
Sphen86 |

Always interested in what people can suggest for my home-brews. So here is a PrC that is centered around breaking things. I wanted it to be something that could be taken at low levels, and I see it mostly being useful for breaking down doors and walls in dungeons.
Found in nearly every tavern (and sometimes in the alleys outside them), the Brick is burly street tough capable of taking on an entire drinking room and winning. Whether they’re sailors enjoying a night on land, street toughs strong-arming local merchants, or adventures smashing down doors instead of picking the locks, a Brick is a useful asset to have in almost any situation.
Role: Using their innate ability to break things, a Brick is always found on the front-lines breaking down doors or rendering an opponent’s armor and weapons useless.
Alignment: Any
Hit Die: d12
Level BAB Fort Ref Will Special
1 +1 +1 +0 +0 Bonus Feat; Breaker +1
2 +2 +1 +1 +1 Iron Fist +1; Breaker +2
3 +3 +2 +1 +1 Bonus Feat; Ignore 5 Hardness; Breaker +3
4 +4 +2 +1 +1 Improved Sunder; Breaker +4; Iron Fist +2
5 +5 +3 +2 +2 Bonus Feat; Breaker +5
6 +6/1 +3 +2 +2 Ignore 10 Hardness; Breaker+6; Iron Fist +3
7 +7/2 +4 +2 +2 Bonus Feat; Breaker +7
8 +8/3 +4 +3 +3 Greater Sunder; Breaker +8; Iron Fist +4
9 +9/4 +5 +3 +3 Bonus Feat; Ignore 15 Hardness; Breaker +9
10 +10/5 +5 +3 +3 Greater Improved Sunder; Breaker +10;
Iron Fist +5
REQUIREMENTS
BAB: +1
Skills: Intimidate as a class skill, 1 rank
Feats: Toughness; Catch Off Guard; Throw Anything; Improvised Weapon Mastery; Improved Unarmed Strike; Improved Grapple (any one of the six)
CLASS SKILLS: Acrobatics (DEX); Intimidate (CHA); Perception (WIS); Profession (WIS); Sense Motive (WIS); Survival (WIS); Swim (STR)
2+INT Modifier
CLASS FEATURES:
Weapon & Armor Proficiencies: A Brick gains no proficiencies with either armor or weapons.
Bonus Feat: Starting at first level; and every other level after, the Brick gains a bonus feat from the following list: Catch off Guard; Improved Grapple; Improved Unarmed Strike; Improvised Weapon Mastery; Throw Anything; Toughness. All prerequisites still apply to these feats.
Breaker: Starting at first level, the Brick gains a +1 bonus to Strength checks made to break or Sunder items. This bonus increases by 1 for every level of Brick the character gains.
Iron Fist: At 2nd level, the Brick gains a +1 bonus to damage when attempting a Sunder. This bonus applies to any object, whether it is magical or not, and goes up by +1 for every two levels in the Brick Prestige Class. Additionally, when a Brick first gains this ability, their unarmed damage goes up one die size (1d4 to 1d6 for Medium; 1d3 to 1d4 for Small).
Improved Sunder: The Brick gains the feat Improved Sunder as a bonus feat at level 4.
Greater Sunder: The Brick gains the feat Greater Sunder as a bonus feat at level 8.
Greater Improved Sunder: At level 10, the Brick gains the ability to attempt a Sunder combat maneuver while bare handed without incurring any penalties. Additionally, this grants a Brick a +2 to CMB when attempting a Sunder, and a +2 to CMD to resist a Sunder. This bonus stacks with any others granted through similar abilities.
Ignore Hardness: Starting at level 3, and every three levels thereafter, the Break learns how to strike more affectively against objects. Beginning at level 3, the Brick ignores the first 5 points of Hardness when attacking an object. This ability increases to 10 points at level 6, and 15 points at level 9. This ability does not work against magical items.