Fireball Bow


Rules Questions

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So if i wanted to create a Magic long Bow +1 that can shoot fireballs (range 600 feet) (damage 5d6) (5th level caster level) once per round, and have Unlimited useage.

I would need:
Masterwork long Bow = 375 gold
+1 Magic weapon Bonus = 2000 gold
Fireball spell caster level 5 (3x5x2000) = 30,000 gold

Anything else needed to be added ?

Scarab Sages

Depends, are you making the Bow for yourself? Is it a magic item for a campaign?

Is it something you want to purchase?


Wouldn't that just be a weapon with the spell storing property? I don't know what you would have to do to make it permanent but it should at least be more expensive then spell storing


I am not offering anything in the way of adjudication, just asking a serious quesition: Do you think that cost is 'fair' for what it does?

As the Core Rules point out in the item creation rules...

PRD wrote:
Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point.

Is your game ready for that kind of item? You are giving unlimited AoE damage to anyone that can pick up the bow for the same cost as a simple +4 weapon.

For a reference I looked at the Staff of Fire (18,950 gold) With that, you can throw 12 Fireballs a day (2 charges per shot, and 25 charges possible). The Staff has the restriction of being a Spell Trigger item, but it casts at the wielder's level, using the wielder's stat to adjust all variables.

I am not judging, as every game has it's own flavor :D

GNOME

Silver Crusade

You need
Master work Long bow 375
+1 Enchantment Bouns 2000
Fire Ball Caster level 5 (5X5X2000X6) 300,000

2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of
the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

X6 Duration instantaneous this is just a guess on my part.


Your math looks good to me. It costs about twice as much as a wand with the same spell and 50 charges.

You might want to pay the penalty for stacking two effects on the same item, if you want to be able to fire an arrow for effect and shoot a fireball at the same time.

I don't think it's an overpowered item, if you're getting it at an appropriate level. In a typical campaign you'll be spending money as you level, so you wouldn't really be able to afford this at 7th level. I'd say if you get one at level 10, it's a useful and powerful item, but not broken, and probably not worth half of your total wealth. On the other hand, if you've been getting extra wealth and you intend to buy one at 5th level, you're probably breaking the game.

Expected Wealth by Level:
1 - ~100
2 - 1000
3 - 3000
4 - 6000
5 - 10500
6 - 16000
7 - 23500
8 - 33000
9 - 46000
10 - 62000
11 - 82000
12 - 108000
13 - 140000
14 - 185000
15 - 240000
16 - 315000
17 - 410000
18 - 530000
19 - 685000
20 - 880000


Don't forget the +50% cost for an extra effect on an item in addition to its base abilities.


Calagnar = Does not say anywere in rules to do x6, so not going to consider that. That price range is also way unreasonable for the effect.

Blueluck = Ya that x 2 for stacking two effect on same item, was another consideration. Althought i did not want to shoot an arrow & fireball. Just one or the other. So you could use it as a +1 bow (since that is a requirement) OR Cast a Fireball at 5th level. If another +# effect was added or another spell, then would diffidently do the x2. But do not think this should apply when for just a "Fireball Bow".

Umbral Reaver = Another consideration. This one does make since to me, so uping the 30,000 to 45,000 gold. Does sound like a reasonable price upgrade to allow unlimited fireballs.

To Other = While this does let anyone have fireball. The price is based on a 5th level fireball (wizard get 3rd level spells at 5th level). So SR, Saving throws, etc, are up against a 5th level caster. To do better range, damage, CL, etc... that # goes up (3x#x2000).


Oliver McShade wrote:


Blueluck = Ya that x 2 for stacking two effect on same item, was another consideration. Althought i did not want to shoot an arrow & fireball. Just one or the other. So you could use it as a +1 bow (since that is a requirement) OR Cast a Fireball at 5th level. If another +# effect was added or another spell, then would diffidently do the x2. But do not think this should apply when for just a "Fireball Bow".

Umbral Reaver = Another consideration. This one does make since to me, so uping the 30,000 to 45,000 gold. Does sound like a reasonable price upgrade to allow unlimited fireballs.

Umbral Reaver and I were talking about the same additional cost. +50% for having a second ability. But, since they're both attacks, you can only use one at a time, and the item doesn't really take up a slot, I don't think you need to pay the penalty.

What level is the character who will have this item?


Since it is a no slot item, it won't get the +50% to price.

I hardly think it is a broken item (unless it is granted a lower level than you should be able to afford it).
The reflex save to half the damage is only DC 13, so at some point there is going to be a lot of people saving against it.

The average damage of 5d6 is 17,5 with the possibility to save for half. While you skip the attack roll, and might have great use of the AoE, almost any characters should be able to find a better use of his action (the melee or ranged character should attack and deal more damage and the caster should cast a spell aren't limited to DC 13).

Eventhough it is a nice back-up to have when you are out of spells, a staff or wand would be a cheaper choice.

So by all means you should be able to buy it for 32.375 gp.


HaraldKlak wrote:

Since it is a no slot item, it won't get the +50% to price.

I hardly think it is a broken item (unless it is granted a lower level than you should be able to afford it).
The reflex save to half the damage is only DC 13, so at some point there is going to be a lot of people saving against it.

The average damage of 5d6 is 17,5 with the possibility to save for half. While you skip the attack roll, and might have great use of the AoE, almost any characters should be able to find a better use of his action (the melee or ranged character should attack and deal more damage and the caster should cast a spell aren't limited to DC 13).

Even though it is a nice back-up to have when you are out of spells, a staff or wand would be a cheaper choice.

So by all means you should be able to buy it for 32.375 gp.

Defiantly not broken.

for that amount of Gold, you'll get it on a mid-high level, there, the fireball damage will do average of 17.5 - which is ont so high - and even less - 9 - on a sucess save [dc 14 b.t.w - 10+spell level+attribute modifier from 13 (which is the minimum to cast Fireball)]

so, if you'll get this around level 8, most monsters will have more then 50% chance to save, and it won't really bother them.
this item is especially good against hordes of low level creatures - which can serve as a very good item to highlight the Eliteness of the party (they can single handily stop goblin army invasion) - but it won't be very effective against giants, for example.


I got one Question is this once per day once per week, onece ever?

Also can what kind of action is it use it Free, Swift, Standar, or Triggerd Ie on Crittal.

I still like Spell storeing Idea for the same thing. Much cheaper of about 8K vs 32k.


Masterwork Longbow- 375 gold
+1 Enhancement- 2,000 gold
Command Word Fireball(Caster Level 5th)- 27,000 gold

Total: 29,375 gold

Silver Crusade

Pleas read your rule book. Not just the part you want to read. I copyed and pasted the part with the X4 rule for it.

Use-activated or continuous Spell level x caster level x 2,000 gp *2 Lantern of revealing

2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of
the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

With your spell hase Duration instantaneous. It can not be made in to a item as a none charged item. Even if your GM let you make one the lowest mulitipler is X4 rigth out of the book.

Your min cost.
Masterwork Long Bow 375
+1 Enchantmant 2000
Fireball level 5 (5X5X2000X4)=200,000

Contributor

calagnar wrote:

Pleas read your rule book. Not just the part you want to read. I copyed and pasted the part with the X4 rule for it.

Use-activated or continuous Spell level x caster level x 2,000 gp *2 Lantern of revealing

2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of
the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

Calagnar, this is a use-activated item, not a continuous item, so the further rule effects based on duration do not apply.

Silver Crusade

Then it hase to have charges. If you say it is not a continuous item. You can have it be one of the other. It can't be neather pick one charges or continuous. By the rules this item can not be made becous it hase a Duration instantaneous. That alone makes it eather charges per day or charges total. Not unlimited charges per day.


You guys need to pay attention to the question closer...

Oliver McShade wrote:


So if i wanted to create a Magic long Bow +1 that can shoot fireballs (range 600 feet) (damage 5d6) (5th level caster level) once per round, and have Unlimited useage.
Oliver McShade wrote:


Blueluck = Ya that x 2 for stacking two effect on same item, was another consideration. Althought i did not want to shoot an arrow & fireball. Just one or the other.

So he wants a command word item with unlimited charges NOT continuous or use-activated. Let's look at the range... fireball is long range, so (400 ft. + 40 ft./level) or 600 ft at 5th level. so no problems there. All you need is a +1 bow with command word fireball tacked on. See Brain in a Jar's calculations above. If you think that it's two effects on one item and want to increase the cost, then multiply the +1 enhancement cost by 1.5 and voila~

calagnar, fireball at will is NOT a continuous effect item in any way. Continuous effect items are items that have an effect continuously - aka spells that have a duration. even if it fired an arrow and a fireball at the same time, it would be a use-activated item, which is not covered under the rules you are talking about.

Contributor

calagnar wrote:
Then it hase to have charges. If you say it is not a continuous item. You can have it be one of the other. It can't be neather pick one charges or continuous. By the rules this item can not be made becous it hase a Duration instantaneous. That alone makes it eather charges per day or charges total. Not unlimited charges per day.

That is incorrect. The rules and classification for use-activated items are very clear. And in any case having charges is not the only other option for non-continuous items. It could be a command word item, for example, which is clearly covered in use-activated item rules as well. EDIT: (as VIP00 correctly asserts, above) But as it stands, the proposed item is a use-activated item without a continuous effect, so the OP's construction layout is mostly correct, with a few modifications as proposed by other posters. I think your interpretation of "continuous" is what is mixing you up here.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Looks good to me.

Don't forget any strength adjustments you might want to add (mighty) to the bow, will kick up the cost, slightly.

I picture this being made of fire hardened wood, with brass tips where the string goes. Warm to the touch.

Math note

Spoiler:
A flametongue is 20,715 GP. A flaming burst longsword is 18,315 A use activated scorching ray that is usable 1/day is 2,400gp. using that as a precedent, then the firebow looks like it doesn't multiply for a secondary function. so a +1 Mighty (+2 strength) composite long firebow should cost 32,600 GP

Scarab Sages

What does a fully charged wand of fireballs cost? 10,000 gold?

Alright, it's 11k. So, what does this thing bring to the table that a fully charged wand of fireball doesn't?...

Really, in most games, probably nothing. At 5d6 you're probably mostly going to use it for clearing out groups of weaker mobs, your standard kobold elimination job, etc., or possibly during a full scale battle with an opposing army, defending a castle, etc.

Brain in a Jar's calculations are pretty much spot on, though personally I'd probably let you have the item for 20k. The odds of you actually using the 50 charges a wand would cost you are pretty minimal, so doubling it and making it at-will isn't really a big deal imho.


One thing that has to be made absolutely clear is that this bow can't be permitted to "shoot fireballs". It needs to be made clear that it allows the user to activate a function that acts as fireball as a standard action.

What I'm saying is that I've read and re-read the request and followup, and I'm not entirely certain that we're not looking at a bow that shoots fireballs instead of arrows. Full attack with fireballs? Rapid Shot? Many Shot? The pricing is completely different if it's allowed to function more than once per round.

Contributor

Anguish wrote:
What I'm saying is that I've read and re-read the request and followup, and I'm not entirely certain that we're not looking at a bow that shoots fireballs instead of arrows. Full attack with fireballs? Rapid Shot? Many Shot? The pricing is completely different if it's allowed to function more than once per round.

OP stated in the item's original description that the bow only activates a fireball once per round. Good clarification on the "shoot" verbage, though.


Yes and no.... Said it could shoot one fireball per round. But to activate the fireball from the bow, you still need to use the bow by pulling the string back, and letting go. (Still have to use the bow as a bow)

The bow would be use-activated... which is why is uses (Spell level x cater level x 2000). If it had charges then the 2000gd would be droped to 750 gold and would have had (SLxCLx750).

So already paying a higher price in gold to make it Use-Activated. The notation at the end does not list any modifier for instantaneous. Which make since to me as once the effect is used, its gone. (unlike a wall of fire, where it has to be maintained round after round).

Dark Archive

Oliver McShade wrote:

Yes and no.... Said it could shoot one fireball per round. But to activate the fireball from the bow, you still need to use the bow by pulling the string back, and letting go. (Still have to use the bow as a bow)

The bow would be use-activated... which is why is uses (Spell level x cater level x 2000). If it had charges then the 2000gd would be droped to 750 gold and would have had (SLxCLx750).

So already paying a higher price in gold to make it Use-Activated. The notation at the end does not list any modifier for instantaneous. Which make since to me as once the effect is used, its gone. (unlike a wall of fire, where it has to be maintained round after round).

Use-activated like that would be a bow that could, with every pull, fire a fireball. If you want it once per round, it would be better to make it a command word (and thus a standard action to activate.)

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Happler wrote:
Use-activated like that would be a bow that could, with every pull, fire a fireball. If you want it once per round, it would be better to make it a command word (and thus a standard action to activate.)

Um, no, use activate items are standard actions.

Pathfinder RPG, page 459 wrote:

"Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity

in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use, activation is not an action at all.

The only difference is that the use activated power ("pull the string back") wouldn't be affected by a silence spell.

Dark Archive

Matthew Morris wrote:
Happler wrote:
Use-activated like that would be a bow that could, with every pull, fire a fireball. If you want it once per round, it would be better to make it a command word (and thus a standard action to activate.)

Um, no, use activate items are standard actions.

Pathfinder RPG, page 459 wrote:

"Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity

in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item’s activation is subsumed in its use and takes no extra time use, activation is not an action at all.
The only difference is that the use activated power ("pull the string back") wouldn't be affected by a silence spell.

So, a flaming/ +1 longsword (use activated item) can only get it's flaming and +1 as a standard action?

Lets read that whole paragraph:

Quote:
Unless stated otherwise, activating a use-activated magic item is either a standard action or not an action at all and does not provoke attacks of opportunity, unless the use involves performing an action that provokes an attack of opportunity in itself. If the use of the item takes time before a magical effect occurs, then use activation is a standard action. If the item's activation is subsumed in its use and takes no extra time use, activation is not an action at all.

So, we have a bow that can shoot fireballs with the pull of the string. The action to shoot a fireball is subsumed in the normal use of the bow. By that wording the activation is not an action at all.

Also, you can see the first paragraph in the section:

Quote:
Use Activated: This type of item simply has to be used in order to activate it. A character has to drink a potion, swing a sword, interpose a shield to deflect a blow in combat, look through a lens, sprinkle dust, wear a ring, or don a hat. Use activation is generally straightforward and self-explanatory.

So, unless in your game it is always (and I mean always) a standard action to shoot a bow, with no way to ever change it. Then a use activated bow that shoot fireballs will quickly become the ultimate weapon for someone with rapid shot, many shot, and spells like haste to pepper an area with as many fireballs as they can.

By making it command word activated, you restrict it to a standard action (and thus 1 per round) and you force them to either shoot a fireball, or shot arrows, but not both.


It would be both.

Use Activated (you pull back the bow string), and Command word (to activate the fireball), then letting the string go.

Sorry i did not say that earlier, but old timer. Always thought magic powers had to be activated by a command word, but still requires the item to be used like normal to have effect.

PS = Have said from the start.... Fireball could only be used once per round.


Err... the use of a bow is firing an arrow. Therefore if this were a use activated item, it would fire a fireball when you fired an arrow. Pulling back a string and letting it go to fire a fireball alone is simply fluff describing what you do when you use a command word if you're not also actually using your bow.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

"If the use of the item takes time before a magical effect occurs, then use activation is a standard action."

Pull back the bowstring, standard action.

"Unless stated otherwise" I don't see any statements to the contrary.

That said Oliver is stating he's looking for a command word.

As to your flaming sword (Pathfidnder RPG, 468) "If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action)"

So yes, you're agreeing that the bow needs a standard action, unless the bow is not a weapon. (Or can a staff of the woodlands cast Pass w/o trace on a party of 50 in one round?)


"and Command word"... as in both.

Use it to cast Fireball once per round. (command word) + Pull string back and release.
or
Use it as a +1 magic bow as normal. (Use Activated)

But while it might be fluff to require the sting back to some, i would still require any weapon that has a command word activation to be used as said weapon.

Fireball Sword... you still have to swing to sword to launch the fireball
Fireball Sling... Still have to go throw the motions of useing the sling.
Fireball Bow... still have to pull the string back, and release.

Pointing the bow longways at target and using it should not work.
Pointing a sword backward at yourself and shooting the fireball from the hilt should not work (( unless designed that way from the start, in which case that is the only way to use it )).

RPG Superstar 2009 Top 32

For the price of this item we need to break down what it is.

1. Its a MW bow (375 gp)
2. It is also +1 magical bow (2,000gp)
3. It is a non slotted use activated item that casts fire ball
3.1 use activated item to cast fireball (3*5*2000= 30,000gp)
3.2 Non slotted item (30,000*2=60,000)

Now you need to add the additional ability. If you added the fireball ability 2nd that would jump its part to 90,000gp so instead add the +1 magic bow as the 2nd ability
375 + 2,000*1.5 + 60,000=63,375gp

If you wanted to increase the bow to a +3 bow that can cast fireball
375 + 18,000*1.5 + 60,000=87,375gp

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

OgeXam wrote:

For the price of this item we need to break down what it is.

1. Its a MW bow (375 gp)
2. It is also +1 magical bow (2,000gp)
3. It is a non slotted use activated item that casts fire ball
3.1 use activated item to cast fireball (3*5*2000= 30,000gp)
3.2 Non slotted item (30,000*2=60,000)

Now you need to add the additional ability. If you added the fireball ability 2nd that would jump its part to 90,000gp so instead add the +1 magic bow as the 2nd ability
375 + 2,000*1.5 + 60,000=63,375gp

If you wanted to increase the bow to a +3 bow that can cast fireball
375 + 18,000*1.5 + 60,000=87,375gp

OgeXam, I think you're overcosting the bow. It does take up a 'slot' (hand tax) and I don't think the cost of the fireball needs to be doubled. Check my post upthread for my math and rational.

not to mention 87k is a bit much for what it does.


OgeXam wrote:

For the price of this item we need to break down what it is.

1. Its a MW bow (375 gp)
2. It is also +1 magical bow (2,000gp)
3. It is a non slotted use activated item that casts fire ball
3.1 use activated item to cast fireball (3*5*2000= 30,000gp)
3.2 Non slotted item (30,000*2=60,000)

Now you need to add the additional ability. If you added the fireball ability 2nd that would jump its part to 90,000gp so instead add the +1 magic bow as the 2nd ability
375 + 2,000*1.5 + 60,000=63,375gp

If you wanted to increase the bow to a +3 bow that can cast fireball
375 + 18,000*1.5 + 60,000=87,375gp

I would not use (No space limitation = x2) for the fireball, as that is what the bow is used for and it does take up space (weapon) slot.

I would use (Multiple different ability) x1.5 since you can use it as both a +1 magic bow or 1 fireball per round.
.
.
.so would be
1. Its a MW bow (375 gp)
2. It is also +1 magical bow (2,000gp)
3. It is a Multiple ability use activated/command word item that casts fire ball
3.1 Command word item to cast fireball (3*5*2000= 30,000gp)
3.2 Multiple ability =(30,000 x 1.5) = 45,000 gold

Total gold cost: 47,375 gold to Sale (( 23,875 gold to create )).


Oliver McShade wrote:
OgeXam wrote:

For the price of this item we need to break down what it is.

1. Its a MW bow (375 gp)
2. It is also +1 magical bow (2,000gp)
3. It is a non slotted use activated item that casts fire ball
3.1 use activated item to cast fireball (3*5*2000= 30,000gp)
3.2 Non slotted item (30,000*2=60,000)

Now you need to add the additional ability. If you added the fireball ability 2nd that would jump its part to 90,000gp so instead add the +1 magic bow as the 2nd ability
375 + 2,000*1.5 + 60,000=63,375gp

If you wanted to increase the bow to a +3 bow that can cast fireball
375 + 18,000*1.5 + 60,000=87,375gp

I would not use (No space limitation = x2) for the fireball, as that is what the bow is used for and it does take up space (weapon) slot.

I would use (Multiple different ability) x1.5 since you can use it as both a +1 magic bow or 1 fireball per round.

Weapon is not a slot.

However, that's a good thing, as everyone appears to be misconstruing RAW.

PRD wrote:


Multiple Different Abilities: Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that take up a space on a character's body, each additional power not only has no discount but instead has a 50% increase in price.

The bow isn't taking up a space on the character's body. That would be hands, ring (2), arms, torso, head, feet, legs, waist, headband, etc. So, you just add the two costs together for the bow and be done with it. This logically follows, since you can't use it as a +1 bow on any turn you use the fireball, and vice versa.


x 1.5 is the same as adding 50%.

The Exchange Owner - D20 Hobbies

Oliver McShade wrote:

So if i wanted to create a Magic long Bow +1 that can shoot fireballs (range 600 feet) (damage 5d6) (5th level caster level)

Fireball spell caster level 5 (3x5x2000) = 30,000 gold

If you got that price by looking at the chart, then you came to the price via an invalid method.

There is already an item (of similar power) that can shoot fireballs. It is called Necklace of fireballs and isn't unlimited fireballs nor unlimited range.

Price it based on the expendable item necklace of fireballs, because your pricing is invalid as it is now. You would need to come up with some larger price, like 200,000 gp or 800,000 gp to get to unlimited uses.

Oliver McShade wrote:
That price range is also way unreasonable for the effect.

That is where you and the rule book differ. According to the rule book, that price (30,000 gp ish) is way out of line ridiculously too little.

Oliver McShade wrote:
I would not use (No space limitation = x2) for the fireball, as that is what the bow is used for and it does take up space (weapon) slot.

Again you differ with the rules. The weapon slot is not a "space on the body."

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

James Risner wrote:
Oliver McShade wrote:

So if i wanted to create a Magic long Bow +1 that can shoot fireballs (range 600 feet) (damage 5d6) (5th level caster level)

Fireball spell caster level 5 (3x5x2000) = 30,000 gold

If you got that price by looking at the chart, then you came to the price via an invalid method.

There is already an item (of similar power) that can shoot fireballs. It is called Necklace of fireballs and isn't unlimited fireballs nor unlimited range.

Price it based on the expendable item necklace of fireballs, because your pricing is invalid as it is now. You would need to come up with some larger price, like 200,000 gp or 800,000 gp to get to unlimited uses.

James,

I think that's overpriced. I mean, look at my breakdown of the flame tongue above. the numbers come out exact.

The Exchange Owner - D20 Hobbies

Matthew Morris wrote:
I think that's overpriced. I mean, look at my breakdown of the flame tongue above. the numbers come out exact.

Book page for Flame Tongue? My point was if he jumped to the chart, he failed at item creation. If there is an existing "similar" item (evidently called flametongue) that is priced by the chart then that is fine.

Edit: found flame tongue p473, and it is both single target (not area effect) and 1/day. Not similar to an "at will" Fireball item. So not relevant to this thread.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

James Risner wrote:
Matthew Morris wrote:
I think that's overpriced. I mean, look at my breakdown of the flame tongue above. the numbers come out exact.

Book page for Flame Tongue? My point was if he jumped to the chart, he failed at item creation. If there is an existing "similar" item (evidently called flametongue) that is priced by the chart then that is fine.

Edit: found flame tongue p473, and it is both single target (not area effect) and 1/day. Not similar to an "at will" Fireball item. So not relevant to this thread.

Page 473,

To repeat my math:
A flametongue is 20,715 GP. A flaming burst longsword is 18,315 A use activated scorching ray that is usable 1/day is 2,400gp. using that as a precedent, then the firebow looks like it doesn't multiply for a secondary function. so a +1 Mighty (+2 strength) composite long firebow should cost 32,600 GP


James Risner wrote:
It is called Necklace of fireballs and isn't unlimited fireballs nor unlimited range.

The only reason anyone ever buys that thing is to use them with fire immunity to make them all explode at once after a failed save ...


James Risner wrote:

There is already an item (of similar power) that can shoot fireballs. It is called Necklace of fireballs and isn't unlimited fireballs nor unlimited range.

Price it based on the expendable item necklace of fireballs, because your pricing is invalid as it is now. You would need to come up with some larger price, like 200,000 gp or 800,000 gp to get to unlimited uses.

That is where you and the rule book differ. According to the rule book, that price (30,000 gp ish) is way out of line ridiculously too little.

Again you differ with the rules. The weapon slot is not a "space on the body."

Well that Necklace of Fireballs is a strange item. First the price is for each bead. Second those bead all stack on the same necklace. All the bead listed may or may not be different (different die damage).

I do not know were your getting the 200,000 to 800,000 gold piece number you listed,... most expensive one list in book is 8,700 gold for (one-10d6, 2-9d6, 2-7d6, 2-5d6, 2-3d6) beads.

This is a neck item that shoots fireballs. Which is a strange location vs a Range weapon being used to cast a range spell.

These items are worlds apart in how they should be made.


The necklace doesn't follow any of the pricing rules.

It's based on the number of total d6's. It's 150gp per d6 in the necklace. Or at least it is for the first and last ones, I'd bet it is for the rest as well.

If you wanted to use that though, it would be 750gp for a single shot 5d6 fireball, one time only. Personally, I'd be comfortable with the 50x that equals unlimited. So, call it 35,000gp for a standard action word/action activated item that fires a 5d6 fireball. Stick that on a weapon (which doesn't take up a slot, and therefore doesn't take the 50% increase for additional enchantments) and add on the cost of a +1 bow. So call it 37,360 and be done with it.

The Exchange Owner - D20 Hobbies

Matthew Morris wrote:
A flametongue A use activated scorching ray that is usable 1/day is 2,400gp.

Maybe you missed my main point.

You can't call a 1/day item similar to an at will item.

For the same reason a daily charged healing item (Healing Belt from 3.5 MIC) can't be compared to an at will healing item (which an army would come to liberate from your hands.)

In order to show a similar item to an "At Will" Fireball item, the OP needs to locate an item that is at will damaging spell and duplicate it's cost. I'm not aware of any at will damaging item.


Deleted and reposted:

Using the Flame Tongue as a similar item, I think you can capture it as:

Bow: 2375
CL5 Fireball N times/day (3*5*2000*N/5)

If you want it to be effectively "unlimited", set N high.

At 25 times/day, the cost is 152,375.

At 5 times/day, it is 32,375.

That's the same formula used by Flame Tongue.


James Risner wrote:
Matthew Morris wrote:
A flametongue A use activated scorching ray that is usable 1/day is 2,400gp.

Maybe you missed my main point.

You can't call a 1/day item similar to an at will item.

For the same reason a daily charged healing item (Healing Belt from 3.5 MIC) can't be compared to an at will healing item (which an army would come to liberate from your hands.)

In order to show a similar item to an "At Will" Fireball item, the OP needs to locate an item that is at will damaging spell and duplicate it's cost. I'm not aware of any at will damaging item.

Ok will Admitte defeat... i see what your saying.

Oh well time to try something Different.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

FarmerBob wrote:

Deleted and reposted:

Using the Flame Tongue as a similar item, I think you can capture it as:

Bow: 2375
CL5 Fireball N times/day (3*5*2000*N/5)

If you want it to be effectively "unlimited", set N high.

At 25 times/day, the cost is 152,375.

At 5 times/day, it is 32,375.

That's the same formula used by Flame Tongue.

Farmer, I think you're looking at the equation wrong.

use activated (spell level X caster level X 2000) Example is lantern of revealing. (3 X 5 X 2000) which gives us 30K.

Scorching Ray is 2 X 3 X 2000) 12,000. If it has charges per day, you divide by (5/x Charges a day). So you get 2400 for once a day.

Amazingly the cost of a flame tongue is the cost of a +1 flaming burst long sword + 2400gp. The cost of a scorching ray 1/day.

So, since "The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table 15–29" we can use the flame tongue as a comparison. So my guesstimate of a bow that costs 32,600 (mighty (+2) composite +1 fireball use activated bow) hits both on the table.


This is actually covered in the rules - look at the rules for creating intelligent items,
http://www.d20pfsrd.com/magic-items/intelligent-items#TOC-Intelligent-Items

specifically Table: Intelligent Item Powers

Item can cast a 0-level spell at will +1,000 gp

and Table: Special Purpose Item Dedicated Powers

Item can use a 4th-level spell at will +56,000 gp
Item can use a 5th-level spell at will +90,000 gp
Item can use a 6th-level spell at will +132,000 gp
Item can use a 7th-level spell at will +182,000 gp

Yes, they skipped spell levels 1 to 3... fit your curve and you should be about right.

Treating the zero level spell as an anomaly (just like cantrips usually are), you get a perfect fit from
Cost = 4000* Spell Level*Spell Level - 2000 * Spell Level = 2000 * Caster Level * Spell Level

A nice neat 30000 for a 3ed level spell at will


Matthew Morris wrote:


Farmer, I think you're looking at the equation wrong.

use activated (spell level X caster level X 2000) Example is lantern of revealing. (3 X 5 X 2000) which gives us 30K.

Scorching Ray is 2 X 3 X 2000) 12,000. If it has charges per day, you divide by (5/x Charges a day). So you get 2400 for once a day.

Amazingly the cost of a flame tongue is the cost of a +1 flaming burst long sword + 2400gp. The cost of a scorching ray 1/day.

So, since "The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table 15–29" we can use the flame tongue as a comparison. So my guesstimate of a bow that costs 32,600 (mighty (+2) composite +1 fireball use activated bow) hits both on the table.

Actually, that was exactly what I did. We are on the same page. Dividing by (5/X charges per day) is the same as multiplying by X/5.

Scorching Ray 1/day = (2*3*2000*1/5) = 2,400
Fireball 25/day = (3*5*2000*25/5) = 150,000

Add that to a +1 Flaming Burst Longsword (18,315) and you get:
20,715 = Flame Tongue
168,315 = +1 Flaming Burst Longsword that can cast Fireball 25/day.

Replace +1 Flaming Burst Longsword with whatever bow you want, and there's your answer.

Edit: The reason why I think Fireball must have charges (vs. being usable at will) is that there is no modifier given for spells that have no duration in the footnote for continuous use items.

Quote:
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

There aren't any examples of spell-based continuous use items that are instantaneous and don't use charges.

Flame Tongue is the best template we have for weapons casting damage spells, so adjust the times/day to make it it a number unlikely to be hit, or have it be usable 14,400 times/day (number of rounds in a day) and pay 86M gp for the fun. :-).


pad300 wrote:

This is actually covered in the rules - look at the rules for creating intelligent items,

http://www.d20pfsrd.com/magic-items/intelligent-items#TOC-Intelligent-Items

Only wrinkle though is that the spell is usable only when the item is pursuing its special purpose. It isn't generally available 24x7 for the wielder of the item.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

FarmerBob wrote:
Matthew Morris wrote:


Farmer, I think you're looking at the equation wrong.

use activated (spell level X caster level X 2000) Example is lantern of revealing. (3 X 5 X 2000) which gives us 30K.

Scorching Ray is 2 X 3 X 2000) 12,000. If it has charges per day, you divide by (5/x Charges a day). So you get 2400 for once a day.

Amazingly the cost of a flame tongue is the cost of a +1 flaming burst long sword + 2400gp. The cost of a scorching ray 1/day.

So, since "The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Otherwise, use the guidelines summarized on Table 15–29" we can use the flame tongue as a comparison. So my guesstimate of a bow that costs 32,600 (mighty (+2) composite +1 fireball use activated bow) hits both on the table.

Actually, that was exactly what I did. We are on the same page. Dividing by (5/X charges per day) is the same as multiplying by X/5.

Scorching Ray 1/day = (2*3*2000*1/5) = 2,400
Fireball 25/day = (3*5*2000*25/5) = 150,000

Add that to a +1 Flaming Burst Longsword (18,315) and you get:
20,715 = Flame Tongue
168,315 = +1 Flaming Burst Longsword that can cast Fireball 25/day.

Replace +1 Flaming Burst Longsword with whatever bow you want, and there's your answer.

So how many times can the lantern of revealing be used?

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