
ikarinokami |
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1. a person can always stealth, at any time.
2. make all modifiers made to the perception check ( so for distraction the observer gets the bonus to the perception check of plus 10)
3. a person who attempts to stealth while being observed at the start of the attempt automatically fails. no need to roll perception.
4. a person who uses stealth gains has the benefit of cover or concealment weather nor not there is actual cover or concealment if the viewer is distracted or not looking in the direction of the stealth character.- so stealthing against a distracted opponent or someone not looking in your direction, ie from behind, is the functional equvilent of chamoflauge.
5. a charecter who attempts to stealth against a non distracted opponent-A. if there is actual cover or concealment then the viewer gets no bonuses to perception for the lack thereof, it functions normally.
B. if there is no cover or concealment, ie, the open field in bright light with no shadows, the viewer gets +50 to thier preception check, however if the character is invisible then viewer instead gets -20 to thier perecption check - therefore the rogue is only likely to succeed if they are invisible, or very far away, has hips, or the viewer rolls a 1 which is as it should be.
Darkvision and stealth
the stealthing loses the benefit of cover and concealment due to lighting against a char with dark vision with 60 feet.
darkvision has not effect on ranger hips
darkvision negates shadow dancer/assasin hips as written. These skills seem to supernaturally extend dim lighting conditions around then for a longer area. therefore the darkvision should penetrate
true seeing and hips
true seeing should see hips with regards to shadow dancers and assisans because it can see through darkness.

Anburaid |

If you check out the rules for the perception skill, it describes characters spending a move action to "actively perceive".
I'd rule that unless you spend that move action, you are considered distracted/people-can-use-stealth-on-you. So guards will be spending that move action, until they poke at their fire, start talking to a friend, do something to alleviate the crushing boredom of having to guard all the time.
When GMing a lot of the time I don't roll perception checks at all, I just have the opposition take 10, unless there is a situation that needs the drama of a "secret GM roll".
Edit- a stealther waiting for a guard to become distracted makes a sense motive roll. If they fail, they picked the wrong time to move, and the guard treats there stealth as 0.