Flumphs in Rise of the Runelords


Rise of the Runelords


I'm thinking of putting flumphs in Rise of the Runelords if I ever get around to running it. The reason why I think putting in flumphs would be a good idea is the presence of Lovecraftian creatures such as the denizens of Leng, and the Hounds of Tindalos, and the denizen of Leng's plan. It makes sense that a race of beings who warn creatures of the plots of otherworldly beings would get involved, right? So where would be the best place to put the flumphs in?

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Pathfinder Roleplaying Game Superscriber
lordzack wrote:
So where would be the best place to put the flumphs in?

I'm considering doing the same in my current campaign, as I want the PCs to know about the truth of Mhar Masif.

Xin Shalast Spoilers:
That the mountain is acutally the material prison of a Great Old One trapped between worlds, like Karzoug.

I'm thinking about adding a flumph in as a resistance fighter.

More Xin Shalast Spoilers:
There is a race of skulks descended from the original human inhabitants of Xin Shalast who are being terrorized and worse by the vampiric outsider (can't remember its name offhand). The flumph will have come to spread news that this Old One could reenter our world if Karzoug succeeds in freeing himself, but found the skulks in need of his help. Once the PCs defeat the creature and save the skulks, the flumph will speak with the PCs about his purpose in Xin Shalast.

I'm hoping that puts even more fear into my PCs, and shows them just what is at stake here.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Great ideas! I'll be stealing them for the next time a party gets to high enough level in my Rise campaign!

Paizo Employee Director of Narrative

This thread makes me very happy.


Interesting ideas, I am having some vague ideas on them myself. More or less I want have flumphs around as weird sages for the players to consult and an excuse for me to ape Yoda. BTW how open source are flumphs. I kind of want to use them in stories I am writing in the role of that crazy old hermit everyone knows about and goes to consult on certain things. Only the flumph knows bits of the plot to convey to the heroes and in explaining things clues in the readers to some of the background stuff and foreshadow things. To me flumphs have always been the Ed Wood films of D&D monsters: they are so bad their good. They are so goofy they are cool.


Rodger Graham wrote:
lordzack wrote:
So where would be the best place to put the flumphs in?

I'm considering doing the same in my current campaign, as I want the PCs to know about the truth of Mhar Masif.

(...)

I'm actually thinking of having one hidding in the library of FotSG that could announce (to what he would ID as Heros) some "Worst than you can think!" possible events coming with currents plot of BBEG.

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