Henry Lockwood |
Greetings all
My group is just coming to the end of City of Golden Death (we've probably got 2 more sessions' worth of material), and I'm wondering what to run next. They've been sufficiently converted to Pathfinder that I could sell them on the idea of an AP, but they're likely to want to keep their current characters. So here's my dilemma.
Option 1: run more modules, trying to string together some sort of reason for the PCs to get involved.
Option 2: generate new characters and start an AP.
Option 3: try to rewrite an AP such that their existing characters (level 5) can play it.
I want to run an AP, partly because they're great and partly because I've already spent the money on them and not on modules; how much work do you reckon it would be to "fix" Kingmaker or Serpent's Skull to work for a party starting at L5?
Many thanks
Henry
DM_aka_Dudemeister |
Greetings all
My group is just coming to the end of City of Golden Death (we've probably got 2 more sessions' worth of material), and I'm wondering what to run next. They've been sufficiently converted to Pathfinder that I could sell them on the idea of an AP, but they're likely to want to keep their current characters. So here's my dilemma.
Option 1: run more modules, trying to string together some sort of reason for the PCs to get involved.
Option 2: generate new characters and start an AP.
Option 3: try to rewrite an AP such that their existing characters (level 5) can play it.I want to run an AP, partly because they're great and partly because I've already spent the money on them and not on modules; how much work do you reckon it would be to "fix" Kingmaker or Serpent's Skull to work for a party starting at L5?
Many thanks
Henry
If you started Kingmaker or Serpent's Skull from book two, not too much gets broken. Toughen up early encounters and they should be about right on the xp curve.
Kingmaker Spoilers
Serpent's Skull Spoiler
That said though. There's something special about starting an AP from book one, specifically for the purpose. There's nothing wrong with telling the players to keep these characters safe, and you might pick up a game where they left off later. At the very least they'll be great to have handy should players be short and you need to run a back-up game.
w0nkothesane |
I heartily recommend Frog God Games' Slumbering Tsar Saga. It would require a couple of levels of filler material, but it's fairly easy to port into Golarion, it takes players from level 7 to level 20 (possibly beyond) and it's freaking awesome.
Seriously, at least check out the $2 pdf of the first chapter. It sealed the deal for me.
hnlockwood |
If your players are up for the sand box style Kingmaker would be perfect. You wouldn't really need to make the encounters tougher, there is plenty to keep them occupied besides combat.
This might be the inspiration I've been looking for! I can boost the big bads, and some of the other fights, but the exploration/wilderness/problem-solving bit could work very well indeed with just some speedbumpy combats.
I'll let you know what happens...