Thessalar help needed quick! Many Spoilers!


Age of Worms Adventure Path


So, my group is getting set to head into the fissure and I redo all my NPCs to account for spell compendium and Complete ---- books. So, Thesselar's fight seems kinda like a walkover to me. So I added a greater shadesteel golem (MM3) standing atop a symbol of death in Thess's room. He has Craft Construct, might as well put it to use!

My dilemma is thus: I traded his forge ring for Craft Contingent Spell from Complete Arcane. I figure this guy is an ancient powerful lich, he should be prepared for anything! So I got 20 contigent spells to work with, any suggestions from the community?


I have a player that had a Spellweb from a previous game with about 12 contingencies in it. I will ask him to send it to me, he had some pretty nifty stuff in there.


Dennis Harry wrote:
I have a player that had a Spellweb from a previous game with about 12 contingencies in it. I will ask him to send it to me, he had some pretty nifty stuff in there.

Yes, please let me know.


He of course cannot find it.

I know that because of the nature of the spell had 2 Harms in it which triggered if he got below 50 and the below 15 HP (his character was a Lich at the end of the game). He had a Reciprocal Gyre that would activate against anyone that came within 15'. He had 3 Greater Dispel Magics which would target anyone who cast a spell targeting him directly within in range of Greater Dispel Magic. He had a Feeblemind that would target anyone trying to Command Undead against him. He had a Forcecage that would trigger if anyone teleported within range of him. He had a Chain Lighting spell that would trigger if was dealt a certain amount of melee damage.

He had other more interesting things as well that I would have to dig out of the hard copy character sheet which I will try to get out this week.

Hope the above helped for ideas though.


Keep in mind that the spell brought into effect by the contingency (including any contingent spell) must be one that affects the caster's person. Consider the PHB, page 213:

Quote:
The spell to be brought into effect by the contingency must be one that affects your person (feather fall, levitate, fly, teleport, and so forth)

Note also Complete Arcane, page 139:

Quote:
Once triggered, a contingent spell takes immediate effect upon the bearer (or is centered in the bearer’s square if the spell affects an area).

Contingency and contingent spells cannot be used to fire spells automatically at targets or opponents at range by the RAW.


Ah fair points Crust.

WhiteKnife my email is petrankov at yahoo. Send me an email and I will send you the spell my player used to set up this web of contingencies. It is based essentially on a spell described by Ed Greenwood in Elminster in Myth Drannor. Pretty sweet spell. I let the character obtain it because well he was a 33rd level Lich so it added a very cool wow factor to the game. It is nasty to say the least.


Dennis Harry wrote:
It is based essentially on a spell described by Ed Greenwood in Elminster in Myth Drannor.

Now this I can't argue with. Ed Greenwood's writing has inspired my games in ways I can't even begin to explain, especially his use of "hanging spells" and other variant spellcasting possibilities. RAW or no RAW, emulating Greenwood cannot be argued against. ;-)


I think im just going to pick a whole butt-ton of buffs that will go off with a command word, as well as a wish spell when his hp gets low, and a greater teleport when it gets even lower.


Just to let everyone know, the group's radiant servant of Pelor maxed out his turning check and insta-blasted Thessalar. Glad I spent 4 hours re-tooling Thess. grumbles


Ugh that sucks. Did they destroy his Phylactracy? He can always make a re-appearance. :-)


TheWhiteknife wrote:
Glad I spent 4 hours re-tooling Thess. grumbles

Ugly! I feel sorry for you. And I begin to really appreciate the fact that my group does not have a radiant servant (or cleric, for that matter). IMC, Thessalar got off many 10th, 9th and 8th level spells (upped him to 21st level; chained disintegrate and other niceties), and in doing so, he was telling them meticulously what he had invented. They really felt that they'd done a great deed when he was finally gone ("oh no, not for the seventh time", as he put it). God, I love that campaign...

Good luck with Zulshyn! She's so damn freaky. I got much inspiration by watching Barbarella...


Just use your updated stat block as another lich or undead spellcaster later in the campaign. ;-)


TheWhiteknife wrote:
Just to let everyone know, the group's radiant servant of Pelor maxed out his turning check and insta-blasted Thessalar. Glad I spent 4 hours re-tooling Thess. grumbles

Muahahahaaaa!


My group got Zulshyn to put on a nice flirting show to put Thessalar completely off his game, then proceeded to make short work of him.

It was a pretty funny session :)


TheWhiteknife wrote:
Just to let everyone know, the group's radiant servant of Pelor maxed out his turning check and insta-blasted Thessalar. Glad I spent 4 hours re-tooling Thess. grumbles

(Sorry for responding to an old post, just saw this thread resurface.)

Is it too ad hoc to add extra turn resistance to him? Is it even worth it?

I'm only on TFoE and already the party cleric is planning out his Radiant Servant levels. I think that when it comes time, ole Thess may not fair much better for me than he did for you. But if there is a way to strengthening up his turn resistance without breaking the rules, I'd consider it.

Greg


GregH wrote:

But if there is a way to strengthening up his turn resistance without breaking the rules, I'd consider it.

If you use 3.5 material, there is a feat called "Improved Turn Resistance" in Libris Mortis. It gives an Undead +4 turn resistance.

As for whether it's worth it.. Maybe not against a supercharged Radiant Servant turner, as he would probably manage the turn checks anyway. Against the average cleric though, it would be a good choice.


Are wrote:
GregH wrote:

But if there is a way to strengthening up his turn resistance without breaking the rules, I'd consider it.

If you use 3.5 material, there is a feat called "Improved Turn Resistance" in Libris Mortis. It gives an Undead +4 turn resistance.

Thanks, don't have my books with me (at work) but had I googled Libris Mortis and didn't see anything. It's still a long way off (years?) but I'll keep this in the back of my mind and not waste the time if its not worth it. Who knows, with the character attrition rate this adventure path seems to have, the Radiant Servant may not even make it that far.

Greg


GregH wrote:
Are wrote:
GregH wrote:

But if there is a way to strengthening up his turn resistance without breaking the rules, I'd consider it.

If you use 3.5 material, there is a feat called "Improved Turn Resistance" in Libris Mortis. It gives an Undead +4 turn resistance.

Thanks, don't have my books with me (at work) but had I googled Libris Mortis and didn't see anything. It's still a long way off (years?) but I'll keep this in the back of my mind and not waste the time if its not worth it. Who knows, with the character attrition rate this adventure path seems to have, the Radiant Servant may not even make it that far.

Greg

Maybe in Spell compendium, Protection From positive ernergy or something like that... don't remember if it can work but you can try a look.


GregH wrote:
TheWhiteknife wrote:
Just to let everyone know, the group's radiant servant of Pelor maxed out his turning check and insta-blasted Thessalar. Glad I spent 4 hours re-tooling Thess. grumbles

(Sorry for responding to an old post, just saw this thread resurface.)

Is it too ad hoc to add extra turn resistance to him? Is it even worth it?

I'm only on TFoE and already the party cleric is planning out his Radiant Servant levels. I think that when it comes time, ole Thess may not fair much better for me than he did for you. But if there is a way to strengthening up his turn resistance without breaking the rules, I'd consider it.

Greg

Yeah it would be worth taking that feat. As written, the Radiant Servant still had to max his turning roll, which he did. AoW does a pretty good job of making sure the big bads are out of turning range, except in Thess's case. Protection from positive energy wouldnt help, but Lifeward ( also in spell compendium) would. Too bad its a cleric spell.


TheWhiteknife wrote:
Yeah it would be worth taking that feat. As written, the Radiant Servant still had to max his turning roll, which he did. AoW does a pretty good job of making sure the big bads are out of turning range, except in Thess's case. Protection from positive energy wouldnt help, but Lifeward ( also in spell compendium) would. Too bad its a cleric spell.

So, how much would a ring of Lifeward be worth? :)

Greg


Hmmmm Dragon magazine had a ring of deathward @40k IIRC, so I would go with that.

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