
Alastrea |
Hi, obviously my first post here, and my first proper attempt at creating a new PrC from the ground. Hope I can get some feedback on it here, especially balance and utility wise? All comments are welcome. :D But I hope for constructive ones. ;)
Going to playtest it soon too, but wanted to make sure everything looks reasonably OK before doing so. :)
That said, here's the PrC:
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Dawnblade Battledancer
Dawnblade Battledancers exist to root out irredeemable evil, as well as barter in conflicts where this can be done. Their main concern is fighting evil, redeeming souls, spreading the truth and ensuring that the opressed are freed. They are the protectors of the common folk, and those who cannot defend themselves.
They are the church of Sarenrae's elite troops, a dexterous fighter, fighting in the Healing Flame's honour. They follow her doctrine to the letter, and preaches temperance, patience, compassion and truth to those who needs it. Always patient, understanding and willing to help
In combat they use they display their terrifying, and beautiful, Dervish Battledance. Slicing through evil, in a dazzling display of skill and grace. They use the dance to constantly push their foes, looking for weaknesses in their defence, delivering brutal blows designed to end the fight as soon as possible. Rarely staying in one place, and even then constantly moving about, as they perform their fast-paced and lethal dance.
A Battledancer prefers light armour, which doesn't restrict movements
Role: A Dawnblade Battledancer is an excellent melee fighter, and a powerful opponent against single evil foes. Preferring to go toe-to-toe with their opponents, using their dance and Smite Evil to slay evil foes as quickly (and painlessly) as possible.
They are often sent to battle a known evil, or to protect those who needs protection, and often adventures with a party to fulfill these tasks. Preferring any decisions to me made as a whole, unless this conflicts with the Battledancer's goal.
Alignment: Any good.
Hit die: d10
-- Requirements
To qualify to become a Battledancer, a character must fulfil all the following criteria.
Feats: Dodge, Mobility, Quick Draw
Skills: Knowledge Religion 5 ranks, Perform Dance 5 ranks
Weapon Proficiency: Must be proficient with scimitars
Deity: Sarenrae
Special: Able to use either the Channel Divinity or the Lay on Hands class feature
-- Class Skills
The Battledancer’s class skills (and the key ability for each skill)
are Acrobatics (Dex), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge religion (Int), Perform: Dance (Cha), Ride (Dex), Sense motive (Cha), Sleight of Hand (Dex), Spellcraft (Int)
Skill ranks at each level: 2 + Int modifier.
LVL -BAB- Fort- Ref- Will- Special _ _ _ _ _ - Spells per day
1 _ - +1 - +0 - +2 - +2 - Dervish Dance _ _ -
2 _ - +2 - +0 - +3 - +3 - _ _ _ _ _ _ _ _ _ - +1 level
3 _ - +3 - +1 - +3 - +3 - Dawnblade Dance _ - +1 level
4 _ - +3 - +1 - +4 - +4 - _ _ _ _ _ _ _ _ _ - +1 level
5 _ - +4 - +1 - +4 - +4 - Battledance _ _ _ - +1 level
-- Class Features
All of the following are class features of the Battledancer prestige class.Weapon and Armor Proficiency: A Battledancer gain no proficiency with any weapon or armor.
Spells per Day: At the indicated levels, a Battledancer gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does also gain other benefits a character of that class would have gained, including additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one divine spellcasting class before becoming a Battledancer, he must decide to which class he adds the new level for purposes of determining spells per day.
Dervish Dance: Adds dex to Perform Dance, and allows the use of Perform Dance instead of Acrobatics to move through threatened squares.
Dawnblade Dance: You can use Perform Dance to feint and attack in combat, as a full round action. If you move during this action, you must either start or end your movement next to the target. If the Perform Dance check exceeds the target's check, the target is feinted as per the description under Bluff.
A Battledancer can only use this ability when wearing light or medium armour, and if wearing medium armour the Battledancer gets a -2 penalty to the attack rolls made using this ability.
Battledance: Allows you to use a full round attack as a part of the Dawnblade Dance. Using this ability costs 2 uses of Channel Divinity or Lay on Hands, depending upon your class.

The_Minstrel_Wyrm |

Hi Alistrea, and welcome!
Sarenrae is one of my favorite deities on Golarion... if not my favorite period. So, I took a liking to your homebrew PrC just from that...[channels Renee Zelwinger from Jerry McGuire]You had me at Sarenrae, you had me at Sarenrae...[/channels]
Seriously though... it looks pretty good.
Cheers!
Dean; The_Minstrel_Wyrm