
R. Hyrum Savage Super Genius Games |

Well, maybe not *everything*... :D
I've been a bit remiss in updating this forum with the latest Genius Guides, so without further ado I present:
The Genius Guide to the Armiger: The Genius Guide to the Armiger introduces the armiger base class—a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense!
The Genius Guide to Loot 4 Less #8: Here in Loot 4 Less, vol. 8: Belt One On, we’re looking at just bargain-bin magic belts, sashes, and cinches—pants-holders any character can use.
The Genius Guide to Hoof and Horn: The Genius Guide to Races of Hoof and Horn presents a trio of new fantasy races—the asterion, the lapith, and the pipers—suitable for use as player characters or NPCs.
The Genius Guide to Runic Might: The Genius Guide to Feats of Runic Might presents a way to use runes to bring a little “old-school” magic to a campaign—magic that is available to anyone who takes the time to study runes and master their creation.
Hyrum.
Super Genius Games
"We err on the side of awesome."

Kolokotroni |

Wouldn't the Genius Guide to Life, the Universe, and Everything just be a big, blank page with "42" on it? :)
It would be moderation obviously, thats what 42 is. The binary for 42 is 101010 zeros and ones interspered at regular intervals. Moderation. That is the answer to life the universe and everything...(yes i have given that alot of thought)
And GAH i've missed a couple of those. Definately gonna check out the armiger, i love the genius classes, great way to throw a curve ball at my players and alot of fun to play.

Kolokotroni |

I have a couple of questions/comments regarding the armiger.
1. Crossbow Brace - Does the armiger count as weilding the shield when bracing? IE does he lose the the AC bonus/any other benefits from the shield when using it to brace a crossbow shot?
Also, there seems to be a cut off sentance at the end of the crossbow brace entry
"This bonus increases to +2 at 6th level, +3 at 12th
level, and +4 at 18th level. Additionally,"
Is there supposed to be another sentance there?
2. Slam, woah...that is a really big bonus for CMB. A mid level armiger is going to be bullrushing dragons. I mean my group doenst use bullrush alot, but they might if they notice this. I'm not sure how i feel about it, would have to see it in play to see if it really makes a difference, but its is definately significant. I guess it is somewhat mitigated by the fact that it is capped by level and the armiger has medium BAB. This would be quite potent when paired with spear brace and the sheild slam feat (i find it strange that sheild slam . Forcing enemies to constantly contend with his reach.
Edit: Dunno why i hit submit there, hadnt even finished reading the class.
3. Spear brace. Does this just mean he can weild the two-handed polearms/spears without penalty, or does he also count as wielding it twohanded for the purpose of power attack/strength bonus to damage etc?
4. "Improved Uncanny Block (Ex): An armiger
must have taken the uncanny block talent
to take improved uncanny block."
Wouldnt it have been a better use of space to have
'Prerequisite: Uncanny Block' ? Again a minor nitpick but its the QA person in me that drives me towards it.
5. Same as 4 for spellguard.
I really like the new sheilds especially the serrated shield. Kind of like built in shield spikes. But what size weapons do the new sheilds count as? This is particulary important if you are two weapon fighting with them. Is only the serrated sheild bashworthy? Is it a onehanded weapon then?
I think i would
enjoy this concept. I think i could make good use of a combination of the shield brace and bullrush advantages, along with reach. I think the class will be a little feat starved since there are many feats that would help it get a bit of offensive punch, but i definately will tinker a bit

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I have a couple of questions/comments regarding the armiger.
Great!
1. Crossbow Brace - Does the armiger count as weilding the shield when bracing? IE does he lose the the AC bonus/any other benefits from the shield when using it to brace a crossbow shot?
Also, there seems to be a cut off sentance at the end of the crossbow brace entry
The armiger does not lose his AC bonus from a shield while using either brace talent.
And yeah, crossbow brace should have its version of the same sentence as spear brace.
"Additionally, even when the armiger is using a shield that prevents his hand from being free, he can use his shield-arm to load (and shoot) a crossbow with which he is proficient."
2. Slam, woah...that is a really big bonus for CMB. A mid level armiger is going to be bullrushing dragons. I mean my group doenst use bullrush alot, but they might if they notice this. I'm not sure how i feel about it, would have to see it in play to see if it really makes a difference, but its is definately significant. I guess it is somewhat mitigated by the fact that it is capped by level and the armiger has medium BAB.
A 10th level armiger has a BAB of +7, so even if he has +10 from this he's only +7 higher than a fighter of the same level. Yes, that helps. But since bull rush and overrun are far from the most effective combat maneuvers, I found this bonus to be no real problem in combat. The same bonus to trip, disarm or grapple would likely be unbalancing.
3. Spear brace. Does this just mean he can weild the two-handed polearms/spears without penalty, or does he also count as wielding it twohanded for the purpose of power attack/strength bonus to damage etc?
For all game purposes, the armiger is using the spear two handed while using shield brace.
4. "Improved Uncanny Block (Ex): An armiger
must have taken the uncanny block talent
to take improved uncanny block."Wouldnt it have been a better use of space to have
'Prerequisite: Uncanny Block' ? Again a minor nitpick but its the QA person in me that drives me towards it.
Talents don't list prerequisites in the Paizo rulebooks, the writing style of which we try to stick to most of the time. Look at how Major Magic and Dispelling Attack rogue talents are written for examples.
I really like the new sheilds especially the serrated shield. Kind of like built in shield spikes. But what size weapons do the new sheilds count as? This is particulary important if you are two weapon fighting with them. Is only the serrated sheild bashworthy? Is it a onehanded weapon then?
You can't bash with any of the other shields, since they aren't light shields, and they don't say you can as a special rule (like the serrated shield does). And yeah, the serrated shield should logically count as a one-handed weapon, though as written I'd argue it uses the normal shield bash rules, which would make it a light weapon for a shield bash.
I think the class will be a little feat starved since there are many feats that would help it get a bit of offensive punch, but i definately will tinker a bit
An armiger wants feats like dragons want gold. That's intentional, in some ways. An armiger's extra defense has to come at some cost, and he already has talents to reward some offensive choices. An armiger with many extra feats ends up overpowered, despite the 3/4 BAB, so I limited what feats it could take to almost exclusively defensive options (with Improved Shield bash my one nod to offensive armiger options).

Kolokotroni |

A 10th level armiger has a BAB of +7, so even if he has +10 from this he's only +7 higher than a fighter of the same level. Yes, that helps. But since bull rush and overrun are far from the most effective combat maneuvers, I found this bonus to be no real problem in combat. The same bonus to trip, disarm or grapple would likely be unbalancing.
.......
An armiger wants feats like dragons want gold. That's intentional, in some ways. An armiger's extra defense has to come at some cost, and he already has talents to reward some offensive choices. An armiger with many extra feats ends up overpowered, despite the 3/4 BAB, so I limited what feats it could take to almost exclusively defensive options (with Improved Shield bash my one nod to offensive armiger options).
At second look I agree with you about slam. It seems like more then it is. I think it will mean not wanting to put ground bound enemies near cliffs for any dm, but other then that it should be ok. Bullrush is normally not gamechanging. At least not on it's own.
And yea, I could already feel the dragon's horde desire when i was halfway through the class. "Yea this would be cool with a reach weapon and stand still, but you'd need sheild back...hmm wasnt there a feat that let you knock enemies further bash...oh and power attack, you wanna do some damage with your hits....etc etc" Its an interesting challenge and one i think i could really enjoy.