Lost City, Dark heart of the jungle...


Homebrew and House Rules


I'm currently working on a dungeon for my campaign while I have plenty of time. If anyone has ideas for traps/obstacles or chambers that'd be great as I've been feeling a little uninspired when it comes to those parts of the dungeon design.
For a general idea here's the run-down on what I'm working on;

The "dungeon" is in a massive underground vault, complete with undergound lake and jungle. (The darkness of the cavern has been magically altered to nourish the plant-life.)
The ruins themselves are a sealed off "golden city" (maybe indian/aztec influence jungle ruin) and has been there since cave-man days. For my particular campaign, Rakshasa, Lamia and certain other animal/man creatures sprung from devine beast that was killed by "the Great Hunter".
This golden city is a prison/home for some of it's spawn. Who have been sealed inside since primitive man stopped making sacrifices to them.
The exterior regions have already been explored, PC's have the key to the "city". Now they are just waiting for permission from the natives that guard the city to enter.

Any ideas would be appreciatted. :)


Oh I should probably specify that the APL is 10


There has to be a pit of snakes. Although a pit of rust monsters would be funny/deadly too. Maybe some poison frogs as a trap, they're small (I'm not sure of the actual size but you know what I mean) and deal dex damage I think if they're touched, I'm sure they wouldn't put up a fight (being but it would be interesting to just place 1 somewhere). Spear/arrow traps seem like they would fit too. That's all I have at the moment but I'll post more if I think of anything.

RPG Superstar 2012 Top 32

A chamber where the floor has rotted and collapsed, leaving some 5 or 10 foot across support columns that end at "floor" level. The PCs have to jump from platform to platform, and when they're halfway across, they get attacked by warlocks that use that eldritch blast essence that pushes or bull rushes them off the platforms (causing falling damage) and into swarms of poisonous snakes.

The only problem with this scenario is the nigh-omnipotence of flying and teleporting magics. Maybe hit them with some dimensional anchor ray traps earlier in the dungeon? Or better yet, a scamble effect that randomizes teleportation. It's kind of sucky to totally nerf a brand new power (teleportation) that the PCs get, though.


Panguinslayer7 wrote:
Oh I should probably specify that the APL is 10

Um...what does APL mean? My mind is drawing a blank.

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Spyder25 wrote:
Panguinslayer7 wrote:
Oh I should probably specify that the APL is 10
Um...what does APL mean? My mind is drawing a blank.

Average Party Level

Also, rope bridges over alligator infested water is always a fun trap, or maybe an advanced dire Crocodile.


Ok, thanks for clearing that up for me.

RPG Superstar 2012 Top 32

riatin wrote:
Spyder25 wrote:
Panguinslayer7 wrote:
Oh I should probably specify that the APL is 10
Um...what does APL mean? My mind is drawing a blank.

Average Party Level

Also, rope bridges over alligator infested water is always a fun trap, or maybe an advanced dire Crocodile.

Or make them run OVER the crocodiles!!!! I think I saw that on James Bond or something, and used it in my swashbuckling campaign.

I'm a big fan of swinging pendulums at people on rope bridges...and knocking them down into the alligators, like in Indy 2.


SmiloDan wrote:

A chamber where the floor has rotted and collapsed, leaving some 5 or 10 foot across support columns that end at "floor" level. The PCs have to jump from platform to platform, and when they're halfway across, they get attacked by warlocks that use that eldritch blast essence that pushes or bull rushes them off the platforms (causing falling damage) and into swarms of poisonous snakes.

The only problem with this scenario is the nigh-omnipotence of flying and teleporting magics. Maybe hit them with some dimensional anchor ray traps earlier in the dungeon? Or better yet, a scamble effect that randomizes teleportation. It's kind of sucky to totally nerf a brand new power (teleportation) that the PCs get, though.

Think I might include something along these lines. (Even if they use the spells that makes that many less spells for the day.) Alright thats one room! :)

The crocodiles are a maybe... There will definatelly be pendulums though.

RPG Superstar 2012 Top 32

What's the party make up again?

Maybe replace the pushing warlocks with pulling giant frog tongues?

Skeletal dinosaurs, with a skeletal warrior dinosaur wrangler that's smart enough to set off the Mass Inflict Critical Wound traps scattered around the chamber with the skeletal dinosaurs.

Maybe "transformable" skeletal dinosaurs? I'm feeling a weird Dinobots vibe for some reason.

Or somehow trap the PCs in a jail made of an animated skeletal dinosaur?


Not all of the monsters should be animal. In a jungle setting, you gotta have some carnivorous flora as well as the fauna. Maybe also some evil druid mojo going on, ya know?

RPG Superstar 2012 Top 32

MultiClassClown wrote:
Not all of the monsters should be animal. In a jungle setting, you gotta have some carnivorous flora as well as the fauna. Maybe also some evil druid mojo going on, ya know?

Yeah, the new Flytrap, Giant, is awesome--and CR 10! :-)

Maybe have it in a really deep room the PCs have to climb vines down to descend....or use up spells.

DANG! Why do all of my trap ideas seem to get nerfed by movement spells?????


SmiloDan wrote:

What's the party make up again?

Maybe replace the pushing warlocks with pulling giant frog tongues?

Skeletal dinosaurs, with a skeletal warrior dinosaur wrangler that's smart enough to set off the Mass Inflict Critical Wound traps scattered around the chamber with the skeletal dinosaurs.

Maybe "transformable" skeletal dinosaurs? I'm feeling a weird Dinobots vibe for some reason.

Or somehow trap the PCs in a jail made of an animated skeletal dinosaur?

No, those would be Dinobones...

Anyway the party make up (assuming all the PC's make it that far.)
-Goblin rogue/assassin
-Half-orc cleric of a healing goddess
-Human barbarian
-Elf wizard (with some "I brushed up against a great old one" issues)
-Human bard (who is blind and spent a feat to get a monkey familiar, that may be taking assassin levels)

MultiClassClown wrote:
Not all of the monsters should be animal. In a jungle setting, you gotta have some carnivorous flora as well as the fauna. Maybe also some evil druid mojo going on, ya know?

I actually have a plan for a boss fight with a giant flytrap (which will look a little more 'Shop of Horrors', possibly with some assassin vines involved, not sure the exact details yet.


Panguinslayer7 wrote:


-Human bard (who is blind and spent a feat to get a monkey familiar, that may be taking assassin levels)

Wait, the Bard or the monkey might be taking assassin levels? An assassin monkey would be awesome.

RPG Superstar 2012 Top 32

Felgoroth wrote:
Panguinslayer7 wrote:


-Human bard (who is blind and spent a feat to get a monkey familiar, that may be taking assassin levels)
Wait, the Bard or the monkey might be taking assassin levels? An assassin monkey would be awesome.

Poo flinging Death Attacks!!!!

That sounds like a nice, well rounded party.

Something fishy is going on!!!!


Felgoroth wrote:
Panguinslayer7 wrote:


-Human bard (who is blind and spent a feat to get a monkey familiar, that may be taking assassin levels)
Wait, the Bard or the monkey might be taking assassin levels? An assassin monkey would be awesome.

The monkey will be. I've been allowing the player to use a percentage of his skill points for his familiar and now the monkey needs to just fill the 'Kill with the purpose of becoming an assassin' prereq.

Last session actually left off with the monkey and the goblin sneaking away from the party to do some work for the assassin's guild. (The goblin officially, the monkey to get his prereq.)


Panguinslayer7 wrote:


The monkey will be. I've been allowing the player to use a percentage of his skill points for his familiar and now the monkey needs to just fill the 'Kill with the purpose of becoming an assassin' prereq.
Last session actually left off with the monkey and the goblin sneaking away from the party to do some work for the assassin's guild. (The goblin officially, the monkey to get his prereq.)

That's pretty awesome. For some reason I imagine a monkey wearing a fez and a little vest and the bard as an organ grinder, the monkey studies his enemy for 3 rounds while he pretends to beg for money, then out of no wehere he jumps up and bites out the guys jugular vein :P


Felgoroth wrote:
Panguinslayer7 wrote:


The monkey will be. I've been allowing the player to use a percentage of his skill points for his familiar and now the monkey needs to just fill the 'Kill with the purpose of becoming an assassin' prereq.
Last session actually left off with the monkey and the goblin sneaking away from the party to do some work for the assassin's guild. (The goblin officially, the monkey to get his prereq.)
That's pretty awesome. For some reason I imagine a monkey wearing a fez and a little vest and the bard as an organ grinder, the monkey studies his enemy for 3 rounds while he pretends to beg for money, then out of no wehere he jumps up and bites out the guys jugular vein :P

Actually that's exactly it. Fez, vest and organ grinder. Oh and the both the bard and monkey have ranks in profession: barber. (The monkey duals folding razors.)


Panguinslayer7 wrote:


Actually that's exactly it. Fez, vest and organ grinder. Oh and the both the bard and monkey have ranks in profession: barber. (The monkey duals folding razors.)

Haha! I may have to borrow that as a pair of "assassins" in my game :P

RPG Superstar 2012 Top 32

I keep picturing that monkey that SAVED Indiana Jones from those poisoned dates....fatally so. :-( Poor monkey.


SmiloDan wrote:
I keep picturing that monkey that SAVED Indiana Jones from those poisoned dates....fatally so. :-( Poor monkey.

They recently ended up in an arabic city in my campaign world. I have heard "Bad dates." a few times now.


Ok so here is what I'm doing with the ideas I've been given so far...

Pit trap/snakes: I like the classic drop into a pit of poisonous snakes, though I've expanded on the idea, all the "basic" pit traps are going to drop to spiked grates. Below there is going to be a series of small tunnels (3' high) connecting from the bottom of the traps through-out a portion of the dungeon. These tunnels will be infested with venomous snakes.

Poisonous frogs: I actually like the alot. I'm contemplating having the tree frogs throughout the dungeon have some kind of evil hive intelligence. That intelligence being a boss battle. (Maybe even a froghemoth.)

Rotted/Broken floor: I'm going to have the support pillars plus some intact sections/support beams. PC's will reach the room by climbing up similarly destroyed stairs from below. Instead of the warlocks I think I think I will have a fight on the "floor" level. I'm thinking with evil baboons. (Something sinister about viscious baboons I think) Perhaps have a key out of the chamber on one of the apes. Also the drop from the floor could lead to...

Crocs/pendulums: a round chamber entered from a ledge. A slick/slimy stone bridge crossing to the stairs with pendulums (instead of blades they end in basically oversized morningstars of rock) swinging back and forth over the path. 20' drop down below, slime glazed filthy water containing several crocs (possibly undead).

So thats what I have from everyone's ideas so far. I'll post some of the other things I came up with on my own later.


Sounds scary, I had someone pick up a poisonous frog in 1 of my games once. He was so mad because he thought it was a gem or something lol.

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