
Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
There's always the old trope of the locked door to keep players from moving too fast.
It was well employed in the Whispering Cairn.
Funny enough, the locked door in the Whispering Cairn was the exact location I was thinking of when I mentioned my characters tearing dungeons apart. My party got through that door without the ghost's help (though we decided out-of-character to pretend we didn't to keep from derailing the adventure).
EDIT: Why do my most tangential posts always end up at the top of the page? For those who are just now reading this thread for the first time, it's a place for people to throw in their support for a mega-dungeon AP.

Stephan |

I would love to see an Adventure Path that, for the most part, took place in one HUGE dungeon complex. It would be awesome to play through a well put together and congruent exploration like that. I think Paizo could do a great magacrawl that would appeal to old and new schoolers alike! (they could easily do better than that mess "World Largest Dungeon")
Anybody else be interested in an AP like that?
No, I would instantly cancel my subscription. There are so many old school dungeon crawls out there, literally hundreds. Don´t get me wrong: I love a good dungeon, but not one my players need two years or more to get through. I would never play it, because for 15 or 16 levels you see NOTHING of the world, just room after room after room.

![]() |

Don't know about that. A dungeon lets you explore History. The deeper you go the more evidence you find of the ancient civilization/individuals that built the dungeon. The Darklands also become an explorable location. Not to mention the starting town from which the party rallies forth. A town as memorable as Hommlette, Diamond Lake, Sandpoint or Cauldron tends to give the players plenty to do or see when not dungeoneering.

![]() |

Don't know about that. A dungeon lets you explore History. The deeper you go the more evidence you find of the ancient civilization/individuals that built the dungeon. The Darklands also become an explorable location. Not to mention the starting town from which the party rallies forth. A town as memorable as Hommlette, Diamond Lake, Sandpoint or Cauldron tends to give the players plenty to do or see when not dungeoneering.
So what you are really looking for is a 'City of Brass' (Not the D&D Product, rather the Fictional original) which is a 12 mile diameter abandoned city...but with an occupation village between the inner and outer gates where you can retreat to when you are done exploring for the day - someplace to retreat at curfew because the fiends that roam the city emerge from their dark places...

![]() |

Or a dungeon built from a hollowed out Megatitan, or an ancient lost Dwarf citadel, or a vast broken Eldritch doomsday device the PCs inadvertently switch on.
I had been thinking that the discovery one of the lost Sky Citadels would be a good theme for a module, or even a path.

![]() |

If you want a giant dungeon crawl I recommend Monte Cook's Dungeon a Day, he's working his way through 20 levels of what is essentially one giant dungeon. It's written for 3.5 but Bulmahn has a semi-regular collum on the site with conversion tips.
While I appreciate a good dungeon crawl I don't think the giant dungeon approach would apply well to Paizo's adventure paths, it's just a different approach.

![]() |

Like I said in my first post, a 6 volume AP with nothing but dungeon rooms would suck.
I do of course, trust Paizo to do what Jacobs said in his first post, that they would make it with lots of NPCs and story and fluff.
The trick would be to make this nebulous Mega Dungeon something novel. Something Really novel.
Otherwise I'll just grab Maure Castle or ToEE or Rappan Athuk or Castle Greyhawk or any one of a bazillion others.

![]() |

If we do a megadungeon... it WON'T be set in a sky citadel. And not just because I'm not a dwarf fan. Perhaps due to Tolkien, the concept of a vast underground dungeon built by dwarves just seems... played out, I guess, to me. And one of the requirements of pretty much ANY adventure path is that it needs to be interesting to me! :-)
It's far more likely that if we DO do a megadungeon, we'll do something with a lot more variety and scope than just "a giant dwarven ruin." Doesn't mean there won't be a portion of the megadungeon that has dwarven ruins in it... but that's not gonna be the dungeon's overall theme.

lordzack |

One thing I'd like to suggest is that the dungeon should not contain just endless combat encounters. I'd suggest only two out of every five rooms have monsters in them. The other rooms might have tricks, traps, hidden treasure, or just dungeon dressing. That prevents the dungeon from being too cluttered with monsters.

![]() |

If we do a megadungeon... it WON'T be set in a sky citadel. And not just because I'm not a dwarf fan. Perhaps due to Tolkien, the concept of a vast underground dungeon built by dwarves just seems... played out, I guess, to me. And one of the requirements of pretty much ANY adventure path is that it needs to be interesting to me! :-)
It's far more likely that if we DO do a megadungeon, we'll do something with a lot more variety and scope than just "a giant dwarven ruin." Doesn't mean there won't be a portion of the megadungeon that has dwarven ruins in it... but that's not gonna be the dungeon's overall theme.
Maybe Aroden's abandoned realm in Axis?

TheRavyn |

If we do a megadungeon... it WON'T be set in a sky citadel. And not just because I'm not a dwarf fan. Perhaps due to Tolkien, the concept of a vast underground dungeon built by dwarves just seems... played out, I guess, to me. And one of the requirements of pretty much ANY adventure path is that it needs to be interesting to me! :-)
It's far more likely that if we DO do a megadungeon, we'll do something with a lot more variety and scope than just "a giant dwarven ruin." Doesn't mean there won't be a portion of the megadungeon that has dwarven ruins in it... but that's not gonna be the dungeon's overall theme.
This is a great idea, James. A flagship megadungeon for Pathfinder represented in AP form? Seems like a no-brainer.

![]() |

If we do a megadungeon... it WON'T be set in a sky citadel. And not just because I'm not a dwarf fan. Perhaps due to Tolkien, the concept of a vast underground dungeon built by dwarves just seems... played out, I guess, to me. And one of the requirements of pretty much ANY adventure path is that it needs to be interesting to me! :-)
Fair enough. Tho, like the mega-dungeon, I'm pretty sure that Paizo and their stable of writers could breathe new life into an old concept.