DM Zyren's Heart of Darkness Discussions


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Female Chelexian Transmuter (Ban illusion/enchantment)

when do you think i can be introduced into the campaign?

i devoted a section of my profile to writing personal RP notes. mostly major personality traits, but i'm sure these traits would be fairly normal for such a character.


just what I was thinking about.

Nox:

What about also just arriving at Worsh's Warehouse because...mhh, because

can you think of a reason? Your background does not include why you came to Kaer Maga by now, maybe Worsh xould be the reason?


@ Nox, one of the 18s in your profile should be a 17, shouldn't it?


Female Chelexian Transmuter (Ban illusion/enchantment)
Zyren DM wrote:
@ Nox, one of the 18s in your profile should be a 17, shouldn't it?

i have a transmuter ability enhancing it by 1.

17 constitution +1 (physical enhancement transmutation ability) = 18 constitution

my 18 int is 16+2

maybe worsh could have some intersting piece of information i am after. any time it doesn't make sense for Nox to be there. assume she is out to gain some desirable piece of information. her motivation is knowledge. i figure that wanting to learn the theory behind worsh's animating secrets should be sufficient.

my specialty school is transmutation and my opposition schools are evocation and enchantment.

Dark Archive

I am unable to see the mat so I'll have wait to post any combat actions until I get home late tonight. I'll post my initiative on the IC thread.


Male Mazinger-type Fan of Go Nagai level 38

At work now will be home in about 30min.

Dark Archive

Just for clarification, Nox, who is unknown to the rest of the party, ran up from the "fair distance" she had been following the rest of the group, pushed past the 5+ people at the door, jumped to C9 and said all of that?

As an aside, while I'm not asking for a Perception check to notice anyone following us, I believe that there were 1 or 2 people who did mention being wary or alert.


Female Chelexian Transmuter (Ban illusion/enchantment)
drayen wrote:

Just for clarification, Nox, who is unknown to the rest of the party, ran up from the "fair distance" she had been following the rest of the group, pushed past the 5+ people at the door, jumped to C9 and said all of that?

As an aside, while I'm not asking for a Perception check to notice anyone following us, I believe that there were 1 or 2 people who did mention being wary or alert.

i'm sorry. i guess she should have been noticed eventually. i figured the actions in the post would be over the course of multiple rounds (maybe about 2 or 3 or so). i beleive it's easier to consolidate certain sets of actions to reduce intimidating page counts. why should there be a seperate post for each round of preintroductory travel? some things need to be glossed over to speed up gameplay.

Dark Archive

Loremistress Nox wrote:
the "announcement" could have easily been rehearsed until it stuck itself into her memory. some of the pieces are common among the order.

No, no, no, I didn't mean what you said. Lord knows, I come up with mouthfuls for Alexite. I was just wondering at all the actions... and I was giving you a hard time.


Male Mazinger-type Fan of Go Nagai level 38

Ok, haven't the proper thread up yet, so for now will just give the usual info for starting.
20 points buy (i'ld roll your stats like Zyren did, but with my luck you'll all end up with a 10 pnts buy PC at the best)
2 traits player choice (one must be related to the varisian city of Riddleport-player can be born in Riddleport) if you need it i believe the DL of the Second Darkness player's companion is free
maximum starting wealth for your class

I'ld prefer corebook only, just because i don't know very much the APG, and what i read i didn't like, but anyway i need the usual 4 roles covered (melee, combat magic,healing/divine magic,stealth/scout) extending to a max of 5 PCs (a support melee,a bard or a support scout)


Female Chelexian Transmuter (Ban illusion/enchantment)
drayen wrote:
Loremistress Nox wrote:
the "announcement" could have easily been rehearsed until it stuck itself into her memory. some of the pieces are common among the order.
No, no, no, I didn't mean what you said. Lord knows, I come up with mouthfuls for Alexite. I was just wondering at all the actions... and I was giving you a hard time.

the bluff/diplomacy checks were for the same set of words

and 2 or 3 rounds of travel behind can be considered a fair distance to some.

trying to justify how a new character appears is difficult, especially in gaming. you either have to twist the plot to accomodate them or they spontaneously appear out of thin air.


Male Mazinger-type Fan of Go Nagai level 38
Loremistress Nox wrote:


trying to justify how a new character appears is difficult, especially in gaming. you either have to twist the plot to accomodate them or they spontaneously appear out of thin air.

I'll rather assume the "out of thin air" version


Female Chelexian Transmuter (Ban illusion/enchantment)
Gandal wrote:
Loremistress Nox wrote:


trying to justify how a new character appears is difficult, especially in gaming. you either have to twist the plot to accomodate them or they spontaneously appear out of thin air.
I'll rather assume the "out of thin air" version

that works much better.


Male Mazinger-type Fan of Go Nagai level 38

Ok guys, i'll wait one more day, than i'll open a recruit thread in Gamer connection to find the other 2 players (unless i hear something from Shifty first)

Dark Archive

I don't mind rolling up stats. Just come up with a minimum allowable modifier total so that if anyone comes up with subpar rolls, you know how you want to address IT and the players are forewarned about what to expect.

4d6 ⇒ (5, 1, 3, 6) = 15 - 1 = 14 (5)

4d6 ⇒ (1, 5, 3, 4) = 13 - 1 = 12 (2)

4d6 ⇒ (4, 6, 4, 6) = 20 - 4 = 16 (10)

4d6 ⇒ (5, 1, 4, 6) = 16 - 1 = 15 (7)

4d6 ⇒ (6, 3, 3, 5) = 17 - 3 = 14 (5)

4d6 ⇒ (4, 2, 6, 3) = 15 - 2 = 13 (3)

Wow! That was actually pretty nice. The parentheticals are the point costs to achieve that number. Should this not work for everyone, I would recommend coming back and telling drayen no, he can't have these stats.


Female Chelexian Transmuter (Ban illusion/enchantment)

Esfana and Alexite Why aren't you two posting in the thread at the moment?


Partially my fault that Nox just fell like a comet from the sky-we had to squeeze her in before you decide to take any actions against Worsh. Maybe she can explain a little more after the scene has settled...or ended in bloodshed :-)


Male Mazinger-type Fan of Go Nagai level 38

Esfana has nothing to add in character, she surely wants to bring the necromancer into justice, but would'nt make any sense in telling it.
And combat hasn't started yet, so i'm waiting to know if i have to roll for initiative


I'm fine with every character creation concept you like Gandal.


Male Mazinger-type Fan of Go Nagai level 38
drayen wrote:

I don't mind rolling up stats. Just come up with a minimum allowable modifier total so that if anyone comes up with subpar rolls, you know how you want to address IT and the players are forewarned about what to expect.

4d6 - 1 = 14 (5)

4d6 - 1 = 12 (2)

4d6 - 4 = 16 (10)

4d6 - 1 = 15 (7)

4d6 - 3 = 14 (5)

4d6 - 2 = 13 (3)

Wow! That was actually pretty nice. The parentheticals are the point costs to achieve that number. Should this not work for everyone, I would recommend coming back and telling drayen no, he can't have these stats.

32 pnts....a god; i'm afraid it is a bit too powerful.Beside that was a lucky shot, but if someone else rolls something like this (10,9,13,8,5,11)

like i've been capable of then it isn't fair for him

Dark Archive

Zyren DM wrote:
Partially my fault that Nox just fell like a comet from the sky-we had to squeeze her in before you decide to take any actions against Worsh. Maybe she can explain a little more after the scene has settled...or ended in bloodshed :-)

I believe Gandal may be waiting for me to throw Alexite at the necromancer. As I posted up thread, I cannot see the mat here at work. I'll have to wait until I get home to see the layout. Meanwhile, I will help move the scene along.


Female Chelexian Transmuter (Ban illusion/enchantment)
Zyren DM wrote:
Partially my fault that Nox just fell like a comet from the sky-we had to squeeze her in before you decide to take any actions against Worsh. Maybe she can explain a little more after the scene has settled...or ended in bloodshed :-)

i'm after Worsh's Research Notes. Such information could be handy for my organization. I'm sure a necromancer, just like any other wizard, would likely keep a few. but i'm just after knowledge in general. even if it has to be taken by force. one could probably figure that my organization is loosely affiliated with the government of Alkenstar.


Male Mazinger-type Fan of Go Nagai level 38

Alexite's last IC post reminds me of a strophe from the song "La guerra di Piero / Piero's war" that says "sparagli Piero-sparagli ora-poi dopo il colpo-sparagli ancora" "shoot him piero-shoot him now-then after the shot-shoot him once more"

song of Fabrizio de Andrè


Female Chelexian Transmuter (Ban illusion/enchantment)

i have an odd question about an unusual use for a spell

expeditious excavation allows me to move a condensed 5 foot cube of earth from 25 feet away.

brick and stone are technically earth as is wood.

could i use this spell to drop a 5 foot cube of condensed "earth" from the ceiling on top of the necromancer's head?

if so, how would it be resolved?


Female Chelexian Transmuter (Ban illusion/enchantment)

where is Zyren?

Dark Archive

Probably asleep. It's 1 am in Germany right now.


Female Chelexian Transmuter (Ban illusion/enchantment)
drayen wrote:
Probably asleep. It's 1 am in Germany right now.

i can wait a while. i should be having dinner fairly soon.


VC - Sydney, Australia

Ok back again.

I went to my briefing session today ahead of returning to work next week, and it looks like I am up for a busy busy time for the next month or so.

At this point I will have to regretfully pass Gandal, as much as I was keen to jump in, because I shouldn't keep adding things to my pile when i dont know how rough it is all going to get :P

On the other hand I spoke to my gaming buddy (He GM's a campaign I am in, I GM a campaign he is in... all good!) and he's quite warm on the concept of PbP. Zyren if a spot opens up in your campaign, please let me know so I can let him know - he'd be an awesome asset and a very good/experienced RPG'er.

I will refer him over here anyhow, but not sure if he'd be ready in time for Gandals game...!


Female Chelexian Transmuter (Ban illusion/enchantment)

i figured i'd flesh out a little more detail on Nox's organization in her profile. her family does have a long line of members, but most were board members that worked thier way up from initiate. one doesn't just send an application, it's invitation only. Nox's family has quite a bit of say in the order.


Female Chelexian Transmuter (Ban illusion/enchantment)

what time zones are the group members in?

I live in northern california and use the pacific time zone. it's 11;45 PM here

i heard DM Zyren is in Germany which i calculate is 9 hours ahead of me. i can safely assume 8;45 AM there.

i beleive Shifty is in Sydney Austrailia, i know that Tasmania is like around 17 hours ahead of me. sidney would be slightly more. i sometimes play world of warcraft on a Tasmanian server.

what time zones are the rest of you in?

i just realized that Nox is Octolingual and 3 of those languages are dead languages. well, at least i can talk to risen runelords, undead mummified pharoahs, and the freaking leviathan.


@ Nox:

"The earth excavated by this spell is ordinarily distributed harmlessly across the spell's range"

the only other option is neither very harming, so I go for a "no" regarding your question Nox.


Female Chelexian Transmuter (Ban illusion/enchantment)
Zyren DM wrote:

@ Nox:

"The earth excavated by this spell is ordinarily distributed harmlessly across the spell's range"

the only other option is neither very harming, so I go for a "no" regarding your question Nox.

that resolves it. i'm glad to see you awake. how was your night?

i thought up more details pertaining to the order. how small can someone reasonably tattoo an 8 digit thassilonian numerically cyphered code? a play on the mathemetician part. i also included fodder for npc creation in the organization fluff. the organization was originally inspired by the concept of the illuminati then it took on aspects of CIA and the Romefeller Foundation (Gundam Wing) and became it's own thing with various secret society tropes applied.


Fine :-)

As you described the organisation a numerical code in Thassilonian shouldn't be a problem.


Female Chelexian Transmuter (Ban illusion/enchantment)
Zyren DM wrote:

Fine :-)

As you described the organisation a numerical code in Thassilonian shouldn't be a problem.

thank you for accepting this attempt to flesh Nox out a little more. should i leave you in charge of statting out Headmaster Dimitri Molotov? all i have down is that his younger opposite gendered clone is also his daughter, his apprentice and his familiar at the same time and is the only one that the extremely paranoid headmaster of the order really trusts. and only because of certain precautions. the NPC name was stolen from a PC i played a few years ago whom my former counselor had named.

i sometimes enjoy putting somewhat new spins on former pcs i have used.

EDIT; Snipped out a long ramble about poorly written former fanfiction chapters i wrote in school during my childhood for english credit.

at least my otaku fanfic actually WAS something new and not just steal series X and add overpowered character Y. i actually balanced the power scale across the board in the series, even though everyone was an overpowered outsider of some kind with an extremely youthful humanoid body and a life-span infinitely longer than most true dragons.


Male Mazinger-type Fan of Go Nagai level 38

Buongiorno a tutti (Good morning all) Emilia Romagna, Adriatic coast, eastern Italy here, gmt +1

This answers nox's question i hope
And no problem Shifty,i'm sorry you cannot jump in.


Female Chelexian Transmuter (Ban illusion/enchantment)

what is Worsh's response to my reply going to be? i'm hoping that we can ignore the fact i rolled so horible on my diplomacy check.

my question has been answered by yet another. and i find it exciting that Gandal is italian. i myself am 1/3 italian. too bad i can't speak the language. but my grandmother can speak a little.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Loremistress Nox wrote:

what is Worsh's response to my reply going to be? i'm hoping that we can ignore the fact i rolled so horible on my diplomacy check.

my question has been answered by yet another.

Frankly the time for chatter and Diplomacy has passed, we Diplomacied last time and he just used it to set us up for a bigger fall. Frankly Im more inclined to gut him lke a fish and then get the info out of his apprentice. The apprentice may or may not end up floating down that river.


Female Chelexian Transmuter (Ban illusion/enchantment)

do the dice seem to hate all diplomacy checks or something?

EDIT; guess i could send zombies down pits. i'm pretty sure a zombie stuck on it's backside while inside a pit is just as good as a dead one, right? i have a spell just for that.


VC - Sydney, Australia

Not at all, but when they want you stone cold dead, Diplomacy doesn't always cut it :p

Especially when you are untrained and with a small Charisma modifier like ours :P


Male Mazinger-type Fan of Go Nagai level 38

Esfana is quite good (both in looks and in diplomacy) but it doesn't help much when you roll 5 natural"1"s in a row :( like i did the last combat


Female Chelexian Transmuter (Ban illusion/enchantment)
Gandal wrote:
Esfana is quite good (both in looks and in diplomacy) but it doesn't help much when you roll 5 natural"1"s in a row :( like i did the last combat

should i conjure pitfalls to trap the zombies. i can't deal hp damage to them, but i'm sure with a spell or few, i can disable one or two in means besides damage. Zombies, being mindless are incapable of thought. trapping one or two in a 5 foot diameter cubic pit conjured by magic is likely just as good as a save or die.


Male Mazinger-type Fan of Go Nagai level 38

Zombies are incredibly though. In the game i'm running for my players i threw two normal, non advanced CR 1/2 zombies against an aasimar pally and a dwarf fighter both lvl 2. One of the zombies is still alive and the 2 PCs are almost both dead....couldn't believe it myself.

I seriously hope we won't have to fight 5 zombies, i doubt we'll stand a chance (especially if they are backed by their master)

From what i know USA are full of italian descendants, due to migrations at the beginning of 20th century, and don't worry for the lang....i would have preferred being native of an English speaking country myself


already getting cold feet? tsts

@Nox just leave the fleshing out to me.


Female Chelexian Transmuter (Ban illusion/enchantment)
Gandal wrote:

Zombies are incredibly though. In the game i'm running for my players i threw two normal, non advanced CR 1/2 zombies against an aasimar pally and a dwarf fighter both lvl 2. One of the zombies is still alive and the 2 PCs are almost both dead....couldn't believe it myself.

I seriously hope we won't have to fight 5 zombies, i doubt we'll stand a chance (especially if they are backed by their master)

your by the book Zombie is mindless and perpetually staggered. i would like to see if a certain spell i plan on using can be used to eliminate the Zombie in H10. if it works, you may only have to fight 1 or 2 less zombies. Reflex saves and pitfalls are another Zombie weakness. as are other terrain features.

assuming the zombies are based off of a human stock, they have an estimated 30% chance of making a DC15 Reflex Save. not unwinnable odds for the zombies but i think a 70% chance of taking a single Zombie out of the fight without targeting it's hit points is fairly reliable odds.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Gandal wrote:
Zombies are incredibly though.

Whaa?

I gutted three by myself last fight, and I got UNlucky.


regarding their poor CR 1/2 they are quite dangerous with +4 to attack and 1d6+4 dmg. Problem is they're quite immobile.


Male Mazinger-type Fan of Go Nagai level 38

The problem for my players has been the fact that i planned the fight very well. They could not run around the zombies, as the undead were thrown at them just as the PCs came out of a narrow rocky corridor.
Of course it all depends on where the fight is planned.

And it wasn't really all your doing,but rather your animal companion's :P


Female Chelexian Transmuter (Ban illusion/enchantment)

the best way to take out a zombie is to use it's lack of mobility against it. many things just mess up thier day. just about anything that isn't a featureless 10x10 room will have that effect on them.


@ Gandal, I would like to play a Sorceress from Irrisen in your game (since witches are not allowed, right?).

@Shifty, what about inviting your friend to Heart of Light?


Male Mazinger-type Fan of Go Nagai level 38
Zyren DM wrote:

@ Gandal, I would like to play a Sorceress from Irrisen in your game (since witches are not allowed, right?).

Yes, i would prefer a corebook sorcerer rather than a witch from the APG

Can Esfana roll now for Sense Motive or the one she rolled short before counts (since she only rolled 13 versus the required 15) ?

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