters saw them .. so (at higher tiers) there could be more monsters waiting for them.

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Hello everyone,
I'm going to run my first PFS scenario this weekend (Penumbral Accords) and I have a few questions.
I noticed that most of the rooms in the Blakros Museum have windows. What is to stop the PC's from going around back and entering the back room first through the window?
Can you see through the windows?
Perhaps I missed something when I read the module. How did other GM's handle the Blakros Museum in this scenario and the others.
Thanks for your help.
Most real-life musea have windows too. But I should advice you not to enter a museum that way, as they are probably barred or otherwise protected. I assume it's the same with the Blackros Museum.

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If they try I just tell them the windows are locked from the inside ... if they still want to try, I set the DC high enough that they can't get it .. I mean how can you disable an inside lock from the outside.
Then, since they looked in thru the windows, the monsters saw them .. so (at higher tiers) there could be more monsters waiting for them.
I'm not a huge fan of this solution. Firstly, letting PCs try things that are automatic failures just discourages them and wastes time. If you're going to go this route, you're better off explaining that they're heavily barred, and that the bars are constructed out of the same chunk of magical rock with no seams. Otherwise the game just drags a bit.
Secondly, I'm not entirely sure with what you meant by "there could be more monsters waiting for them." We're set with exactly how many bad-guys there are waiting, and even if we did have flexibility, there are a finite number of possible critters in the module because the museum is essentially sealed. In addition, at least in the case of Mists, there are already ambushes when appropriate, so there's no real strategy gained there. I guess I don't see how a GM could get away with that.
When we've played it the windows have been described as constructed of heavy glass, barred, and curtained. Considering the nature of the museum, I don't think that's a out of the realm of possibility.

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Thea Peters wrote:If they try I just tell them the windows are locked from the inside ... if they still want to try, I set the DC high enough that they can't get it .. I mean how can you disable an inside lock from the outside.
Then, since they looked in thru the windows, the monsters saw them .. so (at higher tiers) there could be more monsters waiting for them.
I'm not a huge fan of this solution. Firstly, letting PCs try things that are automatic failures just discourages them and wastes time. If you're going to go this route, you're better off explaining that they're heavily barred, and that the bars are constructed out of the same chunk of magical rock with no seams. Otherwise the game just drags a bit.
Secondly, I'm not entirely sure with what you meant by "there could be more monsters waiting for them." We're set with exactly how many bad-guys there are waiting, and even if we did have flexibility, there are a finite number of possible critters in the module because the museum is essentially sealed. In addition, at least in the case of Mists, there are already ambushes when appropriate, so there's no real strategy gained there. I guess I don't see how a GM could get away with that.
When we've played it the windows have been described as constructed of heavy glass, barred, and curtained. Considering the nature of the museum, I don't think that's a out of the realm of possibility.
I did say could be .. didn't say that there were for definite sure more monsters waiting .. and I realize what the limitations are I don't need them read to me thanks tho.
As for the skill check, I figure if they want to still try after I describe them as heavily barred, etc., then they deserve a skill check that is an automatic failure...

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Hello everyone,
I'm going to run my first PFS scenario this weekend (Penumbral Accords) and I have a few questions.
I noticed that most of the rooms in the Blakros Museum have windows. What is to stop the PC's from going around back and entering the back room first through the window?
Can you see through the windows?
Perhaps I missed something when I read the module. How did other GM's handle the Blakros Museum in this scenario and the others.
Thanks for your help.
I described the windows as:
a) Made of distorted glass, so they let light in but you couldn't see through them (no free views into the museum)
b) Made of multiple smaller thick cubes of glass mortared together (so they'd have to be smashed through, and we're resonably tough), that didn't open.
I don't think you missed anything when you read the adventure though.
(Essentially they looked like the windows you often find in bathrooms)
So unless the PC's wanted to make a lot of noise and commotion (and had brought the proper tools) smashing through them, the windows were of no help to them.

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A few things to remember.
The Museum used to be a Wizards Abode, there may still be magical barriers blocking entry through the Windows.
If the Museum was easy to get through the Windows they would be robbed a lot and would not do so well as a Museum.

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Thanks to all for the suggestions. The fact that it is an old Wizard's abode gives me a few ideas.
I'm looking forward to running this. We are taking a brief break from our RotRL campaign.
I played the Mists of Mwangi scenario quite some time ago and liked the museum. It will be interesting to run this mod in the same setting.

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Another factor relating to the windows of the Blackros Museam durning the Pnumbral Accords scenario is that due to the nature of the planar conjunction, PCs looking into the museum from the outside would only see the aspects of each room tied to the material plane. The shadow plane elements would not be detectable to an individual who has not crossed the building's threshold.

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IIRC, The Mists of Mwangi mentions creatures entering one area through a window. I interpreted the windows as made of numerous small panes of bullseye glass (the distorted glass found at the center of the disk when a glazier spun glass for windows: It was prized in the Colonial era), set into frames of black iron secured with average mechanical locks (DC 25 to pick, but accessible only from the interior). I also assumed that the windows were high in the walls, requiring a climb check to access (DC 25).

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Sir_Wulf wrote:IIRC, The Mists of Mwangi mentions creatures entering one area through a window.I can't find that, where is it?
No reference to a window.
Apparently, I didn't recall accurately. I would have sworn that the zoo apes climbed in through one of the chamber's windows.

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Dragnmoon wrote:** spoiler omitted **Sir_Wulf wrote:IIRC, The Mists of Mwangi mentions creatures entering one area through a window.I can't find that, where is it?