Skirmisher Ranger - Should I make a feat "Extra Hunter's Trick"?


Homebrew and House Rules


The title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.

Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?

Thanks in advance.


TakeABow wrote:

The title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.

Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?

Thanks in advance.

the way they looked at it is all the Rage Powers, Rogue Talents, Discoveries, Hexes,and Revelations are =or< a feat so if you think it is then buy all means


austin thomas wrote:
TakeABow wrote:

The title says it all. Nearly every class that has a pool of 'powers' to pick from (Rage Powers, Rogue Talents, Discoveries, Hexes, Revelations) have a feat that grants an extra one.

Is anything outright unbalanced about allowing the Skirmisher Ranger to learn extra Hunter's Tricks?

Thanks in advance.

the way they looked at it is all the Rage Powers, Rogue Talents, Discoveries, Hexes,and Revelations are =or< a feat so if you think it is then buy all means

I suppose I was posting this to see if others thought it was worth a feat. Personally, I think that it should be OK, but I thought I would get more opinions.


sorry i was not looking at them when i said that now that i see what your talking about i agree. it probably did not have a feat because its a archetype.

so ya go with it


As the hunter tricks are replacements for spellcasting... I'm not sure that there should be a feat for additional ones. They're already getting some pretty darn useful, always on (yet situational) abilities that a spellcasting ranger would be lacking in general. I'm not sure that there needs to be a feat for additional ones.

None of them are particularly > than a feat, though, so if that's the primary method of determining if you think they should be able to spend feats on them, then I'd say that you could probably go right ahead.


Considering that the tricks are on as a whole less useful than actual spell casting and he's burning a feat for just one? Yeah it wouldn't hurt my feelings if it was allowed.


I wouldn't waste a feat on it, personally. Since it won't provide the ability to use your tricks more often, just have a wider selection to choose from, I say go for it.

Honestly I'd let them pick up 2 new tricks, though probably 1 & then another after 11th level or something.

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