
Spahrep |

So the pcs decided it was enough on day 5.
at around 2 am after purposely failing on purpose at writing the scrolls they went downstairs and killed 2 priests and a handfull of acolytes. No alarms were triggered, they stole the robes, plundered the secret room and made it out to the rangers lament.
Cygar is about to send them back in as they have no proof, and I think that they will be going the brute force route...
when they try to go to the second floor they will probably trigger the alarm from one of the hidden guards. My question is, when the alarm goes, who is going to show up?
Both krant and egarthis are alive, and the 3 other heralds.
The book says there is a 50% chance a herald is asleep in his room, there are aprox 20 acolytes and 8 priests. We have 2 dead priests and about 5 dead acolytes.
This means if the alarm goes, slowly adding to the battle will be 15 acolytes, 4 more priests, krant and egarthis and possibly one more herald. If i understand this correctly its going to be a CR 30 to 35.....
Even with just Krant, Egarthis and 2 priests it's a CR 14.
Any suggestions as to how to play this other than having them file in over a few minutes?

Elorebaen |

Spahrep wrote:** spoiler omitted **Didn't realize that cr wasn't linear, so it should only be about a CR 10. APL = 3...
I think that's doable. The party should now know what to expect, more or less, so a major fight shouldn't be a surprise.

![]() |

So the pcs decided it was enough on day 5.
Indeed. Your players' reaction is one of the problems with the emotional territory that this module deliberately strays into. It's a common problem that a lot of groups have had with the adventure as it is presented.
We'll be covering this situation, how to avoid it, and more in our in-depth review and deconstruction of Masks of the Living God on Episode #2 of Chronicles: The Pathfinder Podacast. We are recording it this weekend and it should be out within the next week.
Our GM segment also features an interview with Jason Bulmahn which highlights some of these issues that you have described above as well. Give it a listen.

Spahrep |

Spahrep wrote:So the pcs decided it was enough on day 5.Indeed. Your players' reaction is one of the problems with the emotional territory that this module deliberately strays into. It's a common problem that a lot of groups have had with the adventure as it is presented.
We'll be covering this situation, how to avoid it, and more in our in-depth review and deconstruction of Masks of the Living God on Episode #2 of Chronicles: The Pathfinder Podacast. We are recording it this weekend and it should be out within the next week.
Our GM segment also features an interview with Jason Bulmahn which highlights some of these issues that you have described above as well. Give it a listen.
Who is 'we' and 'our'?

![]() |

Who is 'we' and 'our'?
"We" and "our" is me and my co-hosts of the podcast: Azmyth and Mark.
Podcast RSS info is here: Chronicles: The Pathfinder Podcast

Spahrep |

The results
so as anticipated, there was a massive battle that took 5 hours to finish.
6 acolytes
4 priests
1 herald
Egarthsis
Krant
And 2 hellhounds from egarthis.
When the dust settled, one dead pc, 1 neg hp pc, and no one in double digit hp.
Was a Fun 8 hour session in total, until 3 a, :p
They are lucky they killed some priests and accoylets before or that might have been a tpk

Spahrep |

Wow. Getting away from that fight without a TPK is quite an achievement, I´d say. Egarthis and Krant alone a quite some enemies.
Party was:
Rogue 4
Barb. 3
Sorc. 3
Monk. 3
Druid/inquisitor 1/1

Biobeast |

My group tripped the alarm, the module isn't clear on what would happen but since White robes and most Gray robes are not elightened enough to be on the 2nd floor, the modules hints they gather on the first floor.
So when I ran it that's where they waited. The party had to fight their way through them to get out.

![]() |

![]() |

We used the barge in the Boats & Ships Map Pack. It's not the right dimensions but it did the job well enough.