Tomb Test Drive: Group 2


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Male Deva Cleric lvl 14
Barel Dlode wrote:

Barel does not like the appearance of all these bad guys nearby. He first attempts to wipe the dazed look off his face.

He again digs deep within his primal self and tries
a new power he just learned a few months ago...he thinks this may be just the right time to try it out in battle.
He swings his hammer around and smashes the ground at his feet, and a loud burst of thunder flows out causing great havoc for 20 feet around him in all directions.

He finally attempts to move away from where he is to attack another bad guy.
-------
Barel 58/115: Just bloodied, and okay with that right now.
Barel takes some more damage at the beginning of his turn, but uses his font of life to attempt to become undazed.
1d20+3

Standard Action: Shake the Earth: +16 vs fort on all enemies in close burst 4. Solid obstacles don't stop the attack.
Damage = 2d10+9+4

Attack vs:
a12 d20+17
n1 d20+17
b16 d20+17
b17 d20+17
a11 d20+17
W2 d20+17
B14 d20+17
A9 d20+17

Damage
a12 2d10+9+4
n1 2d10+9+4
b16 2d10+9+4
b17 2d10+9+4
a11 2d10+9+4
W2 2d10+9+4
B14 2d10+9+4
A9 2d10+9+4

If save made at beginning of turn:

free action mark any surviving creatures adjacent to me.
Move action: Move to f17. (please let me know what check you want me to make to move off the dais: 10 ft down)
Free action mark W1

Note: zones of difficult terrain still jump up everywhere, probably!

End turn: save versus ongoing: 1d20+3

As a burst attack you roll separate attacks but only one damage roll to apply to everyone you hit.


Male Dwarf Warden/16
Quote:
As a burst attack you roll separate attacks but only one damage roll to apply to everyone you hit.

Thanks Tavar. I knew that, but forgot in my flurry of cutting and pasting the dice html codes.

We would have said that I should use the first damage roll, but since my weapon is brutal (I was going to ignore rerolling the ones since so many were minions), all the 1's should be re-rolled. I would suggest using the next damage roll, but the Rev DM obviously gets the final say.

Yes, thanks Kidlat, Barel had fun with that one! A level 12 paragon encounter power is fun!


Female Tiefling Warlord/Infernal Strategist 18

Arishat OA attack 1d20 + 17 ⇒ (20) + 17 = 37; Damage 1d10 + 9 ⇒ (7) + 9 = 16

Edit: Except I posted, and it's a critical, so damage is 3d6 + 19 ⇒ (5, 4, 6) + 19 = 34

I can see 30 points of damage - A9, A10, B13, B14, B15 all hit for 6 - did I miss one somewhere for you to say it was 36?


Nice work folks.

Arishat - no, I just miscounted. It's only 30 damage. My apologies.

Barel - I'll take the second damage roll on the burst attack as you'd automatically re-roll the 1s.

You saved versus both effects at the start of your turn, so you are 5hp better off and not bloodied.

It costs two movement points to get down the ten foot drop. You can't get to Warlock 1 unless you have a move of at least 8 up your sleeve? I've put you as close as I think you can get, but tell me if I'm wrong.

Kidlat - you missed Tavar.

Tavar - apologies about the map. I hadn't realised the link hadn't updated properly, which is a right pain in this particular battle.

Arishat's attack proves yet again that only the darkest magic is keeping Necromancer 1 alive. He is no more than a walking corpse at this point, and a very battered one at that.

The ground explodes around Barel as he calls on the primal spirits to express his disapproval of the goings on. Once the rumbling stops, all the undead surrounding him have vanished and Warlock 2 has been severely wounded by the tempestuous soil.

Warlock 1 grins widely, enjoying the carnage, and moves to engage the warden.

Flaming Longsword (AC)
1d20+19=29 - Warlock 1 v Barel. Hits. 1d8+5=7 plus 1d8=4 fire damage
11 damage to Barel. And yes, now you're bloodied.

Warlock 2 turns besotted eyes on the succubus and awaits orders.

Thom - over to you. You have a choice of a basic melee attack using the flaming longsword, or a move action. The warlocks have a rechargeable encounter power and a ranged power that only comes into effect when they're bloodied.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6 shadow and necrotic damage.

Bloody warlock 2 - dominated to end Thom's next turn
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP
Arishat
Lynore - used AP; concealment against all creatures and invisible to creatures more than 5 squares away (Stealth 23)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); prone and can't stand up until end Barel's next turn and takes 6hp damage when he does stand up.
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 13
Bone warrior 15
Thom - used AP; +1 to attacks v A5 to end next turn
Kidlat - dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel


The succubus points at the Shade, and her intentions are clear.

W2 moves to K10, this may provoke an OA from Lynore.


Smart move. It does.

Smiling adoringly, the warlock makes his way carefully towards the Shade, slipping slightly in the blood and presenting an irrestistible target to the lurking assassin.

Lynore - all yours. OA v Warlock 2 please.

The Shade crawls away from the approaching warlock and seeks to pollute Arishat's mind. The tiefling has seen worse things than this and brushes the attack aside.

Moves taking the zone from Barel with it.
Desecration of the Mind (Will). On hit, target is dazed and takes 5 ongoing damage (se both)
1d20+17=24 - Shade v Arishat. Miss.

No OA from warlock as dominated creatures can't make them.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Arishat
Lynore - used AP; concealment against all creatures and invisible to creatures more than 5 squares away (Stealth 23)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); prone and can't stand up until end Barel's next turn and takes 6hp damage when he does stand up.
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 13
Bone warrior 15
Thom - used AP; +1 to attacks v A5 to end next turn
Kidlat - dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2 - dominated to end Thom's next turn
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP


Female Wood Elf Cleric / 3

1d20 + 15 ⇒ (5) + 15 = 20 vs ac 1d8 + 13 ⇒ (7) + 13 = 20

Lynore tries to push her sword through the ribs of the passing Warlock.


Lynore wrote:

1d20+15 vs ac 1d8+13

Lynore tries to push her sword through the ribs of the passing Warlock.

... and fails.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Arishat
Lynore - used AP; concealment against all creatures and invisible to creatures more than 5 squares away (Stealth 23)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); prone and can't stand up until end Barel's next turn and takes 6hp damage when he does stand up.
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 13
Bone warrior 15
Thom - used AP; +1 to attacks v A5 to end next turn
Kidlat - dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2 - dominated to end Thom's next turn
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP


Female Tiefling Warlord/Infernal Strategist 18

Arishat moves, allowing the bone warriors a free shot at her back. She aims a strike at the Shade. "Close on me. There's something keeping the enemies on their feet, and I think it's this... thing. We need to finish it fast before we're worn down."

Move action: through M10 to L9, provoking OA from N2, B13, and B15. If B13 or B15 hit, they get hit by my Infernal Wrath.
Standard: Viper's Strike against SA Attack 1d20 + 17 ⇒ (18) + 17 = 35 Damage 1d10 + 9 ⇒ (5) + 9 = 14
Edit:
Minor: What sort of action is a skill check to recognise the monster? If it's minor, I'll try Religion 1d20 + 10 ⇒ (15) + 10 = 25


Arishat - it's Arcana for the Shade and knowledge checks are a free action.

OAs v Arishat
1d20+16=21. N2 v Arishat. Miss.
1d20+17=30. B13 v Arishat. Hits. 6 damage to Arishat and it's obliterated.
1d20+17=24. B14 v Arishat. Misses.
Arishat takes 6 damage.

The tiefling channels her inner fire and goes to investigate at closer quarters, her fury incinerating a bone warrior en route.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Lynore - used AP; concealment against all creatures and invisible to creatures more than 5 squares away (Stealth 23)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); prone and can't stand up until end Barel's next turn and takes 6hp damage when he does stand up.
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 15
Thom - used AP; +1 to attacks v A5 to end next turn
Kidlat - dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2 - dominated to end Thom's next turn
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP
Arishat


Female Wood Elf Cleric / 3

free action, assassins shroud on N2, invoking on N2 1d6 + 3 ⇒ (5) + 3 = 8 on hit, nothing on miss
Standard: Gloom Thief 1d20 + 18 ⇒ (10) + 18 = 28 vs ac on N2, 2d8 + 10 ⇒ (1, 8) + 10 = 19 I am invisible as long as I stay within two squares of the target
Stealth check 1d20 + 18 ⇒ (10) + 18 = 28
If N2 dies I want to shadow step to M8

Lynore slices into the Necromancer and fades from sight.


Despite the appalling punishment meted out to it, Necromancer 2 seems unable to die. A straggling mess of blood and sinew, he moves away from the assassin.

Lynore, you get an OA on Necroboy 2, but as you've probably guessed by now, it will do little good.

Yet more undead rise to defend the Shade as the Necromancers moe slightly and respond to Arishat's assault on their master.

Archers (all v AC)
1d20+17=27 - A1 v Thom. Hits. 6 damage
1d20+17=21 - A5 v Thom. Miss.
1d20+17=23 - A6 v Arishat. Miss.
1d20+17=28 - A10 v Arishat. Miss.
1d20+17=18 - A13 v Arishat. Miss.
1d20+17=36 - A14 v Arishat. Hits. 6 damage
1d20+17=32 - A15 v Arishat. Hits. 6 damage
1d20+17=22 - A16 v Arishat. Miss.
6hp damage to Thom
12hp damage to Arishat.

Bone Warriors
1d20+17=34 - B9 v Kidlat. Hits. 6 damage
1d20+17=28 - B11 v Thom. Hits. 6 damage
1d20+12=24 - B18 v Lynore. Miss
1d20+19=24 - B19 v Arishat. Miss
1d20+19=35 - B20 v Arishat. Hits. 6 damage
1d20+19=26 - B21 v Arishat. Miss
1d20+17=22 - B22 v Arishat. Miss.
6hp damage to Kidlat
6hp damage to Thom
6hp damage to Arishat

Damage totals this turn:
6 to Kidlat
12 to Thom
18 to Arishat

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Thom - used AP; +1 to attacks v A5 to end next turn
Kidlat - BLOODIED; dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2 - dominated to end Thom's next turn
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP
Arishat
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone)Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Bone warrior 23


HP 30/96


Female Tiefling Warlord/Infernal Strategist 18

HP 27/81

If I'm upright on my turn, I'll be using Stand the Fallen to give everyone within 10 a healing surge opportunity.


Female Wood Elf Cleric / 3

1d20 + 15 ⇒ (6) + 15 = 21 vs ac, 1d8 + 8 ⇒ (3) + 8 = 11


Female Wood Elf Cleric / 3

"The Shade seems to be lending some unholy energy to these men, we must kill it to have any hope of survival."


If someone can help me make a saving throw against daze, then I still have an ace I can play.


Male Dwarf Warden/16

Barel hears the commotion. Cursing himself for not sticking with Lynore and the Shade earlier, he gets ready to flee from W1 to assist with the slaughter of the Shade he helped bloody early on in this fight.

"I'm on my way!", he shouts.

Edit: Rev DM: I am okay with the move you made for me. As a note for the future, I don't think the zone of difficult terrain moves with the shade or any of the other creatures I have hit since then. The power creates the zone in the squares and they stay there until EOTE.


Thom ignores the threats around him and instructs the succubus to do something about the Shade.

Standard Action: Instruct succubus to attack Shade.
Intelligence 1d20 + 14 ⇒ (14) + 14 = 28 vs. Will; 1d10 + 5 ⇒ (7) + 5 = 12 damage, and the target is dominated until EOMNT.

Move action: Move to B8, provokes OA from A5 and B11?


Female Wood Elf Cleric / 3

Do not forget the shade is prone, so combat advantage I believe.


Correct, so add +2 to the attack roll. Thanks Lynore.


Hits. Shade dominated. I'll updated properly a little later.


Female Wood Elf Cleric / 3

I suggest Thom to maybe let it attack from prone with a ranged attack to maybe claer out some minions and get an OA from some of us? If it is still alive that is


The succubus casually abandons the warlock and turns her lascivious attentions to the prone Shade. The hooded figure leans yearningly towards her as Thom moves carefully away from the statue, deftly avoiding the attacks of the undead as he passes.

OAs from B11 and A5 is correct.
1d20+17=23. Miss.
1d20+17=19. Miss.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Kidlat - BLOODIED; dazed (se)
Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP; dominated to end Thom's next turn
Arishat
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone)Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 9
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Bone warrior 23
Thom - used AP;


Kidlat makes a backhand slash at the bone warrior near him.

Lightning Clash
Attack vs. B9 (AC) 1d20 + 16 ⇒ (17) + 16 = 33
Damage if hit 1d8 + 15 ⇒ (3) + 15 = 18
Attack vs B23(Ref) 1d20 + 16 ⇒ (19) + 16 = 35
Damage if hit 1d6 + 15 ⇒ (5) + 15 = 20


Kidlat sends a showy burst of lightning into two more of the bone warriors, charring both to instant ashes.

Kidlat - need a save from you v daze please.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Tavar
Barel - BLOODIED; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP; dominated to end Thom's next turn
Arishat
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone)Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat - BLOODIED


Saving Throw 1d20 ⇒ 11

Good Morning!

"The way is now clear, Tavar!"


Kidlat clears his head and leaves the field to Tavar.


Male Deva Cleric lvl 14

Move to H7 and cast mass cure light wounds.
Everyone but Thom regains HP+5 as if they had spent a HS.

Tavar spends an AP an targets N1 with Cascade of light.
Attack vs will, 1d20 + 15 ⇒ (20) + 15 = 35, damage = 3d8 + 9 ⇒ (3, 4, 3) + 9 = 19 radiant and gains vulnerability 5 to all of my attacks.

Edit: Crit damage = 33 radiant + 3d6 ⇒ (1, 3, 3) = 7 cold damage.


Light bursts from Tavar's fingers as he call on his patron deity to aid the party. Invigorated and restored, the group make ready to fight on as Necromancer 1 is likewise reduced to mere fragments, held together by dark magic.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Barel - BLOODIED?; to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1 - marked by Barel
Bloody warlock 2
Shade of Anathema - BLOODIED; prone; 5 ongoing damage (se) and falls prone each time he takes the ongoing; used AP; dominated to end Thom's next turn
Arishat
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); vulnerable 5 to Tavar's attacks to end encounter
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat- BLOODIED?
Tavar - used AP


Male Dwarf Warden/16

Barel feels rejuvenated and turns his back on the attacking warlock to try to aid his comrades. He moves diagonally up the wall to J15 via I16. He drops his craghammer at his feet and a throwing hammer appears in his hand as if from nowhere. He lobs it mightily over the heads of friend and foe alike at the prone shade.

No longer bloodied: 85/115
move action to J15, probably provokes AoO from W1.
free action: drop craghammer
minor action: retrieve throwing hammer from gloves of storing
standard action: ranged attack @ -2 prone, -2 cover from enemies.
Attack:1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage:1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14


Barel clambers up the wall and ignores the warlock's opportunistic attack in favour of taking down the bigger foe. The throwing hammer lands squarely on the enthralled Shade's head, but doesn't kill it.

Warlock 1 OA on Barel
1d20+19=28. Hits. 1d8+5=9 plus 1d8=8 fire damage.
17hp damage to Barel

Freed from Barel's attentions, the warlock joins him on the dais and swings again.

Flaming Longsword
1d20+19=29. Warlock 1 v Barel. Hits. 1d8+5=11 plus 1d8=2 fire damage
13 damage to Barel

The second warlock takes advantage of the convenient bone warrior and attacks Arishat.

Flaming Longsword
1d20+21=31. Warlock 2 v Arishat. Hits. 1d8+5=12 plus 1d8=8 fire damage
20 damage to Arishat

The Shade casts a languishing glance at the Succubus and waits to do her bidding. Although distracted, he manages at last to cast aside the lingering effects of Lynore's earlier power.

Save v ongoing 1d20+2=17

Thom - choices are a move, a dagger stab, production of another Void of Shadow or Desecration of the Mind (ranged 10, v Will. On hit target takes 5 ongoing psychic and is dazed.)

[Damage totals this turn
30 damage to Barel
20 damage to Arishat

Group 2 map

[ooc]Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Thom to instruct on Shade action
Arishat

Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); vulnerable 5 to Tavar's attacks to end encounter
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat
Tavar - used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1
Bloody warlock 2
Shade of Anathema - BLOODIED; prone; used AP; dominated to end Thom's next turn


The succubus beckones the hapless shade to move to the side of the wall Move to K14

This should give quite a few OA's I hope.


Male Dwarf Warden/16

W1 takes 4 points of damage each time he hits me...part of guardian form of the oak sentinel.


Thom - I don't think the Shade can get there crawling over difficult terrain. Crawl is half speed and the terrain costs two squares of movement. Can you take another look please?

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Arishat
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); vulnerable 5 to Tavar's attacks to end encounter
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat
Tavar - used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1
Bloody warlock 2
Shade of Anathema - BLOODIED; prone; used AP; dominated to end Thom's next turn


Female Tiefling Warlord/Infernal Strategist 18

Arishat HP 27+25(~Tavar's CLW)-12(the necromancer's attack without the fire damage - Fire Resistance 11 takes care of it) 40/81 BLOODIED

Arishat snarls at the necromancer as he hits her and strikes back immediately, also leaving an opening that the succubus can move into and strike.

Vengeance is Mine, encounter, immediate reaction to being hit. Arishat makes a basic melee attack against the attacker. One ally within 5 can move their speed and make a basic melee attack against the attacker. I'm borrowing Thom's Succubus for this.
Arishat's attack, 1d20 + 17 ⇒ (14) + 17 = 31, damage 1d10 + 9 ⇒ (7) + 9 = 16
Succubus attack, I actually have no idea what this is, but +1 to hit and +4 to damage.
Edit: If it's the same as the standard action, attack 1d20 + 15 ⇒ (16) + 15 = 31 vs Will, damage 1d10 + 5 ⇒ (6) + 5 = 11

I'll hold off on my action until I know what the shade does, but probably Bloody Ending and an Inspiring Word on Arishat, maybe something else.


Arishat's instant retaliation bloodies the warlock and gestures to the Succubus. Smiling gently, the captive devil shimmies closer and drags her sharp nails lovingly across his chest, drawing more blood.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Arishat - BLOODIED. Partial post as holding for Thom to clarify dominated Shade action.
Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); vulnerable 5 to Tavar's attacks to end encounter
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat
Tavar - used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1
Bloody warlock 2 - BLOODIED
Shade of Anathema - BLOODIED; prone; used AP; dominated to end Thom's next turn


Thom, it may be a good idea to use the ranged attack to either kill a minion or further hurt the Warlock, and allowing Arishat to get an OA against the shade and possibly kill it.


The succubus instructs the shade to target the W2 warlock with his Desecration of the Mind attack.


Female Tiefling Warlord/Infernal Strategist 18

Even as her attention moves away from the warlock, Arishat notices the Shade attempting to use magic and lashes out with her spear in response. "Down you go." She tries to finish off the creation with another blow, before muttering to herself, "Come on Ari, you can do this."

OA against the Shade, attack 1d20 + 17 ⇒ (3) + 17 = 20, damage 1d10 + 9 ⇒ (10) + 9 = 19
Standard Action, Bloody Ending, attack 1d20 + 17 ⇒ (19) + 17 = 36 vs AC, damage 2d10 + 13 ⇒ (7, 4) + 13 = 24, on hit allies gain +2 to attack the shade teomnt
Minor Action, Inspiring word on Arishat, recover 20 + 3d6 ⇒ 20 + (1, 5, 4) = 30 hit points.


Shade v Warlock 2
1d20+17=26. Hits. Warlock 2 takes 14 damage and is dazed taking 5 ongoing (se both)

The Succubus bats long eyelashes and invites the Shade to smear the warlock's mind with corruption. Smiling dopily, the Shade obliges and the warlock curses as his eyes glaze over.

Arishat's first attempt to take advantage is a failure, but her second is much more successful. Looking extremely battered now, the Shade presents a particularly inviting target to all the warlord's allies.

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Lynore - used AP; invisible to N2 as long as within 2 squares (Stealth 28)
Necromancer 1 - BLOODIED; marked by Kidlat; hit by Barel (zone); vulnerable 5 to Tavar's attacks to end encounter
Necromancer 2 - BLOODIED; -2 to attack to end Arishat's next turn
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22
Thom - used AP
Kidlat
Tavar - used AP
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP; +4 to damage and +3 to saving throws to end Arishat's next turn
Bloody warlock 1
Bloody warlock 2 - BLOODIED; dazed and taking 5 ongoing damage (se both)
Shade of Anathema - BLOODIED; prone; used AP; dominated to end Thom's next turn; Everyone gets a +2 to attacks v Shade to end Arishat's next turn
Arishat


HP 59/96

Just got back on the net; my city got hit by a 24 hour blackout.


Female Wood Elf Cleric / 3

Shadow step to L7
assassin's shroud the shade, and invoking it, 1d6 + 3 ⇒ (3) + 3 = 6 on hit but none on miss
Shadow Jack, 1d20 + 22 ⇒ (13) + 22 = 35 vs ac; 2d8 + 13 ⇒ (6, 5) + 13 = 24, and you shift 1 square into the target's space and remain there until the start of your next turn. While there, you are insubstantial, you move with the target (this movement doesn't provoke opportunity attacks), and any melee or ranged attack that misses you hits the target instead, unless the target is the attacker. at the start of your next turn, you slide 1 square to a square adjacene to the target

Lynore turns misty and seems to slide around the Shade and latch onto it.


As Lynore turns translucent and strikes, several things happen at once. The Shade drops and as it does so, both necromancers tumble into dust. All is not over, however as the Shade immediately rises again, taller and still pulsing with necromantic energy. This time it seems to take a more aggressive form.

With no more rising to join their number, the undead minions turn what remains of their attention to Tavar, Thom and Arishat.

The archers (with the exception of A13, backed up against the Succubus with nowhere to go), all fire at Tavar, while two of the bone warriors move to flank Thom. Those already surrounding Arishat continue to pummel at the tiefling.

1d20+17=35 - A1 v Tavar. Hits. 6 damage
1d20+17=19 - A5 v Tavar. Miss
1d20+17=30 - A6 v Tavar. Hits. 6 damage
1d20+17=21 - A10 v Tavar. Miss
1d20+17=21 - A14 v Tavar. Miss
1d20+17=20 - A15 v Tavar. Miss
1d20+17=28 - A16 v Tavar. Hits. 6 damage
18 damage to Tavar

1d20+19=24 - B7 v Thom. Hits. 6 damage
1d20+19=23 - B11 v Thom. Miss
6 damage to Thom

1d20+17=24 - B18 v Arishat. Miss
1d20+17=24 - B19 v Arishat. Miss
1d20+19=30 - B20 v Arishat. Hits. 6 damage
1d20+19=25 - B21 v Arishat. Miss
1d20+17=35 - B22 v Arishat. Hits. 6 damage
12 damage to Arishat

Group 2 map

Void of Shadow. Creates a zone burst 1 within 20 which lasts to the end of the encounter. Enemies ending their turn within the zone take 2d8+6

Note that Shadow has an aura 5. Enemies starting their turn within the aura take 5 damage.

Thom - used AP
Kidlat
Tavar - used AP; 5 damage at start of turn (aura)
Barel - to end encounter, first hit on any enemy creates zone 1 of difficult terrain (enemies only) around that enemy; used AP
Bloody warlock 1
Bloody warlock 2 - BLOODIED; dazed and taking 5 ongoing damage (se both)
Shadow - used AP; dominated to end Thom's next turn; Everyone gets a +2 to attacks v Shade to end Arishat's next turn
Arishat - 5 damage at start of turn (aura)
Lynore - used AP; insubstantial and occupying Shadow's space. Attacks that target Lynore hit the Shadow instead, unless the Shadow is the attacker. Slides one square to square adjacent to shadow at start next turn; takes 2 damage at start of turn (she's insubstantial, but in the Shadow aura)
Archer 1
Archer 5
Archer 6
Archer 10
Archer 13
Archer 14
Archer 15
Archer 16
Bone warrior 7
Bone warrior 11
Bone warrior 15
Bone warrior 18
Bone warrior 19
Bone warrior 20
Bone warrior 21
Bone warrior 22


Female Tiefling Warlord/Infernal Strategist 18
Rev DM wrote:
As Lynore turns translucent and strikes, several things happen at once. The Shade drops and as it does so, both necromancers tumble into dust.

"Oh, well struck Lynore! Now let's finish..."

All is not over, however as the Shade immediately rises again, taller and still pulsing with necromantic energy. This time it seems to take a more aggressive form.

"Oh. That can't be good."


Female Wood Elf Cleric / 3

I think this would be a good time to slay the minions as fast as possible and that bloodied lock :), and then maybe pound on the shade. Clear the trash.


HP: 68, Currently 32; BLOODIED!

Thom decides to follow that advice.

Standard action: Burning Hands targeting B11, and A5.

A fierce burst of flame erupts from your hands and scorches nearby foes.
Standard action, Close Blast 5

B11: 1d20 + 15 ⇒ (18) + 15 = 33 vs Reflex
A5: 1d20 + 15 ⇒ (6) + 15 = 21 vs Reflex

Damage 2d6 + 5 ⇒ (2, 5) + 5 = 12 Fire

Destructive Wizardry +2 to damage if you hit two or more creatures .

Clever Control +2d6 damage with close or area attacks target 2 or more creatures, and only hit one. 2d6 ⇒ (6, 3) = 9

Move action, pending to see if I killed the 2 targets.

Intrinsic Nature: If you haven't given the succubus any commands by the end of your turn, it shifts 1 square and attacks the nearest enemy within range that is not dominated. In addition, you are dazed until the end of your next turn.


Male Dwarf Warden/16

Barel begins trying to figure what to do on his turn.

Would the group rather me stay here and keep the warlock's attention, or should I continue to the Shade to get and keep his attention. Although I am bloodied, I haven't used my second wind, and I have another power that will allow me to use it again this encounter(as well as having the cloak of walking wounded). So, I can soak up lots of punishment still. It may take me a round or two to get to the shade, but I can do my best.


Male Deva Cleric lvl 14

Do you have any powers that can thin out the hoard of minions?


Female Wood Elf Cleric / 3

Roots of stone, Standard Action Close burst 1
Effect: The burst creates a zone of rippling earth that lasts until the end of your next turn. Make the following attack.
Target: Each enemy in burst

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