
![]() |

So I was looking at all the discussion of classes and how people point out that it isn't the class it is the party. So I thought, what would be the best 4 classes to pick for each adventure path. I've only really played through RoTRL and CoCT myself, so I can only comment on those, but I would love to hear from others.
Here are my recommendations
Rise of the Rune Lords
Wizard - Tons of scrolls, spell books, and wizard accessories.
Ranger - Favored enemy Giants would be helpful. Not to mention survival checks with all the traveling.
Cleric - Everyone needs a healer. Not to mention Foxglove Manor
Bard - Who doesn't love a buff bot? Plus someone needs to know something about all those old Thassionian Ruins. Not to mention with all the people you meet you need a party spokesman.
Curse of the Crimson Throne
Sorcerer - A lot more grinding where you can run out of spells, a lot less Wizards to loot.
Paladin - For Scarwall alone, and someone has to wield the sword.
Barbarian - Particularly a Shoanti one can fill both the tank role, and during a good chunk of the quest, emmisary.
Bard - Skill monkey, buff bot, party spokesman.
Thoughts? Suggestions? Disagreements? Also if you've played the others feel free to give input on those here.

Erik Freund RPG Superstar 2011 Top 16 |

The only three I've really gotten into:
Legacy of Fire
Cleric - of Serenrae, because the fluff almost demands it
Ranger - favored enemy gnoll, also survive strange terrains
Sorcerer - someone has to cast all the cold spells and resist fires
Monk (or Psychic Warrior) - someone has to do all the Prince-of-Persia-style backflips
Kingmaker
Paladin - mounted character with high CHA
Cavalier - mounted character with high CHA
Bard - buff bot and diplomat with high CHA
Druid - someone who is the "outdoor expert" and has natural interest in things fae
(there is no "dedicated healer" in this group, but there doesn't need to be, given the relative lack of dungeons and thus reduced need for "field healing")
Serpent's Skull
Rogue - traps!!!!!111one
Ranger (or Druid) - outdoor/overland expert, also both can cast Remove Disease
Bard - manage the inter-faction drama, also lore-expert on Azlanti-stuff
Fighter (or any front-liner) - not as AP-critical as the first three, just every group needs this role
For all my summaries, I listed them roughly in the order of importance. I feel like each AP demands three types of person, and the 4th can really just be anything.

![]() |

The only three I've really gotten into:
Legacy of Fire
Cleric - of Serenrae, because the fluff almost demands it
Ranger - favored enemy gnoll, also survive strange terrains
Sorcerer - someone has to cast all the cold spells and resist fires
Monk (or Psychic Warrior) - someone has to do all the Prince-of-Persia-style backflipsKingmaker
Paladin - mounted character with high CHA
Cavalier - mounted character with high CHA
Bard - buff bot and diplomat with high CHA
Druid - someone who is the "outdoor expert" and has natural interest in things fae
(there is no "dedicated healer" in this group, but there doesn't need to be, given the relative lack of dungeons and thus reduced need for "field healing")Serpent's Skull
Rogue - traps!!!!!111one
Ranger (or Druid) - outdoor/overland expert, also both can cast Remove Disease
Bard - manage the inter-faction drama, also lore-expert on Azlanti-stuff
Fighter (or any front-liner) - not as AP-critical as the first three, just every group needs this roleFor all my summaries, I listed them roughly in the order of importance. I feel like each AP demands three types of person, and the 4th can really just be anything.
It's hard for Serpent's skull since the end game is yet to come, but I agree so far traps have been ridiculous.
I love the amount of leadership in your Kingmaker.

Ice Titan |

Council of Thieves
Wizard - Because there are too many fights in CoT with low-CR mooks to not have someone blasty, and too many situations that need multitools to not have someone versatile
Bard - Social situations and to be Larazod in The Sixfold Trial
Cleric - All of the stupid diseases, curses and stumbling blocks solved here
Paladin - The AP has more undead and devils than you can shake a stick at-- no one better to deal with that than here