Monsters as PCs - 20 Level progression


Homebrew and House Rules

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Liberty's Edge

Though to be fair, you should be comparing Archons to Eladrin, not Angels to Eladrin. Angels are 'any good', I believe, and can be lawful or chaotic.


Shar Tahl wrote:
At NeonCon, we saw a game system there that used a similar setup (FantasyCraft). We didn't get a chance to play it, but they guy pitching it said it had scaling monsters, so adventures are not limited on what level can fight what monsters

NPCs and PCs use completely different systems. You cannot convert NPC traits to PC traits, and they do not scale in the same way.


I was thinking that the Troll creates a bit of a problem with doing Giants as one class group.
Just about every Giant is going to pick up regeneration if available to choose.
Is this an ability that you would want available to every giant or would you handle Troll differently?

Liberty's Edge

DrDew wrote:

I was thinking that the Troll creates a bit of a problem with doing Giants as one class group.

Just about every Giant is going to pick up regeneration if available to choose.
Is this an ability that you would want available to every giant or would you handle Troll differently?

There are two giants who get this ability, actually, the Troll and the Oni (Ogre Mage). I think it would be best to make that ability available at a very high cost. Plenty of giants will prefer to deal more damage or have more constitution instead of get regeneration.


Sorry for resurrecting a dead thread but I wanted to know if you were still doing this.

I was looking through the Libris Mortis and was considering converting the Undead Classes to PF but their progression doesn't make any sense to me when compared to the monster entry (5 levels to become a ghoul and another 3 to become a ghast? it's a 2HD CR1/CR2 creature) so I was wondering if you had gone any further with that.


I love this idea. Necromancers of the Northwest has already done several monsters in their "Races with Class" feature. Basically, they take a monster, preferably a mid-range CR6-CR12 monster, and figure out a basic progression for it. First, they take a guess as to how many levels the creature should be (usually 1-3 more than its hit dice) and build a progression to that level (equivalent to the bestiary entry creature). Once the creature is at that level, it can take another class or continue leveling in its monster class, with abilities gained and extrapolated as imagined by the designer to 20th level.

Here is their example for a succubus
http://www.necromancers-online.com/articles/FromtheWorkshop/09172010.html

I would love to see this done for most monsters in the bestiary. For angels, demons, etc., a promotion in form could just be represented mechanically as the creature swapping its racial levels.

They also have an article using a Kyton as an example of the design strategy behind it.

Grand Lodge

DrDew wrote:
Sorry for resurrecting a dead thread but I wanted to know if you were still doing this.

It is still on my project list, but school and work have prevented me from getting to any of my gaming projects at the moment.


I already posted a similar idea for vampires, werewolves and lichs (however more as a second class you take of course), the idea to do this for monsters is quite nice - as long as you get it done. Make sure you start with more popular monsters.

kyrt-ryder wrote:
(wolf rangers... now that's a fun thought... though it would require a Natural Attack combat style)

Yeah, one might think about introducing some seconds classes for non-humanoid creatures (so you probably would not build a wolf ranger but a wolf "predator" or something alike), also for creatures with low int (int < 3, also for mindless beings like vermin)

kyrt-ryder wrote:


Alternatively, one idea might be creating a broad 'class' for each creature type (animals, aberations, etc) and you can build monsters from that.

How about a variation of eidolon rules? As long as they are not meant to be PCs, that should work nice


I'm not entirely sure why it's letting me post in an archived thread (but grateful for the opportunity) but let me address a few things.

DrDew wrote:

Sorry for resurrecting a dead thread but I wanted to know if you were still doing this.

I was looking through the Libris Mortis and was considering converting the Undead Classes to PF but their progression doesn't make any sense to me when compared to the monster entry (5 levels to become a ghoul and another 3 to become a ghast? it's a 2HD CR1/CR2 creature) so I was wondering if you had gone any further with that.

The 3.5 progressions don't make any sense because 3.5's system as a whole doesn't make any sense. A lot of abilities are far over-priced relative to their actual value because the designers were afraid of the impact it might have on the game. (See: Spontaneous Spellcasting)

Now to address your concerns about Regeneration, Pathfinder Regen (which I'm not 100% sure I'm keeping) isn't really any better than fast healing.

Something exotic like Regen: Lightning would be, but almost anything can build a fire. (Remember that Pathfinder Regen is just fast healing that keeps working after you're dead, and stops working if the appropriate damage type is applied. Get hit with a fireball and you don't heal the next turn. Get touched with a torch after you're knocked out for 1 point of fire damage and you die)

That being said, yes it's a somewhat expensive ability (though not necessarily as expensive as you'd expect, given how I intend to ensure the heal skill is really worth investing in for healing.)

@ Psisquared - what I'm currently beginning serious work on (and TOZ may have been picking away at) is creating classes for creature types (Demon, Devil, Celestial, Animal Carnivore, Animal Herbivore, Dragon, etc etc) that go from level 1-20 for creating your own creature at a CR=HD=Level of your choosing.

@Ksorkrax - I'd love to see those, should you check this thread again and reply. I glanced through your post record, but didn't see them (then again there's a lot of posts to sift through in there.)

The advice to start with the more popular monsters is a good one. Initially we were starting with outsiders, and I intend to still go that route. They're also among the more difficult ones with all the SLA's and weird special abilities.

To address your comment about secondary classes, I really, REALLY don't like that. You have the choice of raising your racial class or taking PC classes. This goes equally for PC's and NPC's.

As for your 'variation of eidolon rules' comment, they ARE meant to be PC's, should a player want to play them. The goal of these rules is to bring parity across the board. Bob could be a level 5 wizard, Joe could be a level 5 Fighter, Carl could be a 5th level Demon, and Kevin could be a 3rd level Carnivore (wolf), 2nd level Ranger.


kyrt-ryder wrote:


I'm not entirely sure why it's letting me post in an archived thread (but grateful for the opportunity) but let me address a few things.

DrDew wrote:

Sorry for resurrecting a dead thread but I wanted to know if you were still doing this.

I was looking through the Libris Mortis and was considering converting the Undead Classes to PF but their progression doesn't make any sense to me when compared to the monster entry (5 levels to become a ghoul and another 3 to become a ghast? it's a 2HD CR1/CR2 creature) so I was wondering if you had gone any further with that.

The 3.5 progressions don't make any sense because 3.5's system as a whole doesn't make any sense. A lot of abilities are far over-priced relative to their actual value because the designers were afraid of the impact it might have on the game. (See: Spontaneous Spellcasting)

Now to address your concerns about Regeneration, Pathfinder Regen (which I'm not 100% sure I'm keeping) isn't really any better than fast healing.

Something exotic like Regen: Lightning would be, but almost anything can build a fire. (Remember that Pathfinder Regen is just fast healing that keeps working after you're dead, and stops working if the appropriate damage type is applied. Get hit with a fireball and you don't heal the next turn. Get touched with a torch after you're knocked out for 1 point of fire damage and you die)

That being said, yes it's a somewhat expensive ability (though not necessarily as expensive as you'd expect, given how I intend to ensure the heal skill is really worth investing in for healing.)

@ Psisquared - what I'm currently beginning serious work on (and TOZ may have been picking away at) is creating classes for creature types (Demon, Devil, Celestial, Animal Carnivore, Animal Herbivore, Dragon, etc etc) that go from level 1-20 for creating your own creature at a CR=HD=Level of your choosing.

@Ksorkrax - I'd love to see those, should you check this thread again and reply....

A 1-20 progression is fantastic as long as the creature in question can choose to level in another class at some point.


You know what would be cool? If this has class archetypes. For example, a psychic vampire for the vampire class.

EDIT: I like the idea of classes for basic creature types.

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