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Doug Miles wrote:
I have always run it that starting the captivating song ability is a standard action, and maintaining it is free. It's how I have always understood it, and it makes perfect sense considering her tactics. She attacks at a distance anyone who does not fall prey to her song. She can deal with the playthings later. I understand there has been debate over how the ability works. I don't feel any confusion over it, and I'm not one for academic arguments.
Doug, the main argument is quite compelling though. If it's a free action, what's the point of having the action last 1 extra round after it's done? I agree with you, that the tactics in the scenario seem to point in the opposite direction. Is it possible it's an old-rule type of thing?

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If it makes sense to you to disregard the tactics because they are illogical or ineffective, that's your prerogative. You're also responsible for the consequences, good or bad. If you're looking for a green light, that's as much of one as you'll get. You're the GM & it's up to you to bring the fun. Historically, Paizo doesn't go back and correct errors or omissions in scenarios. You have to make the decision.