
TakeABow |

The title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.
Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?
Thanks in advance.

austin thomas |

The title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.
Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?
Thanks in advance.
the way they looked at it is all the Rage Powers, Rogue Talents, Discoveries, Hexes,and Revelations are =or< a feat so if you think it is then buy all means

TakeABow |

TakeABow wrote:the way they looked at it is all the Rage Powers, Rogue Talents, Discoveries, Hexes,and Revelations are =or< a feat so if you think it is then buy all meansThe title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.
Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?
Thanks in advance.
I suppose I was posting this to see if others thought it was worth a feat. Personally, I think that it should be OK, but I thought I would get more opinions.

Disciple of Sakura |

As the hunter tricks are replacements for spellcasting... I'm not sure that there should be a feat for additional ones. They're already getting some pretty darn useful, always on (yet situational) abilities that a spellcasting ranger would be lacking in general. I'm not sure that there needs to be a feat for additional ones.
None of them are particularly > than a feat, though, so if that's the primary method of determining if you think they should be able to spend feats on them, then I'd say that you could probably go right ahead.