
UltimaGabe |

Pretty simple question. At any given moment (assuming the beginning of the campaign), how many guards does Sandpoint have on duty? If given a few hours' notice, how many militia members would they be able to have?
I've made a wikidot site for my Rise of the Runelords campaign, and I'm trying to update it after every session with information about Sandpoint and all of the NPCs encountered. When writing a description of the garrison, I wanted to put how many guards are on staff, and so on, but I'm unsure of what would be reasonable for a town of this size. As a placeholder, I put that the town has a dozen guards on duty at a given time, and if given an hour to prepare, they could gather up to fifty members of the local militia. (Keep in mind I have no knowledge whatsoever of those types of demographics.) Does that sound accurate? If not, what should the numbers be?
Many thanks.

Damon Griffin |

Pretty simple question. At any given moment (assuming the beginning of the campaign), how many guards does Sandpoint have on duty? If given a few hours' notice, how many militia members would they be able to have?
I've made a wikidot site for my Rise of the Runelords campaign, and I'm trying to update it after every session with information about Sandpoint and all of the NPCs encountered. When writing a description of the garrison, I wanted to put how many guards are on staff, and so on, but I'm unsure of what would be reasonable for a town of this size. As a placeholder, I put that the town has a dozen guards on duty at a given time, and if given an hour to prepare, they could gather up to fifty members of the local militia. (Keep in mind I have no knowledge whatsoever of those types of demographics.) Does that sound accurate? If not, what should the numbers be?
Many thanks.
Using some work by earlier posters as a starting point, I think I worked out that Ft Rannick currently had 8 civilian staff and either 22 or 24 military types, half of which would be on duty at any given time. For my game I was assuming that this represented less than the full capacity and that the fort was designed for 10 civilian and 40 military on hand, but over the last four decades they've been lax about replacing troops since the ogres and giants haven't been a significant problem.
Militia would presumably all come from Turtleback Ferry and I think being able to raise full an eighth of that population as a viable militia might be excessive, but if so not by much. That should represent about half of the males age 16-60 in town. Even if less than half the males in that age group are viable militia, females in the same age group can make up some of the difference.
Ilsurian should certainly be able to field that percentage but their men and women are required to train and keep weapons ready at all times; a kind of Israeli Defense Force, perhaps. But Ilsuian is 100 miles away rather than 20 miles for T'back Ferry.

Damon Griffin |

UltimaGabe wrote:Pretty simple question. At any given moment (assuming the beginning of the campaign), how many guards does Sandpoint have on duty? If given a few hours' notice, how many militia members would they be able to have?
I've made a wikidot site for my Rise of the Runelords campaign, and I'm trying to update it after every session with information about Sandpoint and all of the NPCs encountered. When writing a description of the garrison, I wanted to put how many guards are on staff, and so on, but I'm unsure of what would be reasonable for a town of this size. As a placeholder, I put that the town has a dozen guards on duty at a given time, and if given an hour to prepare, they could gather up to fifty members of the local militia. (Keep in mind I have no knowledge whatsoever of those types of demographics.) Does that sound accurate? If not, what should the numbers be?
Many thanks.
Using some work by earlier posters as a starting point, I think I worked out that Ft Rannick currently had 8 civilian staff and either 22 or 24 military types, half of which would be on duty at any given time. For my game I was assuming that this represented less than the full capacity and that the fort was designed for 10 civilian and 40 military on hand, but over the last four decades they've been lax about replacing troops since the ogres and giants haven't been a significant problem.
Militia would presumably all come from Turtleback Ferry and I think being able to raise an eighth of that population as a viable militia might be excessive, but if so not by much. That should represent about half of the males age 16-60 in town. Even if less than half the males in that age group are viable militia, females in the same age group can make up some of the difference.
Ilsurian should certainly be able to field that percentage but their men and women are required to train and keep weapons ready at all times; a kind of Israeli Defense Force, perhaps. But Ilsuian is 100 miles away rather than 20...

wspatterson |

Pretty simple question. At any given moment (assuming the beginning of the campaign), how many guards does Sandpoint have on duty? If given a few hours' notice, how many militia members would they be able to have?
I've made a wikidot site for my Rise of the Runelords campaign, and I'm trying to update it after every session with information about Sandpoint and all of the NPCs encountered. When writing a description of the garrison, I wanted to put how many guards are on staff, and so on, but I'm unsure of what would be reasonable for a town of this size. As a placeholder, I put that the town has a dozen guards on duty at a given time, and if given an hour to prepare, they could gather up to fifty members of the local militia. (Keep in mind I have no knowledge whatsoever of those types of demographics.) Does that sound accurate? If not, what should the numbers be?
Many thanks.
Okay, don't have the info right at hand, but if memory serves, the Sandpoint guard only consists of a dozen men, not counting the sheriff & barbarian jailer. The town has three times that number in militia. I believe they're all 2nd level warriors. When the sheriff heads to Magnimar to get more help, he gets all of another dozen men to add to his roster.