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I thought it might be useful to have some NPCs on hand for unexpected turns in the game, or just for thing like Kingdom Events.
First up:
Ronnam Boseron, Half-Orc Alchemist/Assassin
History: Ronnam Boseron had a miserable life, raised by his wretched mother the Thaddis Fat Queen of Thargle in Belkzen Ronnam was subjected to daily beatings and torture from his mother and his cruel aunts. Ronnam's half-human ancestry, they said made him weak and useless. Ronnam was determined to prove them wrong, he was gifted with a dark and bitter cunning, always reading and learning. Eventually he learned the secrets of alchemy, of poisons and mutagens. He used his knowledge to poison his mother and her corpulent sisters. Unfortunately it wasn't enough to kill the Fat Queen of Thargle and Ronnam was forced to flee.
He fled east to Ustalav, where he gained a position as the personal assassin of a werewolf baron. Ronnam honed his skills here as a master poisoner. He was driven from Ustalav when he was caught with his liege's bride (that the bride was poisoned into unconsciousness only made matters worse). Again heading east he found himself in briefly in Numeria, but when assassins followed him there he chose to head into the River Kingdoms. It is here where he has begun selling his services to the various River Kings to deal with various political rivals and enemies in his subtle and dangerous way.
Ronnam Boseron CR 7
Half-Orc Alchemist 6/Assassin 2
CE Medium Humanoid (Human, Orc)
Initiative +6 Perception +11 (Darkvision)
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Defense
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AC 16 Flat Footed 14, Touch 12
HP 49 (8d8+13)
Saves: Fort +7 Reflex +8 Will +3
Defensive Abilities: Poison Resistance +5, Uncanny Dodge
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Offense
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Speed: 30 ft
Melee: 2 Poisoned Daggers +6 (1d4+1/19-20 + Poison DC 14(3 strikes))
Ranged: Bombs +7 (3d6+3 Fired Damage, 6 splash)
Special Attacks: Sneak Attack +1d6, Bombs x6, Poison (Concentrated Bloodrot - DC 14, 1/rd, 6 rounds - 1 Con and 1 Wis damage), Death Attack
Infusions Prepared:
1st - Comprehend Languages, Disguise Self, Expeditious Retreat, True Strike
2nd - Alchemical Allocation, Fox's Cunning, Invisibility
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Statistics
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Str 12 Dex 15 Con 13 Int 16 Wis 10 Cha 8
Base Attack: +5; CMB: +6; CMD: 18
Feats: Brew Potion, Throw Anything, Improved Initiative, Weapon Finesse, Two-Weapon Fighting
Skills: Bluff +11, Craft (Alchemy) +14, Disable Device +14, Disguise +11, Stealth +14, Perception +11, Use Magic Device +11
Languages: Common, Orc, Elf, Dwarf, Giant
SQ intimidating, orc blood, Alchemy, Discoveries (Feral Mutagen, Concentrate Poison, Sticky Poison), Swift Alchemy, Swift Poisoning, Mutagen, Poison Use
Combat Gear: 2 Magic Punching Daggers, 6 doses of Concentrated Bloodrot, Masterwork Chainmail, Potion of Cure Moderate Wounds, 4 Alchemist's Fire, 4 Acid Flasks, 2 Smoke Sticks, 4 Tanglefoot Bags.
Non-Combat Gear: Portable Alchemist's Kit
Ronnam's Tactics:
Ronnam is a firm proponent of the subtle entrance, and loud exit. His usual M.O. is to drink as many potions, elixirs and mutagens as possible and finish with the Disguise Self elixir in order to hide his monstrous appearance. He then approaches the target, appearing as a trusted friend, or unthreatening peasant begging to be heard on some matter or another. He uses the three rounds of conversation to prepare for his death attack (giving the target 3 chances to defeat his Disguise check with an opposed Perception check).
When his death attack is ready he stabs his target with a viciously coated poison knife. Assuming the target is dead he drops a smoke stick on the ground, quaffs an elixir of invisibility and makes his escape.
Morale:
If cornered he prefers to use the full attack action to bite/stab/stab.
Ronnam has never seen mercy from anyone he knows or has been employed by, but is a coward at heart. If brought below 10 hp he will try to flee. If captured he will refuse to turn on his employer unless made friendly with Diplomacy (or temporarily friendly with Intimidate). He is treated as Hostile. (The identity of Ronnam's employer is left to the GM to decide).
Ronnam when Buffed:
Ronnam Boseron (Feral Mutagen) CR 7
Half-Orc Alchemist 6/Assassin 2
CE Medium Humanoid (Human, Orc)
Initiative +6 Perception +10 (Darkvision)
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Defense
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AC 20 (+4 Armour, +2 Natural, +4 Dex) Flat Footed 16, Touch 14
HP 52 (8d8+8+8)
Saves: Fort +7 Reflex +8 Will +2
Defensive Abilities: Poison Resistance +5, Uncanny Dodge
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Offense
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Speed 60 ft
Melee: Bite +9 (1d8+1), 2 Poisoned Daggers +8 (1d4+1/19-20 + Poison DC 14)
Ranged: Bombs +9 (3d6+3 Fired Damage, 6 splash)
Special Attacks: Sneak Attack +1d6, Bombs x6, Poison (Concentrated Bloodrot - DC 14, 1/rd, 6 rounds - 1 Con and 1 Wis damage), Death Attack
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Statistics
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Str 12 Dex 19 Con 13 Int 16 Wis 8 Cha 8
Base Attack: +5; CMB: +6; CMD: 20
Skills: Bluff +11, Craft (Alchemy) +14, Disable Device +14, Disguise +21, Stealth +14, Perception +10, Use Magic Device +11