PFS #52 City of Strangers, Part 2 question


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Do you have to play #51 before playing this one?

Thanks

The Exchange 5/5

MoFiddy wrote:

Do you have to play #51 before playing this one?

Thanks

I seriously suggest that the players do these two in order. Basically Part Two picks up where Part One ended, expecting the PCs are still in Kaer Maga.

Dark Archive

Doug Doug wrote:
MoFiddy wrote:

Do you have to play #51 before playing this one?

Thanks

I seriously suggest that the players do these two in order. Basically Part Two picks up where Part One ended, expecting the PCs are still in Kaer Maga.

Unfortunately, Part One is sold out in the time slots that I can play.

I signed up for Part Two...is that going to be a problem plot-wise?

The Exchange 5/5

MoFiddy wrote:
Doug Doug wrote:
MoFiddy wrote:

Do you have to play #51 before playing this one?

Thanks

I seriously suggest that the players do these two in order. Basically Part Two picks up where Part One ended, expecting the PCs are still in Kaer Maga.

Unfortunately, Part One is sold out in the time slots that I can play.

I signed up for Part Two...is that going to be a problem plot-wise?

The loss will be your enjoyment of a good story because of the spoilers involved. If it has to go down that way, then you're stuck playing dumb through Part One after playing Part Two beforehand.

Dark Archive

Doug Doug wrote:
MoFiddy wrote:
Doug Doug wrote:
MoFiddy wrote:

Do you have to play #51 before playing this one?

Thanks

I seriously suggest that the players do these two in order. Basically Part Two picks up where Part One ended, expecting the PCs are still in Kaer Maga.

Unfortunately, Part One is sold out in the time slots that I can play.

I signed up for Part Two...is that going to be a problem plot-wise?

The loss will be your enjoyment of a good story because of the spoilers involved. If it has to go down that way, then you're stuck playing dumb through Part One after playing Part Two beforehand.

Ok. I haven't played a multi-part series in PFS yet, so I wasn't sure how closely the different parts were tied together.

Maybe I'll volunteer to GM part 1 if we run it in my home group. I won't have to worry about playing dumb if I do that.

Grand Lodge 4/5 5/55/5 ***

Keep in mind that there are also Classic Play slots that can be used to play whatever legal scenario the players want. That may afford you the chance the grab up #51 before playing in your official #52.

I also had a seperate thread about any slot zero play on Wednesday. Again, might be a chance to play it first.

Dark Archive

TwilightKnight wrote:

Keep in mind that there are also Classic Play slots that can be used to play whatever legal scenario the players want. That may afford you the chance the grab up #51 before playing in your official #52.

I also had a seperate thread about any slot zero play on Wednesday. Again, might be a chance to play it first.

Thanks. I'll check those out.

1/5

When I had a player who did part two without having played part one I just told him that he was informed that he owed Dakar a favour, and even though it wasn't true all the NPCs were advising him to shut up and say "Sir! Yes sir!" The other PCs at the table joined the chorus, and he had fun playing that up.

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