Age of Kingmaker


Kingmaker

Liberty's Edge

Couple of questions:

1. Goblin ages. I just had a PC reincarnated as one. What would be their starting/max age limits?

2. So far my players are two full (game) years into Kingmaker and are only one quarter of the way through. I'm fully expecting (at the rate they build) that we will be looking at descendents of the original characters completing the entire AP. Anyone else run into anything similiar and how did you handle it?

RPG Superstar 2011 Top 16

Phaetalla Eversharp wrote:

Couple of questions:

1. Goblin ages. I just had a PC reincarnated as one. What would be their starting/max age limits?

2. So far my players are two full (game) years into Kingmaker and are only one quarter of the way through. I'm fully expecting (at the rate they build) that we will be looking at descendents of the original characters completing the entire AP. Anyone else run into anything similiar and how did you handle it?

Since there are no goblins in the campaign, I would suggest picking a different race to reincarnate as. Spriggan is a good fit. (just deny them the size-shift) It's a bit out of place. Though it is likely too late.

I think dynasty games are awesome. I've only ever seen it addressed in Artesia & Pendragon. Neither are d20 systems though, so exporting their mechanics wouldn't be elegant. But I've always found something like that deeply satisfying. However, some PCs really hate it - definately check with your group.


In Classic Monsters Revisited, goblins are said to rarely surive for more than 50 years; think of 50+ as venerable and go from there. Just try and find a cleric that will "miracle" your character into your previous form before the goblin body crumbles.

Liberty's Edge

Erik Freund wrote:
Since there are no goblins in the campaign, I would suggest picking a different race to reincarnate as. Spriggan is a good fit. (just deny them the size-shift) It's a bit out of place. Though it is likely too late.

It was kind of a random deal (as per the spell). So I now have to deal with this Player's new race and just can't seem to find anything Ecology-relevent. This becomes REALLY important since we're talking about a long time spanning game.

Erik Freund wrote:
I think dynasty games are awesome. I've only ever seen it addressed in Artesia & Pendragon. Neither are d20 systems though, so exporting their mechanics wouldn't be elegant. But I've always found something like that deeply satisfying. However, some PCs really hate it - definately check with your group.

As it is we are trying to marry off all of the PC rulers of our little kingdom. The Cavalier/Fighter Duke is hiding behind his tower shield trying to avoid this, but, it looks like our Witch Magister is going to end up hitched to Kressle. Of course, our Cleric of Erastil is married in real life and is loathe to play out any romantic encounters. And we have the aforementioned Goblin Copper Dragon Sorcerer who is having a VERY difficult time finding a date.

So it should prove to be interesting. . .

Liberty's Edge

Necromancer wrote:
In Classic Monsters Revisited, goblins are said to rarely surive for more than 50 years; think of 50+ as venerable and go from there. Just try and find a cleric that will "miracle" your character into your previous form before the goblin body crumbles.

That should work. I'll just have to retcon his original Gnomish age of 85 to be more like 25 or so. But that's likely to put him close to Middle Aged.

RPG Superstar 2011 Top 16

Phaetalla Eversharp wrote:
Necromancer wrote:
In Classic Monsters Revisited, goblins are said to rarely surive for more than 50 years; think of 50+ as venerable and go from there. Just try and find a cleric that will "miracle" your character into your previous form before the goblin body crumbles.
That should work. I'll just have to retcon his original Gnomish age of 85 to be more like 25 or so. But that's likely to put him close to Middle Aged.

I believe Reincarnate creates a young body for you. It does not come pre-aged. Otherwise, it would be impossible for elves to use the spell.

Liberty's Edge

Erik Freund wrote:
I believe Reincarnate creates a young body for you. It does not come pre-aged. Otherwise, it would be impossible for elves to use the spell.

Indeed. That would be nasty. But not nearly as nasty as his goblin body breeding with his gnomish wife. Can you imagine what his kids will look like? And that begs the next question, how do you stat up a half gnome/half goblin character?

RPG Superstar 2011 Top 16

Phaetalla Eversharp wrote:
Erik Freund wrote:
I believe Reincarnate creates a young body for you. It does not come pre-aged. Otherwise, it would be impossible for elves to use the spell.
Indeed. That would be nasty. But not nearly as nasty as his goblin body breeding with his gnomish wife. Can you imagine what his kids will look like? And that begs the next question, how do you stat up a half gnome/half goblin character?

Some things just shouldn't be possible. There are limits to fertility, even in fantasy. Time to consider adoption.

Liberty's Edge

So I ended up pulling this out of my hat (with some much needed assistance). Thanks guys!

Goblin Starting Age:
10 +1d4 (Barbarian, Rogue, Sorcerer)
10 +1d6 (Bard, Fighter, Paladin, Ranger)
10 +2d6 (Cleric, Druid, Monk, Wizard)
Middle Age: 25
Old Age: 40
Venerable Age: 50
Maximum Age: 50 +2d10

And I think you're right. His wife will probably die herat-broken before ever conceiving a child with him in his current state. That or she'll have an love child with a fellow gnome.

Silver Crusade

Pathfinder Adventure Path Subscriber

Someone actually came up with a pretty good half-goblin character rules on the boards. For someone who wants a short version of half orc pathos. Alternatively maybe reincarnation isn't as complete as you'd think and he ends up with a gnome child (with darkvision maybe).

RPG Superstar 2012 Top 32

I'm actually somewhat in the same boat, with two year time-line under our belt, and a Witch-patron who's had to bring back several characters over the course of the game. Here's what I've been doing:

For reincarnated characters, I've been using the old AD&D Complete Book of Humanoids. Goblins in that have a base age of 12+1d6, max out at 40+1d20, with Middle Age at 20, Old at 27, and Venerable at 40. Once a character is Reincarnated, I have them treat their new race's age separately, under the term "Oldness" (I keep track of birth & rebirth-days too).

At the start of the campaign though, I introduced the idea of Troupe-style play, meaning everyone had the option of 2-3 characters (with increasing restrictions on each). At least two or three of the players decided to bring in "Family" troupes (husbands & wives, brothers & sisters - at least two of the tertiary characters were kids in the 8-12 range at start of the game). I'm glad Erik brought up Pendragon & Artesia - while I'm not that familiar with the latter game, I've made good use of some of the supporting rules from Pendragon for legacy-style gaming for many years now (Hackmaster also has some good supporting rules for this sort of thing).

Unusual race combos haven't yet come up in my game, though if/when it does I'll likely be digging out Bastards & Bloodlines, from Green Ronin.

Liberty's Edge

Grendel Todd wrote:

I'm actually somewhat in the same boat, with two year time-line under our belt, and a Witch-patron who's had to bring back several characters over the course of the game. Here's what I've been doing:

For reincarnated characters, I've been using the old AD&D Complete Book of Humanoids. Goblins in that have a base age of 12+1d6, max out at 40+1d20, with Middle Age at 20, Old at 27, and Venerable at 40. Once a character is Reincarnated, I have them treat their new race's age separately, under the term "Oldness" (I keep track of birth & rebirth-days too).

At the start of the campaign though, I introduced the idea of Troupe-style play, meaning everyone had the option of 2-3 characters (with increasing restrictions on each). At least two or three of the players decided to bring in "Family" troupes (husbands & wives, brothers & sisters - at least two of the tertiary characters were kids in the 8-12 range at start of the game). I'm glad Erik brought up Pendragon & Artesia - while I'm not that familiar with the latter game, I've made good use of some of the supporting rules from Pendragon for legacy-style gaming for many years now (Hackmaster also has some good supporting rules for this sort of thing).

Unusual race combos haven't yet come up in my game, though if/when it does I'll likely be digging out Bastards & Bloodlines, from Green Ronin.

I really tempted to craft rules for this guy's offspring. I'd kind of like to see what a half-goblin/half-gnome character looks like. Plus, I'm going to (probably) rule that the other players' kids will probably end up being multi-class characters. For example, the Witch that's dating Kressle will probably end up with an Alchemist/Ranger son. Or something comprobable.

I'll have to dig up some of those books for inspiration, I imagine. Thanks for pointing me in the right direction.

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