
Basilforth |

I am building a first level Cavalier, named Axelte. I have included the stat block below if you are interested.
As one of his feats, I selected the Teamwork feat SWAP PLACES for Axelte well.
Swap Places is a teamwork feat, meaning that you can only use the feat if someone else has the same feat. (Different topics, but the whole teamwork feat concept seems problematic. How do you coordinate with the other player characters to get them in action. Seems unlikely.)
Cavaliers also get an animal companion. That animal companion is the same as a druid's animal companion, meaning it gets a feat at first level. So, in a fit of creativity, I selected Swap Places for the animal companion.
I sure hope that that is allowed. Seems like a cool concept: the cavalier fighting alongside his trusty steed? Does that sound reasonable or is a animal companion not smart enought to use teamwork feats?
BTW - If anyone is running a lowlevel PBP game and is accepting new characters, I would love to try out Axelte.
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AXELTE CR 1/2
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Male Half-Elf Cavalier 1
NN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +3
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DEFENSE
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 20 ft.
Melee Greatsword +3 (2d6+3/19-20/x2)
Special Attacks Lion's Challenge +1/+1 (1/day)
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STATISTICS
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Str 15, Dex 12, Con 14, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 14
Feats Cosmopolitan: Knowledge: History, Knowledge: Nobility, Swap Places
Traits Chivalrous, Warrior of Old
Skills Acrobatics -1, Climb +0, Craft: Calligraphy +3, Diplomacy +7, Escape Artist -1, Fly -1, Knowledge: History +6, Knowledge: Nobility +5, Perception +3, Profession: Scribe +5, Ride +3, Stealth -1, Swim +0 Modifiers +2 Ride while riding your bonded mount., Lion's Skills
Languages Chelaxian, Common, Elven, Kelish, Osiriani
SQ Animal Companion Link (Ex), Elf Blood, Tactician (Swap Places) 3r (1/day) (Ex)
Combat Gear Greatsword, Armored Coat;
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SPECIAL ABILITIES
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+2 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -2 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Chivalrous You gain a +1 trait bonus to Diplomacy and Knowledge (history) checks.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Lion's Challenge +1/+1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 Dodge AC vs. the target of your challenge.
Lion's Skills +1 (Ex) +1 to Knowledge (Nobility) checks relating to sovreign.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Swap Places You can trade places with an ally with this feat during your movement.
Tactician (Swap Places) 3r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Created With Hero Lab® - try it for free at http://www.wolflair.com!
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Mount Stat Block
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BELLWEATHER CR 2
Male Horse
NN Large Animal
Init +1; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 14, touch 10, flat-footed 13 (+1 Dex, -1 size, +4 natural)
hp 16 (+4)
Fort +5, Ref +4, Will +1
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OFFENSE
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Spd 50 ft.
Melee Bite (Horse) +3 (1d4+3/20/x2) and
Hooves x2 (Horse) +3 x2 (1d6+3/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. Trip)
Feats Swap Places
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Perform [Trick]
Skills Fly -1, Perception +5, Stealth -3, Swim +7
Languages
SQ Combat Riding [Trick], Perform [Trick]
Other Gear Bag, Waterproof (empty), Bedroll, Bell, Saddle (Riding)
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perform [Trick] The animal will perform tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swap Places You can trade places with an ally with this feat during your movement.
Created With Hero Lab® - try it for free at http://www.wolflair.com!

concerro |

I am building a first level Cavalier, named Axelte. I have included the stat block below if you are interested.
As one of his feats, I selected the Teamwork feat SWAP PLACES for Axelte well.
Swap Places is a teamwork feat, meaning that you can only use the feat if someone else has the same feat. (Different topics, but the whole teamwork feat concept seems problematic. How do you coordinate with the other player characters to get them in action. Seems unlikely.)
Cavaliers also get an animal companion. That animal companion is the same as a druid's animal companion, meaning it gets a feat at first level. So, in a fit of creativity, I selected Swap Places for the animal companion.
I sure hope that that is allowed. Seems like a cool concept: the cavalier fighting alongside his trusty steed? Does that sound reasonable or is a animal companion not smart enought to use teamwork feats?
BTW - If anyone is running a lowlevel PBP game and is accepting new characters, I would love to try out Axelte.
** spoiler omitted **...
The animal is only allowed certain feats by the rules, but depending on the feat and the animal's intelligence a GM may allow it to take other feats.
Animal FeatsAnimal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus. Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources.

concerro |

Thanks for your response.
I found the spot in the Core Rulebook that covered the material. Looks like a horse could get a +1 to intelligence when the Cavalier reached level 4. Then the horse could use the SWAP PLACES feat.
Does that sound right?
Swap Places (Combat, Teamwork)
You are skilled at changing places with your ally during a chaotic melee.
Benefit: Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. At the same time, your ally moves into your previous space as an immediate action. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. [Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally's movement on his next turn.
I had to check the feat before I answered again, but the bolded area is the issue. Horses are large, so the horse could not use it with anyone unless they(the cavalier in this care) were enlarged.
Horses are also not great combatants.

Basilforth |

I had to check the feat before I answered again, but the bolded area is the issue. Horses are large, so the horse could not use it with anyone unless they(the cavalier in this care) were enlarged.Horses are also not great combatants.
Ah, ok, the size issue.
Maybe if I had a pony? <joking>
Thanks for your assistance!