Design concept, Trinity a group template for small groups


Homebrew and House Rules


I would really like some help if you could on a design idea I am working with.
I have much of the outline worked out but I wanted show some people get some ideas and some feedback there is a bit too it...
So on with the show!

Idea.
Trinity.
A connection between three characters that creates supernatural effects in it's binding.
Containing three members which are known as Body, Spirit and Mind.
Each of these three members represent one of the aspects of the Inner, Outer and Beyond.
They act as enforces of the grand convergences will.

Design Goal.
The idea of this is to create a super class that you throw over the top of existing classes without a template fueled feats keeping a simple to keep track of 'super class'.
The primary goal ofcorse was to make a three man party not only functional but as powerful as a four or five man party.
Another one of the side effects is that the party becomes extremely co-operative.

Background.
The trinity's are enforces of a religious organization, The Grand Convergence in my campaign which could be described as a military, religious, political party for short.
The once controlled the capital of the northern region.
When they were in control, trinity's were the Gestapo/SWAT to the cities guards.
So they have a record of being bad asses and some screen time in the campaign.

The grand convergence is the catholic church to Christianity.
In short there not it's only agency but they are the most recognized epically in this capital city.
The long and the short of it is they worship the light.
And they believe that you can get to heaven by being pure in all things.
Inside, outside and beyond.
Mind, body and Spirit.
And these guys are the ultimate representation of this.

Crunch and then fluff.
I am just putting the crunch up top and the flavour down after each piece.

Trinity [link]
If you become unconscious, the other two members of your trinity become unconscious.
If you die, the other two members of trinity die.
Empathic link. [supernatural ability] [immediate]
Three times per day, you may use one of your members abilities, saves, skills or use there senses for three rounds with the usual restrictions.
[example] if you use smite, from your friends abilities, one of these uses is gone.
[example] if you use sneak attack, you must still be flanking (or other condition) to use the ability.
Also if you form a triangle with your trinity around a target your considered flanking.

Once you take the oaths of the trinity your lives are inextricable bound forever.
You have become one in three parts the purest representation of your devotion to the light.
And you now will forever become it's champion.

Becoming a Trinity.[bigger]
You must pass the trial of three.
Be a worshiper of the light.
Mind selects the Body member, Body selects the Spirit member.
Be level three or higher.

[bigger]Share ability [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select an ability such as smite, rage, sneak attack or channel.
The other members of your trinity many now use this ability with all of the usual restrictions.
If limited by number of uses, they take from yours. [example] smite.
If limited by conditions, they must use those conditions. [example] sneak attack
If limited by trigger, they must be triggered. [example] evasion.

Your trinity shares your knowledge, instinct and skills on a level not understood by outsiders.

[bigger]Share save [Trinity Feat]
Prerequisites: Member of a trinity.

Select a save all members of your trinity now use that save.

Your discipline now becomes the trinity's discipline.

Share skill [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select a feat all members of your may now use that feat even if they do know have prerequisites.

Your work and focus now becomes the trinity's work and focus.

[bigger]Share Skill [Trinity Feat][bigger]
Prerequisites: Member of a trinity.

Select a skill all members of your trinity now use your skill and always count as assisted.
(Note: this may not be used to select any knowledge(s) or perception)

[bigger]Share Spell [Trinity Feat]
Prerequisites: Member of a trinity.

This spell now effects not only you but all members of your trinity.
[Design note]
I have a lot of different problems with this I am unsure how to do it exactly.
Should it be select a spell on there spell list now this spell always effects them.
I am certain if it is a static ability it will become broken far to easily.
If I make it a meta magic feat how much should it increase the spell level by one or two.
I am pretty certain that more than would be over kill.

Body over mind [Trinity Feat]
Prerequisites: Body aspect of a trinity.

You no longer have a hit point total but a hit point pool.
Add yours and all other members hit points together and track them on your sheet.
All hits count towards this pool.
Positive and negative energy effects that would effect more than one member now only the pool once.

Your link transends the normal bonds of life, you can not only take on the the other members pain and angish but also their wounds.

Physical Presence
Prerequisites: Body over mind.

As a full round action you may use this ability which is like a casting a spell in all respects.
Everyone that can see you, can no longer sense other members of your trinity unless they pass a perception check equal to 10 plus the total of number of trinity feats in your trinity.
Once seen though this will no longer effect the subject(s) for another three days.

You trick the senses of the subjects of your ritual to see the world as you do and they should according to your doctrines.

Purity of body [Trinity feat]
Prerequisites: Physical Presence

You gain damage reduction evil equal to the number of trinity feats the trinity has.
[Design Note] I am very unsure of this it may become far to powerful.
I was considering it also be chaos.
Another thought I had is DR/- for every three or just DR/evil for every three.
But I am not sure any ideas on this I would greatly appreciate.

Your purity becomes your shield.
A shield which you share with all of your trinity to defend the light.

Pool of Knowledge [Trinity feat]
Prerequisites: Mind aspect of a trinity.

Your now track all knowledge skills on your sheet.
Who ever had the highest ranks now becomes your ranks.
All members of your trinity now use your knowledge(s) and always counts as assisted as do you.

Your trinity shares it's thoughts in a literal sense, what one knows all know.
With concentration you think as one.

Through others eyes. [Trinity feat]
Prerequisites: Pool of Knowledge

You now track the perception skill on your sheet.
Who ever had the highest ranks now becomes your ranks.
All members of your trinity now use that skill and always count as assisted.
In addition you now always use the other member sense in addition to your own.
If one members sense is disabled (Blinded, deafened and so on) he can still use other members senses.

You sense become linked suffused together.
See as one.
The smallest error becomes a gaping hole as you see the same image over lapped.
Echos of sounds, winds of touch and explosions of taste.
For a normal person, madness.
For you and yours, sanity.

Purity of Mind [Trinity feat]
Prerequisites: Through others eyes.

Your trinity including you are now immune to mind effecting abilities and spells.

Your purity becomes your crown.
A crown with which you share with all of your trinity to rule the light.

Bonds of the spirits. [Trinity feat]
Prerequisites: Mind aspect of a trinity.

You now have telepathy with your trinity.

Your bond becomes beyond that of the mortal and you now speak as the light does without words.

See bonds. [Trinity feat]
Prerequisites: Bonds of the spirits.

You can now detect bonds between individuals and other individuals, groups, organizations or gods.
As per the the detect magic spell.
You see them as strings connecting one person to another or to a location.
First round. The presence or absence of bonds.
Second round. The number of connections.
Third round. The types of connections, individualist, group, organization or divine.
Fourth round. intensity of connection
Some ribbons go off in many directions with the divine or ideals.

Having seen the bond that you share with your brothers in your trinity you can now see the bonds that other share.

Purity of Spirit. [Trinity feat]
Prerequisites: See bonds.

[Design note] I am completely stumped on this one.
ANY ADVICE would be welcome!

Restrictions.
I can see this quickly getting out of hand so I had some idea for restrictions.
And one of my players gave me a restriction incidentally.
First was something called empathy fuel.
This is a Trinity feat that allowed the selection of two other Trinity feats.
Without it you could not select a Trinity feat.
But it didn't restrict to a single individual for example.

Body: Empathy Fuel| Share Feat
Mind: Empathy Fuel| Share Skill
Spirit: Share Spell| Share Save

The other was brought up by my player in not understanding how the mechanics worked.
He suggested that you use it by one member takes a feat and can access other peoples abilities.
Example.

Rogue Mind: Share ability smite.
Paladin Body: Share ability sneak attack
Cleric Spirit: Share ability improved evasion

And finally I think I have something much better.
I have been watching a lot of extra credits and I was watching a show about choices.
So rather than have them go and have an artificial choice between numbers.
I would would do the 'fallout' mechanic of do you want to see things explode more or carry more stuff.
So I designed something which represents there growing connection to each other and away from humanity.
A humanity chart.
For every three feats they have a new aspect of there trinity makes the physical reflect there internal change.

Humanity chart.
3 Eye colour all becomes the same, you all gain a tick of each other member.
6 Hair colour all becomes the same, you all gain a habit of each other member.
9 Height becomes the same, you all speak similarly.
12 You become completely bald, determining gender or race is impossible.
15 Lack understanding of hostility levels, (as per chart) you speak in stereo.
18 You skin become lightly luminous, change type to outsider native.
21 Light pours from your eyes and mouth change type to outsider, you no longer understand emotion.
24 DR/10 darkness (immune unless in darkness) need 8 hours of day light or equivalent or starve.
27 All stats become highest among group, immortal so long as receives day light.

Also there is restrictions on classes that can enter certain area.
Mind: Bard, Monk, Rogue, Wizard.
Body: Barbarian, Fighter, Monk, Paladin, Ranger.
Spirit: Cleric, Druid, Monk.
That’s just the core stuff others are allowed but I just wanted you to get the idea.

Conclusion
If you could give me any feedback on any of the stuff but especially the feats that would be fantastic!
Thank you for reading through what you did.

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