New Monsters


Serpent's Skull

The Concordance RPG Superstar 2008 Top 32

I was just doodling as i was waiting for an application to compile and run and I came up with the following critters...

RHAMPHORHYNCHUS SWARM CR 3
XP 800
N Fine animal (swarm)
Init +5; Senses low-light vision, scent; Perception +6
DEFENSE
AC 23, touch 23, flat-footed 18 (+5 Dex, +8 size)
hp 4 (1d8)
Fort +2, Ref +7, Will +2
Immune weapon damage
Defensive Abilities evasion
OFFENSE
Speed 10 ft., fly 40 ft. (good)
Melee swarm (1d6+2)
Space 10 ft.; Reach 0 ft.
Special Attacks sudden swoop, distraction
STATISTICS
Str 4, Dex 21, Con 11, Int 2, Wis 14, Cha 11
Base Atk +0; CMB -; CMD -
Feats Lightning Reflexes
Skills Fly +11, Perception +6, Stealth +11
ECOLOGY
Environment warm coastline or forest
Organization solitary, pair, or flock (3–16)
Treasure none
SPECIAL ABILITIES
Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.
Distraction (Ex): Any living creature vulnerable to the creature swarm’s damage that begins its turn with a creature swarm in its square is nauseated for 1 round. A Fortitude saving throw (DC 10) negates the effect. Even with a successful save, spellcasting or concentrating on spells within the area of a creature swarm requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Will save (DC 20).

NOTE: The rhamphorhynchus swarm's cr may be off considering its AC.

MOSQUITO, GOBLIN (MOSQUITO, GIANT WITH YOUNG TEMPLATE)
A bloated, red belly dangles beneath the furiously beating wings of this massive mosquito.
GOBLIN MOSQUITO CR 5
XP 1,600
N Small vermin
Init +9; Senses darkvision 60 ft., scent; Perception +9
DEFENSE
AC 22, touch 20, flat-footed 13 (+1 Size, +9 Dex, +2 natural)
hp 26 (8d8+8)
Fort +7, Ref +11, Will +3
Immune mind-affecting effects
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee bite +9 (1d6+3 plus bleed, disease, and grab)
Special Attacks bleed (2d3), blood drain (1 Constitution)
STATISTICS
Str 14, Dex 29, Con 13, Int —, Wis 13, Cha 6
Base Atk +6; CMB +9 (+13 grapple); CMD 26 (34 vs. trip)
Skills Fly +11, Perception +9, Stealth +13; Racial Modifiers Perception +8
ECOLOGY
Environment temperate or tropical swamps
Organization solitary, pair, or swarm (3–12)
Treasure none
SPECIAL ABILITIES
Disease (Ex) Malaria: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1 day; effect 1d3 Con damage and 1d3 Wis Damage; cure 2 consecutive saves. The save DC is Constitution-based.

Lexovisaurus CR 2
XP 600
Medium animal
Init +0; Senses Low-light vision, scent; perception +6
Defense
AC 14, touch 10, flat 14, (+4 natural)
hp 18 (2d8+9)
Fort +6, Ref +3, Will +1
Defensive Abilities Ferocity
Offense
Speed 40 ft.
Melee Gore + 4 (1d8+4)
Statistics
Str 17, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Base Atk +1; CMB +4, CMD 14 (18 vs trip)
Feats Toughness
Skills Perception +6
Ecology Temporate or tropical forests
Organization solitary, pair, or group (1d6+2)
Treasure None
The lexovisaurus is a small ill-tempered, plant-eating dinosaur closely related to the stegosaurus. Instead of plates down its back, it has spikes that project out from its back. Its head is also spiked and it is the head spikes that the lexovisaurus uses to attack, slashing and ripping with their wicked edges and points.
A full grown lexovisaurus weighs 200 lbs and is about 4-5 feet long. Some savage tribes have tamed lexoviasaurus and used them as guard beasts.

NOTE: This is my version of the lexovisarus. On our earth, in reality, the lexovisaurus lived in the woodlands of western Europe in the late Jurassic (160 million years ago). They averaged about 15 feet long and weighed in at about a half-ton. They were one of the first of the stegosauri to walk the earth.

Cynosaurus CR 1/2
N small animal
Init +4; Senses low-light vision, scent, Perception +5
Defense
AC 16, touch 15, Flat-footed 12 (+4 Dex, +1 natural, +1 size)
hp 6 (1d5+1)
Fort +3, Ref +5, Will +1
Offense
Spd 40 ft.
Melee Bite +5 (1d4)
Statistics
Str 11, Dex 19, Con 13, Int 2, Wis 12, Cha 4
Base Atk +0; CMB +0, CMD 14
Feats Weapon Finesse
Skills Acrobatics +4 (+12 jumping), Perception +5, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent, +4 Stealth when in a rocky region
Description
Small incredibly fast raptors, cynosaurus (dog lizard) is a insectivore, though pacts of cynosaurs have hunted together much like a dog pack would. They tend to dart in, relying on their speed to attack.
When alone, a cynosaur typically avoids contact with anything bigger than it unless it is rapid (see below). Only cynosaurs encounter in the wild are ever rabid.
The red cynosaurs hunts in rocky regions using their reddish-brown color to blend into the rock when possible. Other cynosaurs, like the green cynosaur (encountered in forest realms, the white cynosaur (in the tundra), and the black cynosaur (underground) do the same thing in their environments.

Your comments would be welcome

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