lordzack |
I'm thinking of putting flumphs in Rise of the Runelords if I ever get around to running it. The reason why I think putting in flumphs would be a good idea is the presence of Lovecraftian creatures such as the denizens of Leng, and the Hounds of Tindalos, and the denizen of Leng's plan. It makes sense that a race of beings who warn creatures of the plots of otherworldly beings would get involved, right? So where would be the best place to put the flumphs in?
Rodger Graham |
So where would be the best place to put the flumphs in?
I'm considering doing the same in my current campaign, as I want the PCs to know about the truth of Mhar Masif.
I'm thinking about adding a flumph in as a resistance fighter.
I'm hoping that puts even more fear into my PCs, and shows them just what is at stake here.
James Martin RPG Superstar 2010 Top 16, 2011 Top 32 |
FenrysStar |
Interesting ideas, I am having some vague ideas on them myself. More or less I want have flumphs around as weird sages for the players to consult and an excuse for me to ape Yoda. BTW how open source are flumphs. I kind of want to use them in stories I am writing in the role of that crazy old hermit everyone knows about and goes to consult on certain things. Only the flumph knows bits of the plot to convey to the heroes and in explaining things clues in the readers to some of the background stuff and foreshadow things. To me flumphs have always been the Ed Wood films of D&D monsters: they are so bad their good. They are so goofy they are cool.
Slime |
lordzack wrote:So where would be the best place to put the flumphs in?I'm considering doing the same in my current campaign, as I want the PCs to know about the truth of Mhar Masif.
(...)
I'm actually thinking of having one hidding in the library of FotSG that could announce (to what he would ID as Heros) some "Worst than you can think!" possible events coming with currents plot of BBEG.