| DrDew |
Just a random thought, would it be possible?
I know mechanically speaking shield bonuses would not stack, but would make a fun concept!
I don't see why you couldn't do it. It wouldn't be an optimal choice though. You'd get the AC bonus from one shield but the armor check penalty from both. You'd still be able to TWF with them with the shield bash.
| Fnipernackle |
Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.
| Shadow_of_death |
Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.
if that guy falls in water god help him
| Fnipernackle |
Fnipernackle wrote:Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.if that guy falls in water god help him
yes God help him. which i may do at some point. but as of right now the game isnt in a location where certain monsters (those with spells or incoporeal touch attacks) are plentiful, but when they get to the next area....:)
| Greg Wasson |
Character in my current game wanted to use two scissors. He thought it would be cool to switch between weapon and shield..two weapons..and two shields. I explained to him that it would require assistance for him to get armed..and that it would take time. I also explained the fact of his hands not being able to be used. That was the kicker. He just uses one now. But he does have a shield ring..he hasn't used the scissor as a shield and had the ring activated as of yet. I will "probably" let him get away with it though.
Greg
| Nemitri |
Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.
whats the damage of a shield? 1d6 for a heavy one?
Krome
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there have been lots of topics about this very thing.
Usually they devolve into one camp saying its stupid and out screaming the smaller camp that says it would be fun to try.
Some GMs say they would prohibit it because there is no historical support for dual wielding shields (like there is historical support for wizards, druids, and clerics...)
I think it would be a blast to try.
But soon there will be about 1000 posts about how stupid it is.
Sorry... but I have seen too many topics devolve that way... hopefully this one will be different.
Krome
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Fnipernackle wrote:Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.if that guy falls in water god help him
umm if he fell into the water wouldn't he just drop them and swim up?
Well, unless they were each at +5 :)
Mcarvin
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Shadow_of_death wrote:Fnipernackle wrote:Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.if that guy falls in water god help himumm if he fell into the water wouldn't he just drop them and swim up?
Well, unless they were each at +5 :)
Silly everyone knows that tower shields float!
Krome
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Krome wrote:Silly everyone knows that tower shields float!Shadow_of_death wrote:Fnipernackle wrote:Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.if that guy falls in water god help himumm if he fell into the water wouldn't he just drop them and swim up?
Well, unless they were each at +5 :)
suddenly I see a halfling using a long sword as a paddle while boating on a tower shield... and then there is the water faaaaaaaaaaaaaaaall!
| northbrb |
Actually at 11th level dual wielding shields becomes very powerful because since you shield counts as a weapon when bashing with it when you pick up the feat shield master you have no penalty when dual wielding them.
and once you have bashing on top of a spiked heavy shield you will be doing 1d10 damage with each bash.
i actually love this idea, i have actually created a dwarven special forces group in my world that dual wield shield, they are the elite gard to the dwarven king.
| Skull |
Krome wrote:Silly everyone knows that tower shields float!Shadow_of_death wrote:Fnipernackle wrote:Im actually running a game where a character is using two shields, one tower shield for defense, and the other as a weapon, but rather than attack foes outright, he just moves them around the battle field with maneuvers like Drag and Reposition. he will eventually go into the Stalwart Defender prestige class, and his ac is so high right now, that the only things that can hit him physically (without getting a crit) are 2 maybe 3 levels above him, and even most of them have to roll a 19 to hit.if that guy falls in water god help himumm if he fell into the water wouldn't he just drop them and swim up?
Well, unless they were each at +5 :)
Surf's up dude, check out my rad towe~ erm surf board.
| , |
How are you going to strap the second shield to your arm if your other hand is strapped to another shield? It'd be pretty funny if the fighter has to ask his party members for help every time he wants to strap the shields on and off his arms.
Shields are not 'buckle' strapped to the arm wielding them.
There is a leather or padded 'loop' which sits/holds around the wearers arm, most times placed to be almost at the elbow. Then there is a solid handle which is grasped by the persons hand, usually near the shield rim/edge (Note that the classic 'Viking' round shield is different in that the large metal boss is where the shield is gripped and held, hence allowing said warrior to 'bash' with their shield).
This allows the shield to actually be moved/shifted/changed it angle all the better to deflect blows.
Again, in real life shields -as all armour -WILL NOT STOP a killing blow.
It is there to make the person resistant to being hurt/protect the really soft, squishy things such as fingers etc. But a good axe blow? Or mace strike? Yeah, that shield and the arm holding it are in for serious pain/hurt.
Also, you may notice with some reading research, most shields were made of wood. Why? Because they were not really meant to last more than one battle.
Back to the opening topic. I have allowed players to use two shields. (Namely buckler sized ones). As well as variations on over sized gauntlets etc. The over all armour that it adds is minimal. The chance for a player to try something 'different' for their character is always worth it.
YMMV
*Bows*
| Ksorkrax |
How are you going to strap the second shield to your arm if your other hand is strapped to another shield? It'd be pretty funny if the fighter has to ask his party members for help everytime he wants to strap the shields on and off his arms.
Actually, real knights did that when donning their armor.
| Stebehil |
Interesting idea.
So, as a class, fighter is the obvious choice here, I guess. At 1st level, shield prof. is included. Take improved shield bash and two-weapon fighting at first level (you need Dex 15 of course), take a light shield in you offhand and a heavy in the regular, even if it is counterintuitive.
A two-shield feat should require two-weapon fighting. Additionally, STR 13 might be ok as well. Improved Shield bash? Not necessarily. Shield proficiency is of course required as well.
This could be the human bonus feat at first level. A human fighter at level 1 would have, say, scale mail, two spiked light shields, the above feats and the minimum required attributes.
AC 20 (+5 Armor, +3 for the shields, +2 dex).
Offense: Two attacks at +0 (+1 BAB, +1 STR, -2 TWF), for 1d6+1 and 1d4+1 damage. Compared to a standard longword and large shield user, AC 19, the attack would be +2 (or even +3, if you count a weapon focus feat in), and damage 1d8+1. Overall, the shieldbasher is weaker on the offense, but has two crit chances, of course.
A regular two-weapon wielder, say, longsword and short sword, would have an AC of 17, offense at +0/1d8+1 and +0/1d6+1 (or even +1 each with two weapon focus feats in case of a human fighter) - weaker on the defense, but better on the offense, with better crit chances.
Of course, the AC of the shieldbasher skyrockets with better armor and magic. If he would get a full plate +1, and two shields +1, his AC would be 26 (+9 armor, +3 shields, +3 magic, +1 dex). As the Shield focus feat stands, using the feat with two shields would give you another +2, and armor training would allow him full dex bonus use, so we might easily look at an AC of 30 here.
This idea looks very fitting for dwarves and stalwart defenders, indeed.
Stefan
| Louis IX |
As I said in the previous occurrences of this idea, I like this idea. It doesn't matter that some posters reject it. This is a game, and the only limit is what your GM/group agrees with. So, submit the idea to him/them beforehand, and you'll be cool.
Reasons for it to be rejected:
- not historically or real-world accurate. Answer: medieval-fantasy isn't, especially magic.
- you don't gain AC from both shields. Answer: who cares? You get the AC from one, and the special abilities from the other. Mix-and-match all you want.
- it's too overpowered when you consider that the Shield Bashing feat tree has been thought with one shield in mind. Answer: if that disturbs you/your GM/your group, adapt the relevant feats.
- it's impossible to equip two shields without help. Answer: actually, equipping two light shields is possible since you can still use the hand. Equipping heavy shields might need help. But then again, equipping a full plate needs help.
- it's impossible to swim. Answer: use wooden shields, they float. And if not, removing them is a move action (compare with the full plate's 40 rounds...)
- it doesn't do much damage. Answer: perhaps, but Bashing can give free Bull Rush maneuvers. The damage itself can be upgraded (magic, spikes, sharpened edges, etc.)
I'm running out of ideas against doing this. Like others, I have such a character in the works, and it's cool.
| pobbes |
As I said in the previous occurrences of this idea, I like this idea. It doesn't matter that some posters reject it. This is a game, and the only limit is what your GM/group agrees with. So, submit the idea to him/them beforehand, and you'll be cool.
Reasons for it to be rejected:
- not historically or real-world accurate. Answer: medieval-fantasy isn't, especially magic.
- you don't gain AC from both shields. Answer: who cares? You get the AC from one, and the special abilities from the other. Mix-and-match all you want.
- it's too overpowered when you consider that the Shield Bashing feat tree has been thought with one shield in mind. Answer: if that disturbs you/your GM/your group, adapt the relevant feats.
- it's impossible to equip two shields without help. Answer: actually, equipping two light shields is possible since you can still use the hand. Equipping heavy shields might need help. But then again, equipping a full plate needs help.
- it's impossible to swim. Answer: use wooden shields, they float. And if not, removing them is a move action (compare with the full plate's 40 rounds...)
- it doesn't do much damage. Answer: perhaps, but Bashing can give free Bull Rush maneuvers. The damage itself can be upgraded (magic, spikes, sharpened edges, etc.)I'm running out of ideas against doing this. Like others, I have such a character in the works, and it's cool.
Alright, so the only rule that actually makes the build questionable is that the definition of a shield states it is the off-hand weapon. Therefore, by the strictest of readings when dual-wielding shields, your unarmed strike is your main weapon, and only one shield at a time is your off-hand. Ignoring that rules fiat, there isn't much reason to say No. I would like to point out that doing so is pointless. Shield bonuses do not stack, and with the APG there is a fighter variant who can choose to make any or all of their attacks with their shield. So, if you want to shield bash with a TWF attack spread, just take the variant. Having mentioned that, this fighter would be better served with a +5 defending weapon to boost your AC more than a second shield would. Additionally, I would spell store the most powerful healing spell I could get at 3rd level to heal myself between full attack actions. Most likely, I would also slap on returning, and make it a short spear so I had a ranged attack as well.
Those are just my thoughts. You can be a dominating and definitive shield fighter without needing to strap on another shield. Not to mention the enemy seeing you, and, immediately, they would know which way that fight is going. Personally, I would make monsters avoid attacking the character with the two shields since he would not actually appear very threatening and hard to hit. Aim for the more threatening warrior, you know the one with the breastplate and holy symbol.
LazarX
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GroovyTaxi wrote:How are you going to strap the second shield to your arm if your other hand is strapped to another shield? It'd be pretty funny if the fighter has to ask his party members for help everytime he wants to strap the shields on and off his arms.Actually, real knights did that when donning their armor.
Yes those knights were so unwieldy that they dropped like dead meat (which they soon became) to pikemen at Agincourt. Fairly soon armor sets that bulky became items purely for jousting competitions, not real warfare.
Actually at that point, those knights actually had to be winched on top of their Clysdales.