Deep 6 FaWtL


Off-Topic Discussions

208,651 to 208,700 of 287,094 << first < prev | 4169 | 4170 | 4171 | 4172 | 4173 | 4174 | 4175 | 4176 | 4177 | 4178 | 4179 | next > last >>

1 person marked this as a favorite.
The Vagrant Erudite wrote:

In regards to the players not working together, not reading the player's guide, and basically making a weak party...

...when they die, the appropriate response is "That'll learn em"

Obviously this is a lazy GM, since s/he didn't prep squat. Personally, if I warned my players about working together as a group (I always do) and to read the player's guide if I'm doing an AP (I always do) and they choose not to listen to me?

I wreck their f+*$ing faces. I don't make the AP any harder, and I don't boost anything up - I just play all of the enemies intelligently, have them actually work together as a group, and that will absolutely DESTROY any unbalanced group 90% of the time.

Then I tell them "I told you so."

Their second characters usually are a little more thought out. Oddly enough I've had no complaints from this method. People seem to like a brutal GM. I guess most of my players are used to the Monty Haul style of GMing and are tired of being Deus Ex'd out of their stupid decisions. (I once had a GM pull punches so much I literally would charge at everything with no regard to what happened to my character. He fudged every deathblow.)

BTW a similar thing almost happened in a Kingmaker AP I'm a player in. I GM'd that one to about book 3, and I warned all the other players "Guys, we CANNOT win every fight. Sometimes we have to run. I can't make that call because that would be metagaming with my knowledge, but please, please realize that. One of you has to run sometimes."

Did you know a Will O The Wisp is a random encounter possibility at level 2 in that AP? Or 5 trolls?

I can't tell you how hard I laughed at the player who kept saying his parry could stop anything.

I know the encounter you are talking about, and had issues with that being a random part of the adventure.

That said, yes, death is a part of the game. But so is interaction. I am trying to make changes to my own games so that interacting with creatures is important too.

My games are clothing optional.

The Exchange

Getting players to run away is the hardest thing in the world. And I'm guilty of it as well. Did I tell you I started Strange Aeons trying to punch an eldrtch abdomination? It didn't end well for me of course but.. well you'd give me points for trying =p


3 people marked this as a favorite.
Freehold DM wrote:
NobodysHome wrote:

OK. I'm disappointed in y'all. I was trying to see how long it took to take a 1000-post break. 5 days later you've managed... 276? Really?

But I have to vent because for the next kids' campaign:

  • The supposed GM did no prep at all and then invited the players over to create characters
  • The players did no prep at all and started creating characters without reading the Player's Guide for the AP, and without talking to each other to make sure necessary gaps were filled. We were one soccer practice away from having a 4-player group with no divine -OR- arcane casters; the only caster in the whole party was going to be a bard (the other three were going to be barbarian, rogue, and ninja or gunslinger)
  • One of the more experienced players immediately tried to do a rage-pounce barbarian build. Because that works so well in APs, especially with noob GMs, and isn't the ultimate example of player-entitled-rules-lawyering in existence.

  • ** spoiler omitted **
    ** spoiler omitted **

    Spoiler:
    I've always seen the axes as more "likes rules/does not like rules" "selfless/selfish" than actually delving into religious moralistic nitpicks.

    From that definition, it is much harder to be Good when you know your life is on the line. It's base instinct to look out for number one, and it takes conscious effort to look beyond the need for mere survival to tend to a greater outcome.


    3 people marked this as a favorite.
    The Vagrant Erudite wrote:
    I dunno. To me a new GM should do even more prep work. A veteran can get away with winging it far more than a newbie.

    This is true. I meant it more in the sense of "I can more easily understand that a green DM didn't realize just how much they would need right off the bat."


    Freehold DM wrote:
    The Vagrant Erudite wrote:

    In regards to the players not working together, not reading the player's guide, and basically making a weak party...

    ...when they die, the appropriate response is "That'll learn em"

    Obviously this is a lazy GM, since s/he didn't prep squat. Personally, if I warned my players about working together as a group (I always do) and to read the player's guide if I'm doing an AP (I always do) and they choose not to listen to me?

    I wreck their f+*$ing faces. I don't make the AP any harder, and I don't boost anything up - I just play all of the enemies intelligently, have them actually work together as a group, and that will absolutely DESTROY any unbalanced group 90% of the time.

    Then I tell them "I told you so."

    Their second characters usually are a little more thought out. Oddly enough I've had no complaints from this method. People seem to like a brutal GM. I guess most of my players are used to the Monty Haul style of GMing and are tired of being Deus Ex'd out of their stupid decisions. (I once had a GM pull punches so much I literally would charge at everything with no regard to what happened to my character. He fudged every deathblow.)

    BTW a similar thing almost happened in a Kingmaker AP I'm a player in. I GM'd that one to about book 3, and I warned all the other players "Guys, we CANNOT win every fight. Sometimes we have to run. I can't make that call because that would be metagaming with my knowledge, but please, please realize that. One of you has to run sometimes."

    Did you know a Will O The Wisp is a random encounter possibility at level 2 in that AP? Or 5 trolls?

    I can't tell you how hard I laughed at the player who kept saying his parry could stop anything.

    I know the encounter you are talking about, and had issues with that being a random part of the adventure.

    That said, yes, death is a part of the game. But so is interaction. I am trying to make changes to my own games so that interacting with creatures is important too.

    To be fair, we've

    KM Spoilers:

    rehabilitated Happs, a bunch of random bandits, allied with the Sootscales, peacefully dealt with the bridge undead, and are working on taming an owlbear - and we haven't even met the Stag Lord's crew yet
    so you know, we're a pretty diplomatic group.

    The future king is a druid who actually boosted charisma and wants to awaken every plant and animal he can find to be citizens of the new kingdom. Go figure, huh?


    1 person marked this as a favorite.
    Just a Mort wrote:

    I am living with my parents. Houses in Singapore cost at least 300k SGD so most of us live with our parents until we get married. I mean my new house costs 529k SGD, and won't be ready till 2022,so it'll still be a while of living with parents, just who's.

    A single rented room cost minimum 400 SGD/Mth in an out of the way location.

    I'll tell you I'm above 21.

    What a coincidence! So am I!

    The Exchange

    1 person marked this as a favorite.

    Sounds like hippie country, VE. Though I rather that route that you get a bunch of Murderhobos.


    3 people marked this as a favorite.

    OK, slackers! I'm all caught up and it's not even 10 in the morning!

    - Lottery tickets: I have a Ph.D. in Mathematics. I purchase a ticket a draw ($2/week) so I can daydream. I frequently forget to even check the results because I know my chances of winning are so low. So I am well aware that I am throwing my money away. But I'm doing the exact same thing paying $15/month to play Final Fantasy Online. I figure I'm paying $2 a week to daydream about being debt-free. Seems like a cheap pastime.
    I'll just really feel foolish if my winning numbers come up some time I've forgotten to buy tickets, or, even worse, check results.

    - Everybody watch out for PM notifications! I didn't even know they were down. Found a 10-day-old PM that it was too late for me to deal with. So just be aware you can get PMs and never know they're there.


    4 people marked this as a favorite.

    Ah, kids. I'm getting to hear so many snippets of argument amongst the Rainbow in the hallways about hex claiming.

    "We gotta get Oleg's."
    "I want the river.'
    "Temple! Need the temple!"
    "Guys, we cannot make that DC right-"
    "And Perlivash! We need to get their hex!"
    "Guys-"
    "Oh, and a temple to Cayden Cailean."
    "We don't have anywhere near enough BP-"
    "I'm the magister, so we have to have Yeet University!"
    "Okay, that's way too expensive."

    At least they're into it. I was kind of worried they'd find the SimCity aspect boring.


    Scintillae wrote:
    Freehold DM wrote:
    NobodysHome wrote:

    OK. I'm disappointed in y'all. I was trying to see how long it took to take a 1000-post break. 5 days later you've managed... 276? Really?

    But I have to vent because for the next kids' campaign:

  • The supposed GM did no prep at all and then invited the players over to create characters
  • The players did no prep at all and started creating characters without reading the Player's Guide for the AP, and without talking to each other to make sure necessary gaps were filled. We were one soccer practice away from having a 4-player group with no divine -OR- arcane casters; the only caster in the whole party was going to be a bard (the other three were going to be barbarian, rogue, and ninja or gunslinger)
  • One of the more experienced players immediately tried to do a rage-pounce barbarian build. Because that works so well in APs, especially with noob GMs, and isn't the ultimate example of player-entitled-rules-lawyering in existence.

  • ** spoiler omitted **
    ** spoiler omitted **
    ** spoiler omitted **

    Spoiler:
    mm. Good points overall. Dark sun gets into the latter a LOT, especially when going into the rather hardcore water/survival rules, which went into alignment shifts when you were dying of exposure.
    Grand Lodge

    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.

    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.

    Grand Lodge

    Freehold DM wrote:
    The Vagrant Erudite wrote:

    In regards to the players not working together, not reading the player's guide, and basically making a weak party...

    ...when they die, the appropriate response is "That'll learn em"

    Obviously this is a lazy GM, since s/he didn't prep squat. Personally, if I warned my players about working together as a group (I always do) and to read the player's guide if I'm doing an AP (I always do) and they choose not to listen to me?

    I wreck their f+*$ing faces. I don't make the AP any harder, and I don't boost anything up - I just play all of the enemies intelligently, have them actually work together as a group, and that will absolutely DESTROY any unbalanced group 90% of the time.

    Then I tell them "I told you so."

    Their second characters usually are a little more thought out. Oddly enough I've had no complaints from this method. People seem to like a brutal GM. I guess most of my players are used to the Monty Haul style of GMing and are tired of being Deus Ex'd out of their stupid decisions. (I once had a GM pull punches so much I literally would charge at everything with no regard to what happened to my character. He fudged every deathblow.)

    BTW a similar thing almost happened in a Kingmaker AP I'm a player in. I GM'd that one to about book 3, and I warned all the other players "Guys, we CANNOT win every fight. Sometimes we have to run. I can't make that call because that would be metagaming with my knowledge, but please, please realize that. One of you has to run sometimes."

    Did you know a Will O The Wisp is a random encounter possibility at level 2 in that AP? Or 5 trolls?

    I can't tell you how hard I laughed at the player who kept saying his parry could stop anything.

    I know the encounter you are talking about, and had issues with that being a random part of the adventure.

    That said, yes, death is a part of the game. But so is interaction. I am trying to make changes to my own games so that interacting with creatures is important too.

    My games are...

    We have a naked Champion of Irori in Rise of the Runelords.

    Also, I think the party of all melee with bard support would be hilarious all the way through the trainwreck.


    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.

    ...I've seen maybe twenty minutes of Naruto. Sasuke's the angsty one, right?


    2 people marked this as a favorite.

    Well, I've earned my evil shift for today.

    "I don't know how to answer this. 'How does Twain satirize religious gullibility at the Pokeville camp?' What does gullibility mean?"
    "It's written on the ceiling."
    looks up, pauses, glares


    You're still on Huck Finn? I skipped more classes than I showed up to in high school (and still passed with a B somehow - because Florida was 48/50 in terms of education in the US when I was a teen - but hey, my one year in Texas I did the same and got straight A's, so...), and never taught higher than middle school, so it's a bit vague for me, but how long do you guys spend analyzing one book?


    I set Mr Popo's Evil Laugh from DBZ Abridged as my ringtone. It sounds like I'm carrying a serial killer in my pocket when I get a phone call.

    You should see the looks I get in public when it goes off. It's hilarious.


    2 people marked this as a favorite.
    The Vagrant Erudite wrote:
    You're still on Huck Finn? I skipped more classes than I showed up to in high school (and still passed with a B somehow - because Florida was 48/50 in terms of education in the US when I was a teen - but hey, my one year in Texas I did the same and got straight A's, so...), and never taught higher than middle school, so it's a bit vague for me, but how long do you guys spend analyzing one book?

    Because the dialect is so thick, we're dong 90% of it in-class with breaks for writing/grammar. About halfway through at present.


    2 people marked this as a favorite.

    I blame gran and Vidmaster for our lack of posts, they're the ones that are slacking!

    Personally, if I slack off at work and start posting then Big (Slow) Pete is bound to break someone (most likely me).


    1 person marked this as a favorite.

    Sadly, no Big (Slow) Pete today, other Captain took him back, apparently they found and hired someone even slower than Big (Slow) Pete.


    The Vagrant Erudite wrote:
    Freehold DM wrote:
    The Vagrant Erudite wrote:

    In regards to the players not working together, not reading the player's guide, and basically making a weak party...

    ...when they die, the appropriate response is "That'll learn em"

    Obviously this is a lazy GM, since s/he didn't prep squat. Personally, if I warned my players about working together as a group (I always do) and to read the player's guide if I'm doing an AP (I always do) and they choose not to listen to me?

    I wreck their f+*$ing faces. I don't make the AP any harder, and I don't boost anything up - I just play all of the enemies intelligently, have them actually work together as a group, and that will absolutely DESTROY any unbalanced group 90% of the time.

    Then I tell them "I told you so."

    Their second characters usually are a little more thought out. Oddly enough I've had no complaints from this method. People seem to like a brutal GM. I guess most of my players are used to the Monty Haul style of GMing and are tired of being Deus Ex'd out of their stupid decisions. (I once had a GM pull punches so much I literally would charge at everything with no regard to what happened to my character. He fudged every deathblow.)

    BTW a similar thing almost happened in a Kingmaker AP I'm a player in. I GM'd that one to about book 3, and I warned all the other players "Guys, we CANNOT win every fight. Sometimes we have to run. I can't make that call because that would be metagaming with my knowledge, but please, please realize that. One of you has to run sometimes."

    Did you know a Will O The Wisp is a random encounter possibility at level 2 in that AP? Or 5 trolls?

    I can't tell you how hard I laughed at the player who kept saying his parry could stop anything.

    I know the encounter you are talking about, and had issues with that being a random part of the adventure.

    That said, yes, death is a part of the game. But so is interaction. I am trying to make changes to my own games so that interacting with creatures is

    ...

    Tell her to focus on awakening bears then she can be the unnamed druid that created Uplifted Bears from Starfinder.


    I'm waiting for coworker to return with more pavers, I already blew through a pallet.


    1 person marked this as a favorite.

    I gotta stop waking up at four in the morning.


    VE, check your email.


    captain yesterday wrote:
    Sadly, no Big (Slow) Pete today, other Captain took him back, apparently they found and hired someone even slower than Big (Slow) Pete.

    Bigger(Slower) who?


    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.

    time for me to research mineta.


    1 person marked this as a favorite.

    I think I'm gonna be CE by the end of the day.

    "Is this right?"
    "You know I'm not going to tell you that. It's a quiz."
    "Just look at it. I bet I can read your mind."
    "Then you're about to get a bad case of 'Baby Shark' stuck in your head."
    "GAH! It is in there! Why?!"

    Grand Lodge

    Freehold DM wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.
    time for me to research mineta.

    Literally the entire theater during MHA: The Two Heroes:

    *Kaminari appears* YAAAAAY
    *Mineta appears* UUUUUGGGGGHHHHHHHH


    Freehold DM wrote:
    captain yesterday wrote:
    Sadly, no Big (Slow) Pete today, other Captain took him back, apparently they found and hired someone even slower than Big (Slow) Pete.
    Bigger(Slower) who?

    Orlando, though I don't know if he's bigger, I'm usually in and out before the other crews get in.


    Scintillae wrote:
    The Vagrant Erudite wrote:
    You're still on Huck Finn? I skipped more classes than I showed up to in high school (and still passed with a B somehow - because Florida was 48/50 in terms of education in the US when I was a teen - but hey, my one year in Texas I did the same and got straight A's, so...), and never taught higher than middle school, so it's a bit vague for me, but how long do you guys spend analyzing one book?
    Because the dialect is so thick, we're dong 90% of it in-class with breaks for writing/grammar. About halfway through at present.

    impressive.


    captain yesterday wrote:
    Freehold DM wrote:
    captain yesterday wrote:
    Sadly, no Big (Slow) Pete today, other Captain took him back, apparently they found and hired someone even slower than Big (Slow) Pete.
    Bigger(Slower) who?
    Orlando, though I don't know if he's bigger, I'm usually in and out before the other crews get in.

    Big!

    Slow!

    ORLANDO!!


    TriOmegaZero wrote:
    Freehold DM wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.
    time for me to research mineta.

    Literally the entire theater during MHA: The Two Heroes:

    *Kaminari appears* YAAAAAY
    *Mineta appears* UUUUUGGGGGHHHHHHHH

    mineta reminds me of me at his age.


    Freehold DM wrote:
    The Vagrant Erudite wrote:
    Yeah I could use less of the pervy old man cliche.

    looks at calendar

    Hey, I wasnt born in 1978 to be some kind of...NON-pervy old man! That makes no sense.

    Well, you could always aim at being pervy NON-old man... Oh, wait, too late!


    Might have to call him Big (Fired) Orlando.

    It's never good when other Captain is given a choice of Big (Slow) Pete and Other and he doesn't even hesitate to say Big (Slow) Pete. To which the boss replied "Are you f$%~ing kidding me!?!".


    And then there's Synth Calvin, I told him it was break time and his head droops down and he stands like that the whole fifteen minute break until I tell him it's time to get back to work and he perks right up.


    History of Halloween. Pleasant dreams, everyone. :D


    2 people marked this as a favorite.
    NobodysHome wrote:
  • The players did no prep at all and started creating characters without reading the Player's Guide for the AP,..
  • Errr…

    You read what now?!
    NobodysHome wrote:

    and without talking to each other to make sure necessary gaps were filled. We were one soccer practice away from having a 4-player group with no divine -OR- arcane casters; the only caster in the whole party was going to be a bard (the other three were going to be barbarian, rogue, and ninja or gunslinger)

    Sounds like most of the PF campaigns we play up here…

    Coordination? Pah! Talking things over? *Eyeroll*
    Nope, people just bring their wacky concepts to the table, mash em together into a 'group of adventures' and hope for the GM (Me often) to somehow miraculously tie things together to a cohesive whole…
    I'm fairly convinced that my player just clobber wacky characters together just to test each others ability to adapt to any party composition…
    Or everyone just runs on the rule of "uhhh that looks cool! wonder how it plays!"
    Heck we're almost done with an Emerald Spire run with (almost) sole (and rather unoptimized) divine casters!:

    • A (CN) saurian shaman druid…in a tight spaced dungeon crawl!
    • A (LN) Warpriest of Iomedae, build as a crit-fisher…in a dungeon crawl full of 'immune to critical hit monster'!
    • A (NG) healing focused Life Oracle!
    • An (CN/NE) Archery based Dungeon Rover Ranger!
    • And a (CG) Mutation Warrior Fighter!

    Shadow Lodge

    Kjeldorn wrote:
    Sounds like most of the PF campaigns we play up here…

    Sounds like my PbP.


    1 person marked this as a favorite.

    You know you're getting jaded when you find a very minor error in one of your practices (it says, "Look at inbound" rather than "Look at outbound", when there isn't any "inbound" to look at), and you decide to leave it in just to check on your checkers.

    I swear, I've said it before: We're paying people $50+ an hour to read a fricking Word document, follow the steps exactly, and let us know whether they run into any errors, and over the years it has proven an impossible task for 95+% of our fellow employees.

    Makes it far less of a mystery why people considered programming their VCRs to be the height of technical skill back in the 1980s.

    EDIT: Impus Major has massive attention issues. I've taught him to take a physical printout of a page, put a ruler on it, and move the ruler down to do a single step, then cross the step off with his pencil once he's done. It's worked wonderfully for him for years. And he can get up and run around all he wants; the ruler and pencil marks keep track of where he is for him.
    If a 10-year-old can learn coping mechanisms, is it too much to ask of an adult?


    1 person marked this as a favorite.
    Freehold DM wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.
    time for me to research mineta.

    Haven't you done that already?

    Spoiler:
    Mineta is a common term for cunnilingus in Polish

    Grand Lodge

    2 people marked this as a favorite.
    NobodysHome wrote:
    I swear, I've said it before: We're paying people $50+ an hour to read a fricking Word document, follow the steps exactly, and let us know whether they run into any errors, and over the years it has proven an impossible task for 95+% of our fellow employees.

    You always make it sound so simple, but I can never be sure. :P


    1 person marked this as a favorite.
    TriOmegaZero wrote:
    NobodysHome wrote:
    I swear, I've said it before: We're paying people $50+ an hour to read a fricking Word document, follow the steps exactly, and let us know whether they run into any errors, and over the years it has proven an impossible task for 95+% of our fellow employees.
    You always make it sound so simple, but I can never be sure. :P

    So, I'll see whether CY is willing to have some fun. When and if he ever comes out to California, I'll sit Crookshanks down at my work computer and have her try to do one of the practices.

    That should tell us everything we need to know.


    1 person marked this as a favorite.

    Oh we're coming out, it's established! Now that I know what is needed, no mess ups next year. :-)


    Drejk wrote:
    Freehold DM wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    TriOmegaZero wrote:
    Scintillae wrote:
    I do get frustrated with it at times. Some cultural things just don't translate - "lovable" pervert characters seem to be a staple, more blatantly so than in western media, and it just skeeves me out (that one teacher in Azumanga Daioh especially).
    Or outright unlovable pervert. (Mineta is a blight upon class 1-A.)
    I don't know who that is. Is it a new thing? The last new thing I watched was One Punch Man.
    My Hero Academia. Really enjoy it, but it's fairly standard shonen/school style story. The main two guys got nicknamed Green Naruto and Blonde Sasuke and we couldn't find the lie.
    time for me to research mineta.

    Haven't you done that already?

    ** spoiler omitted **

    oh that's it.

    This guy is my new favorite character.


    Tiny T-Rex is the tech savvy one of us.


    2 people marked this as a favorite.
    NobodysHome wrote:

    You know you're getting jaded when you find a very minor error in one of your practices (it says, "Look at inbound" rather than "Look at outbound", when there isn't any "inbound" to look at), and you decide to leave it in just to check on your checkers.

    I swear, I've said it before: We're paying people $50+ an hour to read a fricking Word document, follow the steps exactly, and let us know whether they run into any errors, and over the years it has proven an impossible task for 95+% of our fellow employees.

    Makes it far less of a mystery why people considered programming their VCRs to be the height of technical skill back in the 1980s.

    EDIT: Impus Major has massive attention issues. I've taught him to take a physical printout of a page, put a ruler on it, and move the ruler down to do a single step, then cross the step off with his pencil once he's done. It's worked wonderfully for him for years. And he can get up and run around all he wants; the ruler and pencil marks keep track of where he is for him.
    If a 10-year-old can learn coping mechanisms, is it too much to ask of an adult?

    hey! those weren't easy to program!!


    1 person marked this as a favorite.
    NobodysHome wrote:
    Makes it far less of a mystery why people considered programming their VCRs to be the height of technical skill back in the 1980s.

    Hey! 80s VCRs had complex controls and programming them WAS a big deal!

    And yes, I done that when I was a kid. We had a Panasonic VCR. Great device. Lasted for over twenty years of constant use. Rest In Pieces.


    NobodysHome wrote:


    If a 10-year-old can learn coping mechanisms, is it too much to ask of an adult?

    What were we talking about? I think I had to do something on one of my LOTRO characters...


    Me and Freehold had the same reaction to programming VCRs, three guesses which of us are eighties kids.


    1 person marked this as a favorite.

    Look, the open panel reveals the number of buttons and switches that need to be set to properly program the VCR before it can record (without supervision). Whenever possible we preferred to record the watched movies manually.

    It is the same or very similar model to the one we had.


    Leeeroy Jennnkins!

    208,651 to 208,700 of 287,094 << first < prev | 4169 | 4170 | 4171 | 4172 | 4173 | 4174 | 4175 | 4176 | 4177 | 4178 | 4179 | next > last >>
    Community / Forums / Gamer Life / Off-Topic Discussions / Deep 6 FaWtL All Messageboards

    Want to post a reply? Sign in.