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Aeglos Erikson |
The example for afflictions - which includes curses, diseases, and poisons? - seems a bit confusing to me. The suggestion seems to be that when you make contact with an affliction, you make a save. In the case of the disease described in the example, the sample PC makes save on contact, fails it and contracts the disease. The, after the onset, he makes another save to see if he is affected by the disease. Its a 1/day disease, so if he saves 2 days in a row he's cured - or if someone casts remove disease on him.
Now... how does this work with poisons? If there is no onset time, is the contracting and the affecting save the same? What about poisons with onset times? Do they have a contracting save and a separate affecting save, like the above-mentioned disease?
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You don't make a save on a poison until the beginning of the turn of the one poisoned (this is to facilitate DC stacking for multiple doses, which I don't believe occurs for diseases and curses). As far as I know there is no contracting/affecting except that some may have an "initial" effect (the one that happens if you fail the first save) and a different effect afterwards.