Witch Familiar + Wizard Bbonded Item Houserule: Critique?


Homebrew and House Rules

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hey guys. made this after a thread in general here.

It's based on my ideas + wraithstrike's.

Lemme know what you guys think, and if you have any suggestions lay them on me.

Witch
Witches are now wisdom based casters instead of Charisma based, because it just makes more sense.

Familiar:
Familiar-If the familiar is lost the witch loses the ability to prepare patron spells, and the witch needs to find another animal to prepare her spells from.
A witch can prepare spells from an animal other than her familiar, should her familiar be dead, or restricted from her. The animal must have an attitude of neutral toward her, and she must get the animal to be friendly before she can attempt to prepare spells from it. It has to have a type of "animal", cannot be someone else’s familiar or animal companion, cannot have an int of 0, -, or above 3,; and it takes 2 hours to prepare spells in this way instead of 1.

When preparing spells from an animal other than her familiar, The DC of the witch’s spells take a -2 penalty, and the witch effectively loses 2 caster levels. This means for the purposes of determining the duration of a spell, spell resistance checks, concentration checks, caster level checks, and making magic items, the penalty applies, but the witch does not lose any spells to prepare (besides patron spells), nor does the number of spells that can be cast per day lessen.

A witch can replace her familiar for 300g/level instead of the normal 500g listed in the APG. The new familiar comes back with the same spells as the one it is replacing had.

*Include a mechanic for swapping out spells when replacing the familiar.*

I'm also thinking of changing arcane bond for wizards like this:
Bonded Item: Casting a spell without the Bonded item in hand requires a concentration check of 10 + double spell level instead of the standard DC.
If a wizard’s bonded object is lost or destroyed, it can be replaced the next day instead of after one week.

Let me know what you guys think. Feedback would be appreciated.


I would not have the familiar cost anything. I would make the requirement be that the witch have to meditate for 24 hours to obtain a new familiar, but an option to bring the old one back to life is also there. Sometimes time is not an option, and I think bringing the old back is good for when you need the witch at full capacity now.

I am going to change my witch to wisdom based. I have not decided if this will affect spells per day or not. Most likely I will keep it as is, since witches, unlike druids and clerics, don't have melee as an option.

Liberty's Edge

I disagree, and here is why-

Depending on how they build the character there is a very good chance by level 10 the familiar will end up being smarter than the actual character and will likely think itself "better" than its master, leading to possible ego struggles.

Knowing the stat dumping tendencies of many players and the fact that the witch is not really a skill based class this will happen more often than you might think.

Personally I think bargaining for your spells from a mysterious creature tasked to protect you by its own true master (your patron) would require quite a bit of wit and cunning.

Also this.


Themetricsystem wrote:

I disagree, and here is why-

Depending on how they build the character there is a very good chance by level 10 the familiar will end up being smarter than the actual character and will likely think itself "better" than its master, leading to possible ego struggles.

Knowing the stat dumping tendencies of many players and the fact that the witch is not really a skill based class this will happen more often than you might think.

Personally I think bargaining for your spells from a mysterious creature tasked to protect you by its own true master (your patron) would require quite a bit of wit and cunning.

Also this.

Why couldn't a familiar think it is better than you if it is wiser or more charismatic than you? I also think most people play the game with the familiar just doing whatever the player wants as long as he treats it decently. Having intelligence be the stat just because of the familiar is not a good reason, if that is the only one. Intelligence just doesn't fit, and someone can fluff it so that the familiar won't turn on the player just because it is smarter. If necessary then change how the familiar works, but I don't think I will ever play an intelligence based with.

Liberty's Edge

wraithstrike wrote:


Why couldn't a familiar think it is better than you if it is wiser or more charismatic than you? I also think most people play the game with the familiar just doing whatever the player wants as long as he treats it decently. Having intelligence be the stat just because of the familiar is not a good reason, if that is the only one. Intelligence just doesn't fit, and someone can fluff it so that the familiar won't turn on the player just because it is smarter. If necessary then change how the familiar works, but I don't think I will ever play an intelligence based with.

Again I disagree and I guess it just comes down to opinions. Wisdom and Charisma just don't seem to fit to my image of a witch. They play more the part of the cunning evil old hag than the attractive or street-savvy type. Sure they can play a role but in each case those attempts are proven as fallacies provided by magical effects.

I would refer you to the article "The Decan and the Devil" in Wayfinder 2 for a GREAT example of how a witch ACTUALLY prepares their spells. Each morning that is what they are going through, a mental battle and negotiation with their familiar. Of course in the example the caster has an imp (implied) familiar so the preparation is a bit more... terse I suppose but my point remains.


Themetricsystem wrote:
wraithstrike wrote:


Why couldn't a familiar think it is better than you if it is wiser or more charismatic than you? I also think most people play the game with the familiar just doing whatever the player wants as long as he treats it decently. Having intelligence be the stat just because of the familiar is not a good reason, if that is the only one. Intelligence just doesn't fit, and someone can fluff it so that the familiar won't turn on the player just because it is smarter. If necessary then change how the familiar works, but I don't think I will ever play an intelligence based with.

Again I disagree and I guess it just comes down to opinions. Wisdom and Charisma just don't seem to fit to my image of a witch. They play more the part of the cunning evil old hag than the attractive or street-savvy type. Sure they can play a role but in each case those attempts are proven as fallacies provided by magical effects.

I would refer you to the article "The Decan and the Devil" in Wayfinder 2 for a GREAT example of how a witch ACTUALLY prepares their spells. Each morning that is what they are going through, a mental battle and negotiation with their familiar. Of course in the example the caster has an imp (implied) familiar so the preparation is a bit more... terse I suppose but my point remains.

Is that a pathfinder witch or an archetypal witch? I am not trying to portray the pathfinder version. I really think a witch can be young or old. I have never seen witches have great intellect as a primary feature. They are normally well aware of their surroundings, in tune with the world, and persuasive. Not always all 3, but at least 2 out of 3.


I am thinking several of these bonds should be optional.

Liberty's Edge

wraithstrike wrote:


Is that a pathfinder witch or an archetypal witch? I am not trying to portray the pathfinder version. I really think a witch can be young or old. I have never seen witches have great intellect as a primary feature. They are normally well aware of their surroundings, in tune with the world, and persuasive. Not always all 3, but at least 2 out of 3.

The general witch from stories and such. For example the one from hansel/gretel. She was crafty enough to make her home of candies so to entice little children. This does not strike me as a particularly wise move and it even ended up being part of her downfall.

That and the common story of an ugly and socially-dysfunctional hag who uses magic to cover up her hideousness and to charm people into her schemes.


Themetricsystem wrote:
wraithstrike wrote:


Is that a pathfinder witch or an archetypal witch? I am not trying to portray the pathfinder version. I really think a witch can be young or old. I have never seen witches have great intellect as a primary feature. They are normally well aware of their surroundings, in tune with the world, and persuasive. Not always all 3, but at least 2 out of 3.

The general witch from stories and such. For example the one from hansel/gretel. She was crafty enough to make her home of candies so to entice little children. This does not strike me as a particularly wise move and it even ended up being part of her downfall.

That and the common story of an ugly and socially-dysfunctional hag who uses magic to cover up her hideousness and to charm people into her schemes.

It is not wise in the real world( you know what I mean), but fairly tales are not what I was looking at. Have you read the sword of truth series? That witch is smart, but her charisma is really high also.

Liberty's Edge

wraithstrike wrote:


It is not wise in the real world( you know what I mean), but fairly tales are not what I was looking at. Have you read the sword of truth series? That witch is smart, but her charisma is really high also.

Oh wow, blast from the past! I haven't read any Goodkind in years! I am a bit rusty on the lore with it though, I think the last i read any of that was the Temple of the Winds 7 years ago.

Short answer, sorta.

Grand Lodge

wraithstrike wrote:


Is that a pathfinder witch or an archetypal witch? I am not trying to portray the pathfinder version. I really think a witch can be young or old. I have never seen witches have great intellect as a primary feature. They are normally well aware of their surroundings, in tune with the world, and persuasive. Not always all 3, but at least 2 out of 3.

The "Wicked Witch" of the West strikes very much as an intelligence driven character. (Especially so if you read her story in "Wicked") She makes plans she's inventive. Witches and Wizards have always seemed very much alike to me. Both words in fact have roots which contain the element which translates to "Wise".

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