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There seem to be a few threads around talking about this adventure. Most of them seem to focus on the prep work needed for the adventure. I have a few ideas on this that I have posted and thought I'd start thread to share them again. I really feel this adventure was written to be run as a one-nighter, so most of my advice is geared toward that goal. I'll post over the next few days to help this.
Hangman’s Noose Pregens
So I ran this as a one-shot. I built pregenerated characters for it with some back story. I figured I'd post them here in case anyone needed some inspiration or had any advice. The adventure just screams for a deeper connection for its characters. The goal was also for each character to have a better of a piece of the story right from the get-go, to try to fit it in a slightly shorter session.
Cleric
This character will get Vision 3
Fighter
This character will get Vision 1
Rogue
This character will get Vision 2
Sorcerer
This character will get Vision 4
The next thing to do is sort out NPCs. I developed a habit for each one, so I could slip into character (this is recommended in the module. I say EXAGGERATE). The following is a "descriptor" for each, and a "habit".
Mine were as follows
Halgrak- Massive Half-orc smith- Sighs, Nay-says
Ebin- Alcholic gnome jester- Twirls sap
Patrissa- Voluptuous human enchantress- Pearl necklace (chews, feels)
Killian/Sveth- Ragged nobleman- Sips flask
Malgrim- Burly hobgoblin tough- Long drags on cigars
Sir Rekkart- Naive Paladin- Snuff box
Madge- Athletic halfling- Toys with earlobe
Tablark- Gruff old dwarf- strokes chin
I attached pictures of each of the NPCs to the front of the screen, removing them as they got killed.

Stewart Perkins |

I really like what you did with it, and agree that it is the best one shot I've ran so far. I will say this though, the end game resolution is a bit shaky and I wish there was a way to make it more natural and not so easily figured out, but beyond that.
Here's what I changed to get the pcs to fit: