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What ruleset are you using?
I have what I used, though I adjusted the stats for some, and their tactics.
Spoiler:
Basically, some of the stats didn't make sense to me. Telaxan's gang are supposed to be impersonating important people in the Free City, which implies they need to go deep cover, for long periods.
They can't keep running back to the Sodden Hold, to read the minds of their prisoners, and it's an expensive business to hand them all a soul gem.
Therefore, they need to practice (and purchase) the skills to pass themselves off as a member of that profession.
Which is why it's bizarre to give them levels of Fighter, which is one of the most skill-starved classes going.
That's why I substituted the class levels on the advanced doppelgangers, to reflect a wider skill and ability set.
Not only does this aid them in their actual day-jobs, as spies, but makes them more of a viable opposition to an equally-varied party of PCs.
They can't keep running back to the Sodden Hold, to read the minds of their prisoners, and it's an expensive business to hand them all a soul gem.
Therefore, they need to practice (and purchase) the skills to pass themselves off as a member of that profession.
Which is why it's bizarre to give them levels of Fighter, which is one of the most skill-starved classes going.
That's why I substituted the class levels on the advanced doppelgangers, to reflect a wider skill and ability set.
Not only does this aid them in their actual day-jobs, as spies, but makes them more of a viable opposition to an equally-varied party of PCs.