Dm Zyrens Heart of Light Discussion


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Discussion Thread for the Heart of Light Campaign.

Here's space for chit-chat and the like as well as rules discussions and feedback.

Since we are quile alot of people I won't always wait until EVERYone had his share in conversation, when it takes someone more than 24h for an answer.


I already chose a bonus trait for each of you, if that choice hampers your own ideas just tell me.

Dominic:

14, 15, 15, 15, 16, 8
very fortunate you were
Bonus Trait=Accelerated Drinker

Asuna:

8, 16, 12, 15, 13, 14
Bonus trait= Child of the Temple

Victoria:

15, 12, 11, 15, 16, 12
Bonus trait= Princess

Rautha:

12, 14, 8, 17, 13, 15
Bonus Trait= Classicaly Schooled

Adelain:

15, 15, 16, 10, 12, 11
Bonus Trait=Fencer

Rakston:

18, 5, 17, 14, 12, 12
Bonus Trait=threatening Defender

Garabott:

16, 12, 10, 15, 15, 13
Bonus Trait=Dirty Fighter


Rauthas, additional Familiar Information:

We just exchange the normal traits of a vermin, animal...or whatever the basis for your familiar was (what kind of creature is it?) and give it the undead type traits, ok?

Traits: An undead creature possesses the following traits (unless otherwise noted in a creature's entry).

* No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
* Darkvision 60 feet.
* Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
* Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.
* Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
* Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.
* Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
* Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.
* Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
* Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
* Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
* Undead do not breathe, eat, or sleep.


Campaign kicked off here


Male Wandering Nomad 3

Wait, is the bonus trait in addition to our 2 traits, or does it count as 1 of them? Thanks for choosing us, by the by. I'll get an actual alias up for Kirk in no time.


Male Tiefling (Asura-Spawn) Cleric (Sarenrae) 1

Ready to serve the Dawnflower.


Yes its an addition, depending on your background.


Male Human (Taldan) Alchemist 1

Just flagging the post so I can find it more easily later. Going to start building Dominic now. Are we rolling for starting wealth, using the average, or taking the max result (those are the most common variants I've seen)


roll for starting wealth. The life of a student can be costly (women, ale, books etc.) on the other hand, one might safe alot when using the library and so on :-) just let Fortuna decide.


Male Human (Taldan) Alchemist 1

3d6 ⇒ (1, 6, 5) = 12


Male Tiefling (Asura-Spawn) Cleric (Sarenrae) 1

Good to know. I assumed average when I bought my gear. 4d6 ⇒ (5, 5, 1, 5) = 16

Guess I have a little bit more to play with now. Thanks.


By now the board rolls kindly for this campaign :-)


Male Human (Taldan) Alchemist 1

Alright, Dominic Weathermay is ready for action.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Hiya.

Almost done drafting up the Countess.

It's different, and will be interesting to run with...!

Couple of fast Q's:

As I've been assigned a bonus trait from the social tree, does that mean I can't pick a 'second' social trait?

And are you allowing the Extremely fashionable trait? It just seemed so...appropriate :)


surely it's allowed.
Two traits of the same category are prohibited, but you can drop mine and I will look for another one if you want.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Totally happy with it :)

I figured it wouldn't be, but thought I better check before deciding it wasn't.

Cheers!


I'll get my character built and posted up on Monday, I don;t get a chance to post much on the weekend.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

OK pretty much all done, will transcribe stats for approval shortly :)


Whoops, built the character earlier but I just used the average amount. Rolling now to see if I get to keep all mah goods.

4d6 ⇒ (2, 2, 3, 4) = 11


M Half-Orc Cavalier

DM Question!

Spoiler:

I noticed you gave me the threatening defender trait, I had not considered if I was going to take combat expertise at all, I'll definitely take the trait if it is what you see fit though =)

further...
5d6 ⇒ (5, 3, 3, 3, 2) = 16


Male Human (Taldan) Alchemist 1

Yeah, I hadn't noticed that rule about "1 trait of any type." Could I please request a different one so that Dominic can take "Anatomist?" (His other trait is "Skeptic" which is listed as a magic trait)


Rakson:

You thought it might be fitting, but if you didn't consider combart expertise I offer you to take "courageous".

Dominic:

What about "suspicious", I think it could fit very well with someone who has quite alot to hide :-)


@ Rakson-exchange the first "you" in my last post for "I" :-)


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Updated Spells - occured to me that 0L spells still need to be memorized!

Also swapped one of the 1st L spells for a more 'in keeping' spell.


kk, no problem


I'm surprised Victoria needs such spells at all :-)


Male Half-Elf Bard/1

Starting Wealth 3d6 ⇒ (4, 1, 1) = 6

Will change the equipment accordingly


I would just like to point out that while Kirk probably seems like a straight up a-hole at the moment, he's just annoyed and feeling antisocial from the oppresive nature of the ceremonies. He's especially antisocial around people he doesn't know very well.

Don't worry, I won't be acting like a purely evil guy the whole time.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Oh yes, money... what a parochial concept! Don't they know who I am?

3d6 ⇒ (6, 6, 4) = 16


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8
DM Zyren/ Heart of Light wrote:
I'm surprised Victoria needs such spells at all :-)

Well, when people just wont get a hint and see everything her way, its time to resort to less mundane and more arcane methods of persuasion.

I must say, haven't played an arcane class for around 20 years, and am quite interested in the way I have put this one together - just seemed something 'different' that there was never really rules for back in the day but came possible with the APG.

Anyhow...

Languages,

I presume we don't have Common, but must instead choose Taldane, Skald, or Varisian? I have a few language slots left.

Also, is there any other 'most encountered' language kicking around that would be a likely pick of regional monsters?


Male Human (Taldan) Alchemist 1

I don't think you need to worry too much about languages. Based on what I've seen so far, I'm guessing you'll have the "tongues" hex by 7th level.


Oh, I just put Common. What's the main language of Karcau? That'll probably be just what I stick to.


Male Human (Taldan) Alchemist 1

I think that Taldane is considered the equivalent of common in Golarion. The Taldan and Chelaxian empires used to be ubiquitous enough that there are few places in Avistan now where it's not spoken.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Thats what I figured with Taldane; its pretty much 'common'

Will take Varisian too though, for completeness sake.


Taldan is the language of the "civilised" inhabitants of viallges, towns and cities while varisian is often heard by the (no s~%~ sherlock) wandering people.


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

...so what would be a campaign suitable non-human (ie common monster) tongue?
(I still have 3 to chose!) :p


Since Karcau is surrounded by a waste of brushland, tundra and forests typical choices could be the languages of the forest dwellers (sylvan), those of ice trolls and winter wolves (I would coin that boreal) and various goblinoid tongues (goblin).


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Sounds good, I'll run with those :)


Sorry for the late start, Had to go apartment hunting this weekend.

Rolling for starting gold:

2d6 ⇒ (5, 1) = 6*10=60g


M Half-Orc Cavalier

hey guys sorry i didn't post this weekend, my girlfriend and I just broke up so I spent the whole weekend moving =( Just in time for the holidays too! yay me!

Anyways, getting back to posting today.


As I said in the other thread: :-(.... But good to have you aboard again!


Ok, all updated and ready to go, sorry for such a delay


no problem, just throw yourself into the tavern.


@Rautha: You still have 4 language slots left.


Filled :-)


Male Half-Elf 1 Monk

with everything going on in my life right now i have to withdraw from the game as i don't have time to post =( maybe another time.


thats very sad :-(

Good luck for your real life!


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

Sorry to hear Rak.


I hope everyone enjoys it by now-I do, the group is very interesting and I'm really looking forward to your further investigations.


I'm enjoying it immensely, and looking forward very much to uncovering more about this murder mystery.

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