
Mark Chance |

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Urizen |

A no frills, but excellent written release I must say. I've always enjoyed using Action Points in a game (originally introduced to them via WotC's Eberron Campaign). This product offers an alternate solution by using action points to reward players for roleplaying instead of XP.
It recommends certain social contracts between the GM and the PC on a per session and also at the campaign level and if met, APs are awarded. It offers a twist on the the way it is expended and regained that is a variant of what some of you may be accustomed to from other settings that use them.
When I say there's no frills, it isn't meant to be disparaging. Simple b/w artwork, single wide-column, but aesthetically readable font-type. Mark has a writing and presentation style that is polished and concise. After a good introduction, you get the feeling that you're really learning something (I picked up a few new words in latin based on their etymology) as well as examples and a couple of footnotes. If you make a Perception check, you can notice that there's a (sl/dr)y sense of humor subtly peeking through the contents.
You can tell that the author has an editorial and teaching background easily upon the first read of this release. Once you've finished it (11 pages, but 8 being the main context), the concept he proposes is easy enough to comprehend and worth giving it a shot.
This is primarily a release directed toward GMs, but if you're one of those individuals that have been frustrated by how a campaign (whether from the position of the GM or the PC) has been going based on XP awards being slanted toward certain types of players, then this is the release for you to acquire and perhaps even build on from it.
It's definitely worth your three quarters. It's a five star from me.
*****
I look forward when Mark has the means to tackle on larger projects. Or even if someone wants to commission him; you'd be getting more than your two cents' worth.